Woodmouse's art stuff [random stuff, page 49]

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dipseydoodle
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Re: Woodmouse's sprites

Post by dipseydoodle » October 30th, 2010, 9:49 pm

I never said it wasn't... I'm saying DON'T GIVE UP!!! Learning techniques in general take a while... But I mean it takes years to make it look REALLY good.

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woodmouse
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Re: Woodmouse's sprites

Post by woodmouse » January 6th, 2011, 8:16 am

Okay, people who were in IRC a few hours ago know I've been doing this, but those who aren't, it's a huge Wose. So I begun making this because I asked if Ancient Woses are going to have unique sprites (because Lord Bob is making the portraits) and shadowmaster told there won't (at least not until 3.0 or something, lol), so I thought, WEEEEELL I'll make something like that for fun. And things led to other things and here it is, a HUUUUUUGELY HUUUUUGE wose, (level 4 or 5)
Image

The technique I used to make this was completely different from what I've done before, and I seriously probably start making things like this from now on. :) Before anyone asks, it took 3 hours to make, of which 1½ I was sleeping, so basically, 1½ hours. Yep, fast, I know. I also know it's nowhere near mainline quality, but if you help me improve, it'd be nice if you give C&C.
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by mnewton1 » January 6th, 2011, 8:35 am

Well, I don't think he is going to get the ambush ability. A bit to noticeable :P
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woodmouse
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by woodmouse » January 6th, 2011, 8:41 am

mnewton1 wrote:Well, I don't think he is going to get the ambush ability. A bit to noticeable :P
Or maybe he's so noticeable that the enemies just ignore him. :P
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by artisticdude » January 6th, 2011, 1:37 pm

Not bad, but it needs more contrast, stronger outlines, and a more definite lightsource. Also, trees tend to be widest at the base and taper as they go up, not the other way around.
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woodmouse
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by woodmouse » January 6th, 2011, 2:14 pm

artisticdude wrote:Not bad, but it needs more contrast, stronger outlines, and a more definite lightsource. Also, trees tend to be widest at the base and taper as they go up, not the other way around.
Thanks! Although he's meant to be thicker on the top than bottom...
But is this better?
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StDrake
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by StDrake » January 6th, 2011, 2:56 pm

better on the leafy part, but consider getting rid of the outlines on them after those changes
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by woodmouse » January 6th, 2011, 3:05 pm

StDrake wrote:better on the leafy part, but consider getting rid of the outlines on them after those changes
That'd look horrible:
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StDrake
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by StDrake » January 6th, 2011, 3:29 pm

I dare disagree, the upper tufts may require some shading and lightening on the edges, but the part on his 'hands' looks much better. Meanwhile don't forget about the trunk - i'd recommend doing something about the larger patches of single colour, branches came out neat, but the trunk looks a little flat.

Also - try viewing it in real terrain, not just on a white background. Often the impression changes a lot.
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by em3 » January 6th, 2011, 3:39 pm

I think someone somewhere said that the new fire dragon sprite will mark the upper limit of how big a sprite should be.

Also, the shadow is in totally wrong direction. It should be below/behind - not in front.
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by woodmouse » January 6th, 2011, 3:41 pm

I tested ingame and... LOL.
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em3 wrote:I think someone somewhere said that the new fire dragon sprite will mark the upper limit of how big a sprite should be.

Also, the shadow is in totally wrong direction. It should be below/behind - not in front.
Hmm, well, I don't think the shadow and size actually matter as this won't be used anywhere. It's kinda like practice.
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by StDrake » January 6th, 2011, 3:46 pm

inserting some empty space on the bottom of the picture file should fix that (enough that the 'legs' would land somewhere in the vertical middle)
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by Frogger5 » January 7th, 2011, 1:30 am

If you want to get this looking really good, I recommend doing a study on trees to actually learn how they work, and getting the knack of drawing them well, especially leaves.
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Re: Woodmouse's sprites [Treeguy, page 47]

Post by em3 » January 7th, 2011, 3:17 pm

woodmouse wrote: Hmm, well, I don't think the shadow and size actually matter as this won't be used anywhere. It's kinda like practice.
Well even if it's practice it doesn't mean you shouldn't try and do it right. :wink:
But, yeah. I wasn't trying to be all "it's bad because it's too big and has a terrible shadow", I just wanted to critique constructively.
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Re: Woodmouse's sprites

Post by homunculus » January 7th, 2011, 4:40 pm

the right eyeball is cute.
if you should ever change the size of it, i hope it will remain in the same location ; )
em3 wrote:[...]I just wanted to critique constructively.
hasn't anyone told you that you should read the whole thread before you post?
all those 47 pages of posts, every single one of them.
woodmouse wrote:[...]I find constructive criticism more annoying than rude and unconstructive[...]
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