Sheep unit

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Corvus08
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Joined: November 15th, 2007, 3:20 pm
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Sheep unit

Post by Corvus08 »

Hello ;

I've created a terrible unit : a SHEEP ! :annoyed:
Image
Image

I've created some idle animation, icons and sound about this pretty animal !
Some animation, like death, needs probably more transitions for the moment
I've created it because i needed it for a little campaign i prepare, for some scenarios like saves sheeps, or protect flock, or win money by merchandising and so on ;

I don't create a special evolution, because wasn't my goal, like Black Sheep, or satyr (but satyr could better be an evilution of a goat, not really a sheep), but if somebody wants, no problem, of course !!!

Here the zip with all the pieces :
http://korvus.free.fr/bfw/cheap-sheep.zip

Just one point : Probably the english description ; I think somebody could help me for a perfect english description ? (my campaign will be in french, so the first description was in french)

My sprites are also not perfect, but well, if somebody want upgrade it, no problem too :D !

the caracteristics :

Code: Select all

    [attack]
        name=charge
        description=_"charge"
        icon=attacks/charg.png
        type=pierce
        [specials]
            {WEAPON_SPECIAL_CHARGE}
        [/specials]
        range=melee
        damage=5
        number=1
    [/attack]

Another point, i'm remember you can't create an adding unit, except by creating a campaign, so i compress all the files in my zip, but you must put every files in correct files :
sheep-explanation.png > in data\core\images\portraits\Other
All the .png in 'animation' > in data\core\images\units\monsters
Sheep.cfg > in data\core\units\monsters
charg.png > in core\images\attacks
All the .ogg in 'sound' > data\core\sounds

Of course, it's not a definitive unit, and i hope i'll have positive criticism about art, sound, and so on, of course, i can progress.

Enjoy !
Last edited by Corvus08 on August 22nd, 2008, 2:23 pm, edited 1 time in total.
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woodmouse
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Re: Sheep unit

Post by woodmouse »

I think Wesnoth shouldn't have blood, but otherwise good death animation, I think. :) And good idea, I think.
Check out my sprites!
Corvus08
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Joined: November 15th, 2007, 3:20 pm
Location: Paris
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Re: Sheep unit

Post by Corvus08 »

Thanks Woodmouse ;
I still thinking i need more transitions, but compliments are welcome, of course :D

For blood, i'm ok with you, and it's wrote in wesnoth philosophy, no problem about that, but i know a sea monster have blood when he die !
But, well, You've reason, i will remove it ; After all, it's not so problematic !

I realized i put bad url for zip link, i've edit this, excuse me to all -_-'

Re-Enjoy !
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woodmouse
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Re: Sheep unit

Post by woodmouse »

Corvus08 wrote:but i know a sea monster have blood when he die !
I think it's the tongue, if you're talking about the sea serpent. Anyway, I do'nt care about blood; I usually use it a LOT in everywhere (drawings, etc.) but I think most people do care about it... I'm not sure though.
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Corvus08
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Re: Sheep unit

Post by Corvus08 »

Yes, exactly, the sea serpent ! I don't care to the blood, too, and i'm ok with you to think most people, child include (with media, life, etc.), are like me and you ;
After this, i thing blood is avoid to have a child universe, a bit like mario's univers, and video game in general ; It's clean, that's all.
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woodmouse
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Re: Sheep unit

Post by woodmouse »

Corvus08 wrote:Yes, exactly, the sea serpent ! I don't care to the blood, too, and i'm ok with you to think most people are like me and you
...Sorry if I said wrongly, I meant most people think blood should not be used... But anyway, I checked and the sea serpents "blood" really is a tongue like I thought. Anyway, I want to see the sheep in some campaign, it's good! May I use it in the big era I'm making?
Check out my sprites!
Corvus08
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Re: Sheep unit

Post by Corvus08 »

Ho great, yes, of course, you can use my sheep for your big era !!
For the campaign, i have some difficulty to coding, but well, i avance little by little !
About the tongue of the sea serpent, ok... but it looks like blood ! Hide it would be better...

I profite, i think you know how use the color team on unit ; I'd like use it eventually for eyes sheep, what do you think about that ? And so on, i was really impressive by your sprites on the frankestein units !
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Mica
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Re: Sheep unit

Post by Mica »

Blood is ok: just keep it PG-13.
Mica says one who cheats, cheats himself.

You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Blarumyrran
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Re: Sheep unit

Post by Blarumyrran »

Mica wrote:Blood is ok: just keep it PG-13.
IIRC blood is not okay on sprites. (i think jetryl said that)
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Rex Umbrarum
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Re: Sheep unit

Post by Rex Umbrarum »

Yes, I think he said if there's enough blood to show up on a sprite, it would be a grotesque amount IRL or on a portrait.
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Mica
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Re: Sheep unit

Post by Mica »

Meaning, over PG-13. ;)
Mica says one who cheats, cheats himself.

You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Corvus08
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Joined: November 15th, 2007, 3:20 pm
Location: Paris
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Re: Sheep unit

Post by Corvus08 »

Well, finally, i removed blood ;
And like i tought, i add a frame in death anim :
Image

I change also the zip of the creature ;
http://korvus.free.fr/bfw/cheap-sheep.zip

For behavior, i put good shift in mountains, it can more be use like scout ; But i must remove the [skirmisher] abilities, sheeps aren't very courageous...
In [ai], i will too add grouping and defensive behavior, it's the most logique
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