Save us, oh Lord from the portraits and animations!
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- thespaceinvader
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
He's big. Nice =D
And yeah, TC trousers - the green would clash with some of the tc colours and look confusing.
And yeah, TC trousers - the green would clash with some of the tc colours and look confusing.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- Cloud
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
Very nice and good to see you back
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Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
- Girgistian
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
Blam! Thanks for all the comments, here's a hopefully fixed version. Moving the head might have decreased the intimidation value slightly, but personally I can live with it. Enjoy.
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For the dark gods!
Re: Save us, oh Lord from the wrath of the mushroom-junkies!
Very, very nice.
These units are easily the best in the art workshop right now.
I did a minor detail tweak to your carl. Here ya go:
These units are easily the best in the art workshop right now.
I did a minor detail tweak to your carl. Here ya go:
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- Girgistian
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
Some brightening and detailing - I can even see the edge of his jacket now. Thanks a lot
For the dark gods!
- Girgistian
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
A necromancer dropped by and recovered me from my artistic death. Here's fana cultivate, a L2 leadership unit with an impressive piercing attack (9-4).
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For the dark gods!
Re: Save us, oh Lord from the wrath of the mushroom-junkies!
Is his attack based on the spike on the back of his banner? Nothing about him seems particularly deadly enough to have a strong attack.
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- Girgistian
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
Yes. The spike was originally a speartip on the top of the banner, but then I remembered tsi's halberd animation, and thought that a swing similar to that would look more powerful. I'm still open for the idea of a spear-type of attack, if the swing seems unfitting.
For the dark gods!
Re: Save us, oh Lord from the wrath of the mushroom-junkies!
I can see what you are thinking, but my only thought is that a spike being swung followed by a cloth material is likely to snag a bit while a spear thrust might be better suited to a banner-bearing man.
A nice big metal spear tip on the top would emphasize how much damage he does too, or a thicker shaft.
A nice big metal spear tip on the top would emphasize how much damage he does too, or a thicker shaft.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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- thespaceinvader
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
Moving the spike to the top and thrusting it like a spear would probably be more apt, to be honest. Something like that wouldn't really have the weight behind it that you'd need for an overhead swing, I don't think. But I like the idea of a banner-bearer USING its banner to attack. It makes it so much easier to animate than the various other mainline banner-bearers, which tend to end up wearing them on the back because other ways are too awkward to animate.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Save us, oh Lord from the wrath of the mushroom-junkies!
The problem is that is unfeasible to "hit" with a banner, not only because well you are using the banner to signal things to the rest of troops, but its also a clumsy and heavy item usually and worse the leather/silk whatever of the flag is a variable weight that distorts the movement of the pole.
all in all, yeah you could swing that thing if they want, but it wouldn't be as effective as a "real weapon"
all in all, yeah you could swing that thing if they want, but it wouldn't be as effective as a "real weapon"
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
I agree 100% with this comment. I can't believe I didn't notice this thread for so long.Eternal wrote:Very, very nice.
These units are easily the best in the art workshop right now.
Nice job on both the quality and the speed, Girgistian.
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- Cloud
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
Nice to see you back on these folks again (gives me more reason than Kitty's and TSI's portraits to visit the forum and not play the newly purchased Mount & Blade/GTA4/The Witcher).
Once again great work, nice use of the skull shoulder pad too .
Once again great work, nice use of the skull shoulder pad too .
Softly/SoftlySplinter on IRC. Will be lurking around more these days
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
- thespaceinvader
- Retired Art Director
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Re: Save us, oh Lord from the wrath of the mushroom-junkies!
...i totally didn't notice that. Very unobtrusive, which is rare for bone-themed stuff. Nicely done.Cloud wrote:Once again great work, nice use of the skull shoulder pad too .
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Save us, oh Lord from the wrath of the mushroom-junkies!
Neither me. Maybe should make more contrast to be more noticeable, yet equally unobtrusive?thespaceinvader wrote:...i totally didn't notice that. Very unobtrusive, which is rare for bone-themed stuff. Nicely done.Cloud wrote:Once again great work, nice use of the skull shoulder pad too .
It is ok to correct me if my English is too bad.
Working on Cunnicula Civil War
Working on Cunnicula Civil War