The Era of Myths art project thread

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Neoskel
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Re: The Era of Myths art project thread

Post by Neoskel »

Aethaeryn wrote:My one big issue with that sprite is that it's tiny for its level. Usually, units get bigger as they level up which has a practical purpose, too: it's easier to draw cool details on a larger sprite...

It's shorter than the skeleton in your avatar, for instance.
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thespaceinvader
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Re: The Era of Myths art project thread

Post by thespaceinvader »

Yep. Foot heights are important as well ;)

All the vampires seem a little puny compared to the equivalent level of loys, apart from those stonking great swords.
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Re: The Era of Myths art project thread

Post by raptoRus »

done
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sorry for bad english
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Re: The Era of Myths art project thread

Post by raptoRus »

...
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Re: The Era of Myths art project thread

Post by raptoRus »

5 is the max....
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Re: The Era of Myths art project thread

Post by raptoRus »

done
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thespaceinvader
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Re: The Era of Myths art project thread

Post by thespaceinvader »

I'm not quite sure why you seem to have him attacking twice in the same animation - each attack only deals one hit, so there should only be one strike per anim.
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JW
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Re: The Era of Myths art project thread

Post by JW »

:shock: Guys.....you are really impressing me!! :shock:


I'm going to have to fiddle with some things to get a new version out sometime soon! I actually really like the Moon Blade snimation alot! And you don't need my permission to use that image as your avatar, raptoRus; I would actually appreciate it! :)

I also really like the Methusalem a lot, Neoskel. It'll be going in as well. :)
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Re: The Era of Myths art project thread

Post by raptoRus »

i hope there will be no flaming because of "two swings" in a animation.
so there should only be one strike per anim
ok?
dont want to discuss about this. the discussion would be mindless.

best regards
sorry for bad english
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thespaceinvader
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Re: The Era of Myths art project thread

Post by thespaceinvader »

I'm not flaming (I completely missed you saying that, actually, and this is the first time i've noticed it properly, because you posted all the pngs), I'm asking why you did it. Because of the way in which the engine works, two swings in one animation will look strange; there is only one hit sound, and only one discrete amount of damage is done per animation. I just wonder why youo chose this structure for your anims.

But if you wish to be recalcitrant about this, you're welcome to.
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Neoskel
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Re: The Era of Myths art project thread

Post by Neoskel »

You should probably post zips of the frames you've done instead of multiple posting just to get all the frames in. Maybe along with an animated gif to show how it works.
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Re: The Era of Myths art project thread

Post by raptoRus »

ok
i will download winzip (yes im a poor windows user xD)
sorry for bad english
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Re: The Era of Myths art project thread

Post by raptoRus »

@TCi

... :x

but a warg looks much better if his attack is wild and bestial
if you do 2 swings is looks more wild - this is fact
not every swing must hit, only the first one will hit( and there will be the hit-sound), this shows that the warg attacks wild and "blind" he doesnt care whether his swings hit or not because of this, it look more wild - this is fact

other solution:
i dont think that this is hard to code:(but i dont know, have only java-basics and html-basics in my ken)

Code: Select all

            [frame]
                begin=-100
                end=50
                image="units/drakes/burner-attack-close.png"
                sound=claws.ogg
            [/frame]
just add in the other swing anim-frame

Code: Select all

sound=claws.ogg
i dont like your way of thinking:
Bear in mind that when it is used in the game, it will move most of the way into the next hex. Having the feet stay more or less still will look silly.
i dont know why but you try animate BfW realistic but! it isnt realistic and it will never be(maybe in the far future, i dont decide) (the villages are only one house which is taller as a mountain) so the most important thing in BtW is that the anims looks cool - this is fact
with a "step forward" the anims look better not because they move to the next hex, they look better because they move they whole body. the attack is more dynamic
i mean, lets say a human is 2 meters tall. a hex is 2 meter large. how want you move with one single step 2 meters ??? no chance - this is fact
and only one discrete amount of damage is done per animation.
this is the nonsence im afraid....

im still "recalcitrant" :D

i dont why but i have always probles with guys with more than 1000 posts :lol2: , it must be a course :augh: :augh: :P

but! dont forgot this TCI
you are a great artist - this is fact
sorry for bad english
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thespaceinvader
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Re: The Era of Myths art project thread

Post by thespaceinvader »

When you don't listen people stop helping.

You're not listening.
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Re: The Era of Myths art project thread

Post by raptoRus »

i listen here
Yeah, cool stuff looks neat, but the orange didn't look all that cool - looks more like the warg's sword is catching fire as he attacks with it.
here
This animation looks OK, but you need to move his feet a lot more
for example

would u listen when somebody tells you to jump of a bridge?
i dont think so, and i not,too
sorry for bad english
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