Valk's Art Dump
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Re: Valk's Art Dump
Yeah, sorry. Otherwise I probably wouldn't care much.vultraz wrote:Alright, no prob
In other news, thumbnails!
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- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Valk's Art Dump
Your landscape-ish type works always make me think of the worlds from the Myst games. I love them.
(them = both your work and the games )
(them = both your work and the games )
Re: Valk's Art Dump
Oh you. Makin me blush.Captain_Wrathbow wrote:Your landscape-ish type works always make me think of the worlds from the Myst games. I love them.
(them = both your work and the games )
Zombie WIP
Win if you can. Lose if you must. But always cheat.
Re: Valk's Art Dump
Refined and changed a lot of the images. Been experimenting with texture brushes to see if I can find a nice mix of those and my normal round brush. So far I think I managed to turn the greens in to water color paintings.
Win if you can. Lose if you must. But always cheat.
Re: Valk's Art Dump
Dayummmmmmm @_@ If you released these as large sized, they could become story images for core or umc :O
EDIT: Nvm, I forgot they were for your project. My bad.
EDIT: Nvm, I forgot they were for your project. My bad.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Valk's Art Dump
The bridge is a concept for my project, the other one probably not so much. Just the same, I would at least like to know where you'd like to use any of these before you go and just throw them somewhere.vultraz wrote:Dayummmmmmm @_@ If you released these as large sized, they could become story images for core or umc :O
EDIT: Nvm, I forgot they were for your project. My bad.
Win if you can. Lose if you must. But always cheat.
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: Valk's Art Dump
Is the monster meant to have three legs? If so, then I can't see anything wrong with it.
Re: Valk's Art Dump
The 4th is there. May not be able to see it depending on your screen contrast. This was done as an art test for a company. They loved it (and all my work!) however they wanted 3D.Flameslash wrote:Is the monster meant to have three legs? If so, then I can't see anything wrong with it.
So in other news, I've been working on my 3D again. I'll be posting that at some point.
Win if you can. Lose if you must. But always cheat.
Re: Valk's Art Dump
So I've been learning 3D again. Still getting the hang of sculpting tools, but I think I have a pretty good start. I could probably start creating the mesh for the costume and the like soon, but we'll see. I need to work on the face more and try and clean up some other areas first.
Also a preliminary for a game I'm working on. It's a dungeon crawler so I've been aiming for a torch motif.
Also a preliminary for a game I'm working on. It's a dungeon crawler so I've been aiming for a torch motif.
Win if you can. Lose if you must. But always cheat.
- artisticdude
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Re: Valk's Art Dump
Say, that model looks pretty darn impressive! Is this a 100% personal project, or are you teaming up with someone else to make this game?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Valk's Art Dump
A couple guys hired me to make some preliminary concept art for their game before they put it up on Kickstarer. The model is just my own thing to get back in to/learn 3D.artisticdude wrote:Say, that model looks pretty darn impressive! Is this a 100% personal project, or are you teaming up with someone else to make this game?
Win if you can. Lose if you must. But always cheat.
Re: Valk's Art Dump
Update on the 3D. Been playing around with varying processes of high poly modeling and I think I've found one that works for me, more or less. Here's my attempt at sort of low poly clothing. It's not really "low" poly, but there isn't enough there yet to give it as much detail as the model will ultimately need/have. Thankfully, you can always subdivide more.
Win if you can. Lose if you must. But always cheat.
Re: Valk's Art Dump
Coming along. Just about ready for the low poly to begin.
Win if you can. Lose if you must. But always cheat.