Frogger's art. Possible UMC story art.
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Re: Seljje sprites critique please
Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:06 am, edited 1 time in total.
My spritework can be seen here.
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Re: Seljje sprites critique please
Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:07 am, edited 1 time in total.
My spritework can be seen here.
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Re: Seljje sprites critique please
Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:07 am, edited 1 time in total.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Re: Frogger's sprites critique please
Here's a few things I notice: The warrior captain's right arm is a little on the thin side. Another thing about the warrior captain (I hate to sound ignorant) is his head a helmet or a face. I'm presuming it's a helmet because of the plume, but those two white pixels on the face kinda throw me. The Seljjian fighter seems to be holding his bow a little awkwardly. It's ok but maybe you should create an archer unit and give the bow to him. Hope this is helpful!
Check out the FOSS game Sumwars
Wish I had more time for composing music...
Wish I had more time for composing music...
Re: Frogger's sprites critique please
Telaron wrote:Here's a few things I notice: The warrior captain's right arm is a little on the thin side. Another thing about the warrior captain (I hate to sound ignorant) is his head a helmet or a face. I'm presuming it's a helmet because of the plume, but those two white pixels on the face kinda throw me. The Seljjian fighter seems to be holding his bow a little awkwardly. It's ok but maybe you should create an archer unit and give the bow to him. Hope this is helpful!
Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:08 am, edited 1 time in total.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Re: Frogger's sprites critique please
Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:08 am, edited 1 time in total.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Re: Frogger's sprites critique please
Hmm This looks good! You might consider lightening the highlights a little. He seems a little dark. Maybe its just me. The spear shaft looks a little thin for the spear head. Just ignore me if you want to.
Check out the FOSS game Sumwars
Wish I had more time for composing music...
Wish I had more time for composing music...
- artisticdude
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Re: Frogger's sprites critique please
Hmm, my only comment right now is that he's holding his weapons funny. He would probably carry his spear straight up and down when he's not using it (right now it looks like it's directly in front of the horses legs). You could also lower his sword a bit, but that's my opinion.
BTW, are we going to see any animation for these sprites?
BTW, are we going to see any animation for these sprites?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Frogger's sprites critique please
No animation right now, I'l animate them after I've done all the main frames . In answer to telaron, yes I will change A lighting slightly.artisticdude wrote:Hmm, my only comment right now is that he's holding his weapons funny. He would probably carry his spear straight up and down when he's not using it (right now it looks like it's directly in front of the horses legs). You could also lower his sword a bit, but that's my opinion.
BTW, are we going to see any animation for these sprites?
Oh and about the way he holds his spear, although I haven't done a diagram on him yet, they are held horizontally in clips on the horses saddle when not it use. So I'll probably make it horizontal rather than vertical.
My spritework can be seen here.
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- artisticdude
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Re: Frogger's sprites critique please
BTW, how do you pronounce 'Seljjian'?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Frogger's sprites critique please
It's pretty much what it looks like (abiding the laws of english). Sel-j-yanartisticdude wrote:BTW, how do you pronounce 'Seljjian'?
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Re: Frogger's sprites critique please
Spoiler:
Last edited by Frogger5 on December 21st, 2010, 4:09 am, edited 1 time in total.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Re: Frogger's sprites critique please
The angle doesn't feel quite right... I think we should be seeing less of the legs on the back left side.
Re: Frogger's sprites critique please
true... I made it like that to make it look flat on the ground like other lizards.melinath wrote:The angle doesn't feel quite right... I think we should be seeing less of the legs on the back left side.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Re: Frogger's sprites critique please
The leg facing away and nearest its tail seems stretched unnaturally, like it was lifting it up to move and it was frozen in that pose.