artisticdude's Art
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- thespaceinvader
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Re: artisticdude's sprites (critique welcome)
I'm actually tempted to suggest that this ought to become a pack horse with a driver, rather than a cart horse. And the driver (one way or the other) should be a dwarf, IIRC.
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- Captain_Wrathbow
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Re: artisticdude's sprites (critique welcome)
Isn't it the humans sending money to the dwarves to pay for the scepter? Wouldn't it be a human?thespaceinvader wrote:And the driver (one way or the other) should be a dwarf, IIRC.
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Re: artisticdude's sprites (critique welcome)
Is it that way around? Yeah, that's probably right, then.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- artisticdude
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Re: artisticdude's art, current project: wagon overhaul
Here we go, a rough sketch of the wagon itself, no horses yet. I was wondering if I could get some feedback on the general form and perspective?
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- cartshaded2.png (4.67 KiB) Viewed 3077 times
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Re: artisticdude's art, current project: wagon overhaul
Make the canvas thicker - remember, it's supported by wood arches and ribs.
Re: artisticdude's art, current project: wagon overhaul
Make the cart bigger- it hardly looks like a human could fit inside at this point.
Re: artisticdude's art, current project: wagon overhaul
It does need to be slightly larger, but if it was scaled to the sprites, it would be waaaaaaay over 72x72.Zerovirus wrote:Make the cart bigger- it hardly looks like a human could fit inside at this point.
- artisticdude
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Re: artisticdude's art, current project: wagon overhaul
Just figuring out the size right now, so not a whole lot of shading. Any better?
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- newwagonlarger.png (3.77 KiB) Viewed 3032 times
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Re: artisticdude's art, current project: wagon overhaul
It would be useful to put that on a hex for comparison's sake. It looks a bit big to me. My suggestion: make a smaller kind of wagon. It looks like you're going for an Oregon trail type of covered wagon. The problem with this is that normal size units take up at least half of a hex and the wagon would realistically fit 3+ people. This page has some roman designs, and about halfway down is one that looks pretty good. http://www.humanist.de/rome/rts/wagon.html
I hope this is helpful.
(on second thoughts, a packhorse might be easier).
I hope this is helpful.
(on second thoughts, a packhorse might be easier).
Re: artisticdude's art, current project: wagon overhaul
I think maybe it should still be slightly thicker. Not sure weather or not they were thicker in real life, but It feels a bit more secure.
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Re: artisticdude's art, current project: wagon overhaul
Maybe you could do an open cart.
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- artisticdude
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Re: artisticdude's art, current project: wagon overhaul
I tried to implement the suggestions I got, especially Frogger's comment about the thinness of the cart. Is this any better? More shading on this version.
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- thenewercartwithsomeshading.png (4.59 KiB) Viewed 2985 times
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: artisticdude's art, current project: wagon overhaul
Don't forget to show the cloth dipping between the support beams, when you get to that I mean. This looks pritty good to me so far though.
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Re: artisticdude's art, current project: wagon overhaul
I think that's better. Adding the extra beam helps. But I think there ought to be beams that go horizontally to hold the vertical ones in place, as a matter of making the structure stronger.
My spritework can be seen here.
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- artisticdude
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Re: artisticdude's art, current project: wagon overhaul
The wagon has now been moved to a new thread in art contributions, since there is at least one mainline campaign that uses the wagon sprite. Thanks for the suggestion, Frogger5, I'll try it out.
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