The Era of Myths art project thread

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JW
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Re: The Era of Myths art project thread

Post by JW »

Hey raptoRus! Thanks for the help! :)

I agree with what TSI says about the swing. If you could clean that up I'd love to see the Warg get animated! :D
raptoRus
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Re: The Era of Myths art project thread

Post by raptoRus »

ready!
i really like it, too.
if you like i i send the png files
i hope there will be no flaming because of "two swings" in a animation.
but a warg looks much better if his attack is wild and bestial

best regards

should i remove the white border in the swing attack?? but it still looks better than boring-white
(and i know that there is a white border in the shadow and some "lost" pixels, i saw it when i post it)
Attachments
warg-attack.gif
warg-attack.gif (25.47 KiB) Viewed 3683 times
Last edited by raptoRus on September 6th, 2009, 10:44 am, edited 1 time in total.
sorry for bad english
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Re: The Era of Myths art project thread

Post by raptoRus »

@TSI
And the orange swipe makes no sense whatsoever
should it makes sence? have we here a realistic draw style? NO.
i think cool effects are always a good gain.
sorry for bad english
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melinath
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Re: The Era of Myths art project thread

Post by melinath »

raptoRus wrote:@TSI
And the orange swipe makes no sense whatsoever
should it makes sence? have we here a realistic draw style? NO.
i think cool effects are always a good gain.
Yeah, cool stuff looks neat, but the orange didn't look all that cool - looks more like the warg's sword is catching fire as he attacks with it. :wink:

As to the new version, I don't really understand why it strikes twice. I hope I'm not flaming too much.

Are you saying that the white outline on the swing is intentional? If you're interested, there is some sort of standard for motion blurs in mainline Wesnoth... but I don't know exactly what it is.
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thespaceinvader
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Re: The Era of Myths art project thread

Post by thespaceinvader »

Yes, it should make sense. Doing stuff that arbitrarily doesn't will look bad.

This animation looks OK, but you need to move his feet a lot more. Bear in mind that when it is used in the game, it will move most of the way into the next hex. Having the feet stay more or less still will look silly.

EDIT: also:Creating_Shadows_Under_Units. Read, learn, apply to your work =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: The Era of Myths art project thread

Post by raptoRus »

I hope I'm not flaming too much.
lol, no this is not flaming.
i play warcraft 3, there is flaming!
Are you saying that the white outline on the swing is intentional?
honestly?, it was a mistake.
i never worked with animated gifs. i downloaded a special programm to do it. (because i was to lazy to scan my photoshop for this function and in a forum i readed that you need Adobe Image Ready, but i dont have this Adobe Image Ready, i have only a device blabla and a image stock bla bla)
This animation looks OK, but you need to move his feet a lot more
yes


and your words.........
arbitrarily, intentional
omg *let_me_get_my_dictionary_before_i_read_the_post*
sorry for bad english
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thespaceinvader
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Re: The Era of Myths art project thread

Post by thespaceinvader »

How_to_create_motion_blurs should also be of use to you.
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Re: The Era of Myths art project thread

Post by raptoRus »

JW can i use this picture for my avatar?
forumsymbol.gif
forumsymbol.gif (4.01 KiB) Viewed 3588 times
sry but i cant improve the warg. attack animations in wesnoth(the new ones) do always a step forward. (but i havent seen it in the guidelines)
to improve the warg i must completly re-draw 4 frames. maybe i will do it later, if i create for all the wargs all idle, attakc, def, die animations ;)


and i improve the moon blade, i mean this warg is awesome, but his blade looks like a huge kitchen kniffe. but it it must be a MOON BLADE. so i make it more "winding".
and i think he should have a attack which reminds on a half moon.
and! because it is a magical strike there must be a cool blur. maybe the points are to big.
but it looks still better than the magic strike of the dwarf-runemaster
runemaster-attack3.png
runemaster-attack3.png (1.62 KiB) Viewed 3587 times
the animation is not ready, the last 2 frames are missing. and shadows
moon_blade.gif
moon_blade.gif (18.2 KiB) Viewed 3588 times
Attachments
warg-attack.gif
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sorry for bad english
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Neoskel
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Re: The Era of Myths art project thread

Post by Neoskel »

Here's something i started a while back but only just got around to finishing. I don't like how the current high level vampires look, so i tried to make a better Methusalem.
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methusalem.png
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Mabuse
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Re: The Era of Myths art project thread

Post by Mabuse »

nice :)
The best bet is your own, good Taste.
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Re: The Era of Myths art project thread

Post by raptoRus »

what is a TC?
it is in the first post of this thread
sorry for bad english
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StDrake
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Re: The Era of Myths art project thread

Post by StDrake »

Team Colouring, the colours on a sprite that depend on the units team colour, i had a problem with understanding that too :)
now if you don't mind your question was very offtopic (didnt you notice 20 pages inbetween?) and we should go back to it (the topic that is)
kudos on the methusalem :) the original one looked nearly identical with the sire model, now it should stand out more
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Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
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Re: The Era of Myths art project thread

Post by raptoRus »

thx

i hate vampires, in all games i hate vampires.
what lvl is a Methusalem?
if it is a high lvl unit then your vampire look great because he looks like a lord.
the old one looks like a normal warrior.
sorry for bad english
cretin
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Re: The Era of Myths art project thread

Post by cretin »

Methusalem is lvl 4? I think. 3 or 4, high level. Old graphic was nice but didnt cut it like the one you have there neoskel. Very cool.
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Aethaeryn
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Re: The Era of Myths art project thread

Post by Aethaeryn »

Neoskel wrote:Here's something i started a while back but only just got around to finishing. I don't like how the current high level vampires look, so i tried to make a better Methusalem.
My one big issue with that sprite is that it's tiny for its level. Usually, units get bigger as they level up which has a practical purpose, too: it's easier to draw cool details on a larger sprite...

It's shorter than the skeleton in your avatar, for instance.
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