SFault's (franken) art

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artisticdude
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Re: SFault's franken art

Post by artisticdude » January 10th, 2010, 7:22 pm

Very impressive. You seem to have a lot of requests for your work. :D My only complaint for the revisions/new sprites is that the hair on the bottom right guy could use darker outlines so as to blend in with the rest of the sprite.
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Re: SFault's franken art

Post by SFault » January 10th, 2010, 7:56 pm

Captain_Wrathbow wrote: Ehh, maybe, but it's good enough for me. I'm not picky. :D
Whatever suits you. Oh, wouldn't mind knowing the name of the campaign those are going...

Here are the animation pictures for woodswoman. The face is rather mascular in the melee animation. Any ideas how to fix that? And what is the shadow that needed to be fixed?
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Re: SFault's franken art

Post by Captain_Wrathbow » January 10th, 2010, 8:11 pm

SFault wrote:Oh, wouldn't mind knowing the name of the campaign those are going...
Quest for Myrithia. My little project that I tend to end up working on for a few weeks then giving up and returning to just another few weeks later. I recently returned to it after about a month-long break.

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Re: SFault's franken art

Post by melinath » January 10th, 2010, 8:13 pm

That looks great!

Shadows should be done like this.

Where are you copying the head from? The melee head is scratch? It might not be a problem, depending on the way the animation plays out.

If you could give her red hair, that would be incredible. Example:
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Re: SFault's franken art

Post by SFault » January 10th, 2010, 8:49 pm

melinath wrote:Where are you copying the head from? The melee head is scratch? It might not be a problem, depending on the way the animation plays out.
The head is based on some female unit. I just added the ponytail. The melee head is the woodsman with the same hair with small adjustments.

Since your example had more orange than red hair, I'll give you four choises to choose the color from. After that I'll color all the frames and fix the shadows too. Also the marshal with better outlines and golden armor (which might be pain to carry around).
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Frogger5
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Re: SFault's franken art

Post by Frogger5 » January 11th, 2010, 12:26 am

The two guys on the right's heads need a bit of cleaning up. apart from that, looking good! :D
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Re: SFault's franken art

Post by melinath » January 11th, 2010, 4:48 am

Perhaps something more like this:
woodswoman.png
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Red hair is actually orange... it's terribly misnamed. :-) About the bow animations: Are you using an old version of Wesnoth? Those look dramatically different than the 1.7.10 woodsman frames...

Thanks for working on this.

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Re: SFault's franken art

Post by SFault » January 12th, 2010, 10:15 am

I was using some older version. Here's the red head. It was bit too much trouble for my time schedule to use the newer animation frames. Also I didn't bother to fix the shadow since I didn't find the opaque selection tool from photoshop. Paint shop pro has it and it's very handy for fixing those shadows. Maybe bit later when I can get my hands on my other computer again...
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Re: SFault's franken art

Post by melinath » January 12th, 2010, 2:44 pm

That looks great! Thanks for the work. I'll be sure to add you to the credits.

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Re: SFault's franken art

Post by SFault » January 27th, 2010, 2:45 pm

Here we go again. My intent was to create some holy warriors. The last row is just some random units.
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Re: SFault's franken art

Post by Frogger5 » January 27th, 2010, 11:50 pm

Don't have much to say on these except second down on the left. His mace flail thing doesn't look right, like someone has stolen a wizards staff and put a flail on it (which in this case is indirectly true). It would probably be better if the staff was designed to hold the flail. Apart from that, these are nice.
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Re: SFault's franken art

Post by woodmouse » January 29th, 2010, 10:05 am

Yeah, those are nice. I think if those would be an add-on faction, it'd be cool. I love the one on the most right bottom.
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Issyl
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Re: SFault's franken art

Post by Issyl » January 31st, 2010, 9:19 pm

I would suggest trying to make the robes on the legs of the units with armor "stick out" less, because right now it looks rather poofy and strange. I would also suggest making the handles of the flails visible on the units that you put the flail on, so that it looks more like the shock trooper (i.e., you can still see most of the flail).

They look good though.

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Re: SFault's franken art

Post by Frogger5 » February 1st, 2010, 5:26 am

On that note all the robes are the same. Try editing them a little to make each one different.
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Re: SFault's franken art

Post by Mabuse » February 1st, 2010, 2:58 pm

hey, good work SFault.
i also think i may use the one or other Sprite for my SX Addons.

keep em coming.
perhaps you may create a row of "unholy warriors :D
The best bet is your own, good Taste.

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