PK's Custom Art! (yippee)

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
PsychoticKittens
Posts: 573
Joined: May 29th, 2006, 8:49 pm

PK's Custom Art! (yippee)

Post by PsychoticKittens »

Well, since I've been doing an era since may I started out with frankens (which will not be posted unless I feel like I need Ideas for redo's) They're all done via an internet source resketched in gimp, outline, to base color, to detail, one piece at a time, usually starting at the head. They are all quite large because I feel resizing them to wesnoth's usual size lowers the quality of them. So I just leave them filling the whole hex XD, I'll upload 3 at a time to be looked at, critiqued, and so on: I hope to better my art just simply so it doesn't look bad =P

Units done:
Fiend, Demon, Lucifer, Sadist, Horned One, Demondog, Imp, Scamp, Lost Soul
Attachments
lucifer lvl 4
lucifer lvl 4
lucifer.png (5.51 KiB) Viewed 3089 times
demon lvl 2
demon lvl 2
demon.png (5.91 KiB) Viewed 3095 times
fiend lvl 1
fiend lvl 1
fiend.png (5.89 KiB) Viewed 3097 times
Last edited by PsychoticKittens on October 19th, 2008, 1:33 am, edited 1 time in total.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

User avatar
Longbow
Posts: 303
Joined: May 18th, 2008, 3:59 pm

Re: PK's Custom Art! (yippee)

Post by Longbow »

They are quite well done but look a bit 2D and don't really match the mainline style, good for umc perhaps though :)
My campaign, Elvish Legacy
My inventively named Era

Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Re: PK's Custom Art! (yippee)

Post by Skizzaltix »

I agree with Longbow--Your pixel shading is really good, but they don't match mainline at all (Though, seeing as you posted this stuff if in this forum, I kind of assume they're not meant for mainline ;)).
As for the size? You don't have to make them small, but do keep in mind that for attack animations and the such, you'll need to have them swinging their weapons around and such (I'd like to see a little action from that badass flame sword, actually...)

Then, as I said up top, your shading is good--Actually, the whole thing's pretty good. But, they do look a little flat, as Longbow said--I think, for Lucifer, you want to change his left leg so that it's not in direct profile to the "camera", but instead at a slight angle, and then for all three of them add some darker shadows and lighter highlights.
Anyway, great job! Keep up the good work :)

User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: PK's Custom Art! (yippee)

Post by woodmouse »

Good sprites, but do they fit in 72x72? :? They look a bit big I think.
Check out my sprites!

User avatar
Peter the Great
Posts: 296
Joined: August 9th, 2008, 5:08 pm

Re: PK's Custom Art! (yippee)

Post by Peter the Great »

woodmouse wrote:Good sprites, but do they fit in 72x72? :? They look a bit big I think.
They used to, but the lucifer looks like it has grown to big
Latin:LVDVMAMISI (pronounced Loo-dum amee-C)
French: J'ai perdu le jeu.
English: I lost the game.

User avatar
PsychoticKittens
Posts: 573
Joined: May 29th, 2006, 8:49 pm

Re: PK's Custom Art! (yippee)

Post by PsychoticKittens »

they all fit in 72x72 since I've always used a cleared space of a default wesnoth unit (which comes in a 72x72 transparent background of course) And no, they are not meant for default, they're for my era. Unfortunatly the units I draw do not fit whatsoever with the frankens for what I can't =P Most people like my custom ones in comparison though, but I don't have the references to draw a unit for each and everyone of the... there must be atleast 480 units (since every faction has more than 30 units in it, counting level ups) All of my sources are pretty 2d, which is probly why they don't look 3d, but then again, wesnoth isn't a 3d game ;P. Still I'll try to better the art simply to make it look better.

For the animations: Isn't it possible to enlarge the space (similar to the gryphon riders movement animation)?

