The Era of Myths art project thread
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Re: The Era of Myths art project thread
So you know for the Wargs by the way,
little wolfie sprites were updated. They look much, much, much cooler now.
And also, an excellent feature of the forums is that you can edit your posts with the Edit button in the top right corner.
As far as I know this lets you put in more pictures without DP'ing.
EDIT: Oh yeah. Little wolfie sprites were updated in mainline.
little wolfie sprites were updated. They look much, much, much cooler now.
And also, an excellent feature of the forums is that you can edit your posts with the Edit button in the top right corner.
As far as I know this lets you put in more pictures without DP'ing.
EDIT: Oh yeah. Little wolfie sprites were updated in mainline.
Last edited by Reepurr on October 2nd, 2010, 1:13 pm, edited 1 time in total.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
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Re: The Era of Myths art project thread
Ah! Good to know. And also good to know about getting more pics by editing, I'll keep that in mind.
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Re: The Era of Myths art project thread
Okay, the other shadow fixes:
Some of these have soft shadows and some hard, still not sure which they should be, the other EOM sprites I looked at mostly, at least, had soft ones. I would up going with whichever one they already had, it the solid shadow was one shade, a hard shadow, and if it faded lighter, I just colorerased the white from it. That way, either way I may need to fix them, I have the best chance of needing to do the least work.
I think that's transparent shadows for all the warg units that didn't have them now.Some of these have soft shadows and some hard, still not sure which they should be, the other EOM sprites I looked at mostly, at least, had soft ones. I would up going with whichever one they already had, it the solid shadow was one shade, a hard shadow, and if it faded lighter, I just colorerased the white from it. That way, either way I may need to fix them, I have the best chance of needing to do the least work.
Re: The Era of Myths art project thread
Hard shadows are a must for mainline; hard shadows at 60% opacity with colour (22,0,52).
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
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Re: The Era of Myths art project thread
Yeah, I have no idea if EOM is ever going into mainline (of if it does, if the shadows will still be that way by then), I have the xcf files, though and can change them if I hear they need it (and I can share those too if anyone wants them).
Re: The Era of Myths art project thread
I am one of those people who believe something from scratch is better than a frankenstien,
so behold this horror!
(gahh large areas of cloth horrible horrible)
(and his left arm!)
so behold this horror!
(gahh large areas of cloth horrible horrible)
(and his left arm!)
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: The Era of Myths art project thread
tyvm for your efforts so far catgirl_ranger. I always appreciate people working to better the EoM.
Reepurr, I cannot say for sure at the moment, but your sprite looks quite small.
Reepurr, I cannot say for sure at the moment, but your sprite looks quite small.
Re: The Era of Myths art project thread
I didn't like that Crusader anyway. I improved a Therian Aura Master's armour...
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
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Re: The Era of Myths art project thread
Sweet. Mind if I graft that armour onto the TC-robed edit I did? I figure if anybody does find a use for it, they also like the option of the less glare-y armour. (and I like the shoes better.)
Re: The Era of Myths art project thread
Sure, but if I were you I'd darken the robe (manually of course) to match the darkened armour.catgirl_ranger wrote:Mind if I graft that armour onto the TC-robed edit I did?
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: The Era of Myths art project thread
Keeper with TC and a few minor improvements. If you're okay with this JW, I'll start on the animations.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
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Re: The Era of Myths art project thread
An uninvited guest appears. Whaaaaat?
Celestials! My second attempt at spriting, for massive damage.
I wanted to say so much more, but I'm no good with words, I prefer to let my work speak for me. I'll just break it down into bullets:
Preview Images
Critical Notes
1)all cfg's are optional, but the light-spirit animation sequence and male-female messenger coding is in there too. Sorry about the stat tweaking, I couldn't help myself. You'll have to dig through to find what you want...
2)The light spirit is animated. Yes, after dozens of grueling tests, it finally flies. cfg files are included to make this work.
