artisticdude's Art

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thespaceinvader
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Re: artisticdude's sprites (critique welcome)

Post by thespaceinvader » February 7th, 2010, 9:16 pm

I'm actually tempted to suggest that this ought to become a pack horse with a driver, rather than a cart horse. And the driver (one way or the other) should be a dwarf, IIRC.
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Re: artisticdude's sprites (critique welcome)

Post by Captain_Wrathbow » February 7th, 2010, 9:46 pm

thespaceinvader wrote:And the driver (one way or the other) should be a dwarf, IIRC.
Isn't it the humans sending money to the dwarves to pay for the scepter? Wouldn't it be a human?

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Re: artisticdude's sprites (critique welcome)

Post by thespaceinvader » February 7th, 2010, 9:53 pm

Is it that way around? Yeah, that's probably right, then.
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Re: artisticdude's art, current project: wagon overhaul

Post by artisticdude » February 8th, 2010, 6:14 pm

Here we go, a rough sketch of the wagon itself, no horses yet. I was wondering if I could get some feedback on the general form and perspective?
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Re: artisticdude's art, current project: wagon overhaul

Post by Issyl » February 9th, 2010, 12:42 am

Make the canvas thicker - remember, it's supported by wood arches and ribs.

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Re: artisticdude's art, current project: wagon overhaul

Post by Zerovirus » February 9th, 2010, 12:44 am

Make the cart bigger- it hardly looks like a human could fit inside at this point.

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Re: artisticdude's art, current project: wagon overhaul

Post by Issyl » February 9th, 2010, 12:50 am

Zerovirus wrote:Make the cart bigger- it hardly looks like a human could fit inside at this point.
It does need to be slightly larger, but if it was scaled to the sprites, it would be waaaaaaay over 72x72.

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Re: artisticdude's art, current project: wagon overhaul

Post by artisticdude » February 9th, 2010, 1:24 am

Just figuring out the size right now, so not a whole lot of shading. Any better?
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Re: artisticdude's art, current project: wagon overhaul

Post by stimj » February 9th, 2010, 4:53 am

It would be useful to put that on a hex for comparison's sake. It looks a bit big to me. My suggestion: make a smaller kind of wagon. It looks like you're going for an Oregon trail type of covered wagon. The problem with this is that normal size units take up at least half of a hex and the wagon would realistically fit 3+ people. This page has some roman designs, and about halfway down is one that looks pretty good. http://www.humanist.de/rome/rts/wagon.html

I hope this is helpful.

(on second thoughts, a packhorse might be easier).

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Re: artisticdude's art, current project: wagon overhaul

Post by Frogger5 » February 9th, 2010, 4:53 am

I think maybe it should still be slightly thicker. Not sure weather or not they were thicker in real life, but It feels a bit more secure.
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Re: artisticdude's art, current project: wagon overhaul

Post by Telaron » February 9th, 2010, 8:44 am

Maybe you could do an open cart.
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Re: artisticdude's art, current project: wagon overhaul

Post by artisticdude » February 9th, 2010, 1:50 pm

I tried to implement the suggestions I got, especially Frogger's comment about the thinness of the cart. Is this any better? More shading on this version.
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Re: artisticdude's art, current project: wagon overhaul

Post by Mirion147 » February 9th, 2010, 7:24 pm

Don't forget to show the cloth dipping between the support beams, when you get to that I mean. This looks pritty good to me so far though.
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Re: artisticdude's art, current project: wagon overhaul

Post by Frogger5 » February 10th, 2010, 4:44 am

I think that's better. Adding the extra beam helps. But I think there ought to be beams that go horizontally to hold the vertical ones in place, as a matter of making the structure stronger.
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Re: artisticdude's art, current project: wagon overhaul

Post by artisticdude » February 10th, 2010, 4:30 pm

The wagon has now been moved to a new thread in art contributions, since there is at least one mainline campaign that uses the wagon sprite. Thanks for the suggestion, Frogger5, I'll try it out. :)
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