Heres 3 more:

Edit: The Demondog DOES have 4 legs, just the further away ones are kinda... look like they're the same leg because theres no defined line or space inbetween.
Attachments
Edit: Reshaped Sadists arms, redid boneaxe's outline
Edit: Reshaped Sadists arms, redid boneaxe's outline
sadist.png (6.81 KiB) Viewed 2662 times
horned-one level 3
horned-one level 3
hornedone.png (5.22 KiB) Viewed 2736 times
demondog level 1
demondog level 1
demondog.png (3.59 KiB) Viewed 2740 times
Last edited by PsychoticKittens on October 19th, 2008, 1:25 am, edited 1 time in total.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

User avatar
Rex Umbrarum
Posts: 85
Joined: August 9th, 2008, 3:41 pm

Re: PK's Custom Art! (yippee)

Post by Rex Umbrarum »

The straight up and down line on the sadist's arm looks odd IMO.
vivantlingvaemortvae

AI
Developer
Posts: 2394
Joined: January 31st, 2008, 8:38 pm

Re: PK's Custom Art! (yippee)

Post by AI »

PsychoticKittens wrote:they all fit in 72x72 since I've always used a cleared space of a default wesnoth unit (which comes in a 72x72 transparent background of course)
That's no guarantee they'll fit in a hex though. Take a look at alpha.png, alphamask.png and mask.png in data/core/images/terrain, that's what the unit needs to fit into.

Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Re: PK's Custom Art! (yippee)

Post by Skizzaltix »

Wesnoth isn't 3D, but because of the sprite angle (Looking down at the unit from slightly above, with the unit standing facing slightly south-east), the units don't look flat ;)

As well as the straight line down the arm, I think you want to do something about the axehead--It's kinda blurry. Other than that, though, great job! :)

User avatar
PsychoticKittens
Posts: 573
Joined: May 29th, 2006, 8:49 pm

Re: PK's Custom Art! (yippee)

Post by PsychoticKittens »

Well I reworked his arms, unfortunatly there's one minor dot which will get edited out eventually, also I tried to reoutline the axe, looked slightly less blurry to me anyway.

Heres 3 more:

Edit: Oh hey, some of these don't have shadows :augh:
Attachments
Oh good lord, not the scamp. I hate this thing: Level 1
Oh good lord, not the scamp. I hate this thing: Level 1
scamp.png (3.75 KiB) Viewed 2663 times
Imp level 0
Imp level 0
imp.png (3.87 KiB) Viewed 2665 times
Lostsoul level 1
Lostsoul level 1
lostsoul.png (5.93 KiB) Viewed 2666 times
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

User avatar
Sapient
Inactive Developer
Posts: 4453
Joined: November 26th, 2005, 7:41 am
Contact:

Re: PK's Custom Art! (yippee)

Post by Sapient »

I believe your red is too saturated, sir.

Also, some of your units are facing straight south or straight east. Instead, they should be facing southeast.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

User avatar
PsychoticKittens
Posts: 573
Joined: May 29th, 2006, 8:49 pm

Re: PK's Custom Art! (yippee)

Post by PsychoticKittens »

I have un-conformist units sir, besides which if none of them are going to be at the birds eye view of default wesnoth, why not go all the way and have them face other directions too? I apologize for their bad taste in directions. Also, I like how saturated the red is; looks like demonic red to me =P is it just how the red looks or is there a technical problem with having highly saturated red?

I might as well post some more with that, since most of the other fiends have a similar base image as those you've seen, I'll move onto the refugees now:

edit: I know the phalanx and hoplite are facing the wrong way, but if they ever get attack animations it will fit because they'll face the shield towards the enemy, and place the spear over it with their head turned.
Attachments
phalanx level 3
phalanx level 3
phalanx.png (6.38 KiB) Viewed 2635 times
hoplite level 2
hoplite level 2
hoplite.png (6.63 KiB) Viewed 2634 times
Sarissan Level 1
Sarissan Level 1
sarissan.png (6.44 KiB) Viewed 2629 times
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Re: PK's Custom Art! (yippee)

Post by Skizzaltix »

Because the Wesnoth tile images are, I believe, viewed from a similar angle to the units, it will look strange to have units that are viewed from a different angle on top of them ;)
(Or at least, that's what I remember--I recall that, in the early days of Volcano Island, I drew myself some sprites for Jakini that were straight forward, no angle. Leaving my bad spriting aside, they looked awful in-game)
Also, it's not "wrong" to have them bright red, but it will make them stand out from the backgrounds and other units in a way that looks like it was unintentional, IMO. Of course, you could use that for something, but I have no idea how you'd do it :?

Post Reply