Valk's Art Dump

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Valkier
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Re: Valk's Art Dump

Post by Valkier »

vultraz wrote:Alright, no prob :)
Yeah, sorry. Otherwise I probably wouldn't care much.

In other news, thumbnails!
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Captain_Wrathbow
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Re: Valk's Art Dump

Post by Captain_Wrathbow »

Your landscape-ish type works always make me think of the worlds from the Myst games. I love them.
(them = both your work and the games :P )

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Valkier
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Re: Valk's Art Dump

Post by Valkier »

Captain_Wrathbow wrote:Your landscape-ish type works always make me think of the worlds from the Myst games. I love them.
(them = both your work and the games :P )
Oh you. Makin me blush.

Zombie WIP
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Valkier
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Re: Valk's Art Dump

Post by Valkier »

One update, one complete.
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Valkier
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Re: Valk's Art Dump

Post by Valkier »

Refined and changed a lot of the images. Been experimenting with texture brushes to see if I can find a nice mix of those and my normal round brush. So far I think I managed to turn the greens in to water color paintings. :-P
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vultraz
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Re: Valk's Art Dump

Post by vultraz »

Dayummmmmmm @_@ If you released these as large sized, they could become story images for core or umc :O

EDIT: Nvm, I forgot they were for your project. My bad. :oops:
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Valkier
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Re: Valk's Art Dump

Post by Valkier »

vultraz wrote:Dayummmmmmm @_@ If you released these as large sized, they could become story images for core or umc :O

EDIT: Nvm, I forgot they were for your project. My bad. :oops:
The bridge is a concept for my project, the other one probably not so much. Just the same, I would at least like to know where you'd like to use any of these before you go and just throw them somewhere.
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angelwood.jpg
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Valkier
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Re: Valk's Art Dump

Post by Valkier »

But the war goes on.
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Flameslash
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Re: Valk's Art Dump

Post by Flameslash »

Is the monster meant to have three legs? If so, then I can't see anything wrong with it.

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Valkier
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Re: Valk's Art Dump

Post by Valkier »

Flameslash wrote:Is the monster meant to have three legs? If so, then I can't see anything wrong with it.
The 4th is there. May not be able to see it depending on your screen contrast. This was done as an art test for a company. They loved it (and all my work!) however they wanted 3D.

So in other news, I've been working on my 3D again. I'll be posting that at some point.
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Valkier
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Re: Valk's Art Dump

Post by Valkier »

So I've been learning 3D again. Still getting the hang of sculpting tools, but I think I have a pretty good start. I could probably start creating the mesh for the costume and the like soon, but we'll see. I need to work on the face more and try and clean up some other areas first.

Also a preliminary for a game I'm working on. It's a dungeon crawler so I've been aiming for a torch motif.
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artisticdude
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Re: Valk's Art Dump

Post by artisticdude »

Say, that model looks pretty darn impressive! 8) Is this a 100% personal project, or are you teaming up with someone else to make this game?
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Valkier
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Re: Valk's Art Dump

Post by Valkier »

artisticdude wrote:Say, that model looks pretty darn impressive! 8) Is this a 100% personal project, or are you teaming up with someone else to make this game?
A couple guys hired me to make some preliminary concept art for their game before they put it up on Kickstarer. The model is just my own thing to get back in to/learn 3D.
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Valkier
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Re: Valk's Art Dump

Post by Valkier »

Update on the 3D. Been playing around with varying processes of high poly modeling and I think I've found one that works for me, more or less. Here's my attempt at sort of low poly clothing. It's not really "low" poly, but there isn't enough there yet to give it as much detail as the model will ultimately need/have. Thankfully, you can always subdivide more.
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render3.png
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Valkier
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Re: Valk's Art Dump

Post by Valkier »

Coming along. Just about ready for the low poly to begin.
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