3)Messengers now come in male and female. Cfg files are included to make this work.
4)Zealots were re-colored to match thematically, they are otherwise the same as before. Oh, and a sicarius.
5)the "crusaderhero" is just a unique bonus sprite I threw in.
Also, this is about the extent of my skill. If there is something wrong, please assume that I don't or didn't see it.
Celestials! My second attempt at spriting, for massive damage.
I wanted to say so much more, but I'm no good with words, I prefer to let my work speak for me. I'll just break it down into bullets:
Preview Images
Critical Notes
1)all cfg's are optional, but the light-spirit animation sequence and male-female messenger coding is in there too. Sorry about the stat tweaking, I couldn't help myself. You'll have to dig through to find what you want...
2)The light spirit is animated. Yes, after dozens of grueling tests, it finally flies. cfg files are included to make this work.
3)Messengers now come in male and female. Cfg files are included to make this work.
4)Zealots were re-colored to match thematically, they are otherwise the same as before. Oh, and a sicarius.
5)the "crusaderhero" is just a unique bonus sprite I threw in.
Also, this is about the extent of my skill. If there is something wrong, please assume that I don't or didn't see it.
- Attachments
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- L1-Celestial-Cfg's.zip
- Umm, these are my custom cfg's. They are... tweaked. You will need the light_spirit.cfg to get the anims to work.
- (10.49 KiB) Downloaded 637 times
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- L1-Celestial-Sprites.zip
- All L1 celestial base frames are in here + animation frames for the light spirit and re-colored zealot line.
- (30.21 KiB) Downloaded 596 times
Re: The Era of Myths art project thread
Hmmm, nice. I'll try to get this in today. After committing this stuff and cleaning up some stuff, maybe I'll make a release tomorrow or on Tuesday.Guest_1219 wrote:An uninvited guest appears. Whaaaaat?
Celestials! My second attempt at spriting, for massive damage.
I wanted to say so much more, but I'm no good with words, I prefer to let my work speak for me. I'll just break it down into bullets:
...
Re: The Era of Myths art project thread
That's some pretty impressive stuff you've got there! Nice work.
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Re: The Era of Myths art project thread
Thank you for your condolences . I have a question; is EoM dead or alive? Most of the EoM threads seem to be... buried a bit.
1) The flesh artisan had some artifacts that caused an unsightly purple seam to crop up. I suspect someone used the paintbrush tool there instead of the pencil. It's fixed. Makes you wonder why it wasn't fixed sooner. (was this sprite due to be replaced?)
2) Proper malborn sprites. They look different from bloodborn now, which is a good thing.
3) Poisoned dagger icon for units who use poisoned daggers. (Twilight Walker & Malborn) 4) Blood hulk gets a cleaver now, ogre style. The old axe looked frankensteined from something else. Take-it-or-leave-it.
5) Sword dancers got a double-bladed sword now. Take-it-or-leave-it.
EDIT: 6) Forgot to do the shadows. Will do shadows someday...
Now that I have a question, here's some art to distract you from it. Just a few revisions for the vampires. Some make you wonder why they weren't done sooner, others are take-it-or-leave-it.1) The flesh artisan had some artifacts that caused an unsightly purple seam to crop up. I suspect someone used the paintbrush tool there instead of the pencil. It's fixed. Makes you wonder why it wasn't fixed sooner. (was this sprite due to be replaced?)
2) Proper malborn sprites. They look different from bloodborn now, which is a good thing.
3) Poisoned dagger icon for units who use poisoned daggers. (Twilight Walker & Malborn) 4) Blood hulk gets a cleaver now, ogre style. The old axe looked frankensteined from something else. Take-it-or-leave-it.
5) Sword dancers got a double-bladed sword now. Take-it-or-leave-it.
EDIT: 6) Forgot to do the shadows. Will do shadows someday...
- Attachments
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- vampire-revisions.zip
- (13.3 KiB) Downloaded 609 times