Frogger's art. Possible UMC story art.

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Seljje sprites critique please

Post by Frogger5 »

Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:06 am, edited 1 time in total.
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Seljje sprites critique please

Post by Frogger5 »

Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:07 am, edited 1 time in total.
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Seljje sprites critique please

Post by Frogger5 »

Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:07 am, edited 1 time in total.
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
Telaron
Posts: 453
Joined: December 30th, 2009, 7:58 pm
Location: U.S.A.

Re: Frogger's sprites critique please

Post by Telaron »

Here's a few things I notice: The warrior captain's right arm is a little on the thin side. Another thing about the warrior captain (I hate to sound ignorant) is his head a helmet or a face. I'm presuming it's a helmet because of the plume, but those two white pixels on the face kinda throw me. The Seljjian fighter seems to be holding his bow a little awkwardly. It's ok but maybe you should create an archer unit and give the bow to him. Hope this is helpful!
Check out the FOSS game Sumwars
Wish I had more time for composing music...
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Frogger's sprites critique please

Post by Frogger5 »

Telaron wrote:Here's a few things I notice: The warrior captain's right arm is a little on the thin side. Another thing about the warrior captain (I hate to sound ignorant) is his head a helmet or a face. I'm presuming it's a helmet because of the plume, but those two white pixels on the face kinda throw me. The Seljjian fighter seems to be holding his bow a little awkwardly. It's ok but maybe you should create an archer unit and give the bow to him. Hope this is helpful!
Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:08 am, edited 1 time in total.
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Frogger's sprites critique please

Post by Frogger5 »

Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:08 am, edited 1 time in total.
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
Telaron
Posts: 453
Joined: December 30th, 2009, 7:58 pm
Location: U.S.A.

Re: Frogger's sprites critique please

Post by Telaron »

Hmm :hmm: This looks good! You might consider lightening the highlights a little. He seems a little dark. Maybe its just me. The spear shaft looks a little thin for the spear head. Just ignore me if you want to. :wink:
Check out the FOSS game Sumwars
Wish I had more time for composing music...
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Frogger's sprites critique please

Post by artisticdude »

Hmm, my only comment right now is that he's holding his weapons funny. He would probably carry his spear straight up and down when he's not using it (right now it looks like it's directly in front of the horses legs). You could also lower his sword a bit, but that's my opinion.

BTW, are we going to see any animation for these sprites?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Frogger's sprites critique please

Post by Frogger5 »

artisticdude wrote:Hmm, my only comment right now is that he's holding his weapons funny. He would probably carry his spear straight up and down when he's not using it (right now it looks like it's directly in front of the horses legs). You could also lower his sword a bit, but that's my opinion.

BTW, are we going to see any animation for these sprites?
No animation right now, I'l animate them after I've done all the main frames :wink: . In answer to telaron, yes I will change A lighting slightly.
Oh and about the way he holds his spear, although I haven't done a diagram on him yet, they are held horizontally in clips on the horses saddle when not it use. So I'll probably make it horizontal rather than vertical.
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Frogger's sprites critique please

Post by artisticdude »

BTW, how do you pronounce 'Seljjian'?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Frogger's sprites critique please

Post by Frogger5 »

artisticdude wrote:BTW, how do you pronounce 'Seljjian'?
It's pretty much what it looks like (abiding the laws of english). Sel-j-yan
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Frogger's sprites critique please

Post by Frogger5 »

Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:09 am, edited 1 time in total.
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
melinath
Posts: 1298
Joined: May 20th, 2009, 7:42 am

Re: Frogger's sprites critique please

Post by melinath »

The angle doesn't feel quite right... I think we should be seeing less of the legs on the back left side.
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Frogger's sprites critique please

Post by Frogger5 »

melinath wrote:The angle doesn't feel quite right... I think we should be seeing less of the legs on the back left side.
true... :hmm: I made it like that to make it look flat on the ground like other lizards.
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: Frogger's sprites critique please

Post by Zerovirus »

The leg facing away and nearest its tail seems stretched unnaturally, like it was lifting it up to move and it was frozen in that pose.
Post Reply