The Era of Myths art project thread
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Re: The Era of Myths art project thread
Resize (and minor tweaking) of Eternal's Flesh Artisan to fit the standard sizes (he's the same height as the Lieutenant, incl. plume which seemed about right).
BTW, the Flesh Artisan reminds me of somebody.
BTW, the Flesh Artisan reminds me of somebody.
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Re: The Era of Myths art project thread
The female version of "Sire" would be "Dame", possibly Matriarch or something else if you don't like that.megane wrote: Anyhow, so far the Bloodborn, Fledgling, Noble, Sire, Duelist, and Sword Dancer are done; the Thin Blood line shouldn't take long, but I'll have to draw a whole new sprite for the Methuselem, since Melon didn't like it ^^;
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: The Era of Myths art project thread
I tried putting the warg into the game, and aside from having to edit the pink squares out of the backround, I'm having problems with the shadows, they don't look right. Should I just edit them out too or is there something that can be done for them?
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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Re: The Era of Myths art project thread
@Velensk:
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- warg.zip
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that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
hee hee! - little girl
Re: The Era of Myths art project thread
First of all: Thanks megane/jester those new warg look very good ingame, I've started coding in my changes for delta 3, and amoung other things I've implimented the wargs bear, but I have to say that the art I stole for this could use some major improvment. Under the current lore, the bears are a very distant genus of the warg, that prefer to hunt at day.
Also, eternal: Although that looks very good out of game, it does not quite do the trick ingame. I think part of it is that the hair happens to be the same color as the skin so it blends giving an indestict shape. People have mentioned that the old one might be fine, so if anyone can post it so that I can see/maybe immpliment it, I'd be greatfull.
Here is an updated wishlist of art
-lvl 3 vinebeast
-lvl 3 rock golum
-lvl 3 Therian gaurd
-gargoyals without a base (more like creatures, and less like stachues)
-More work on therian shifters human/animal especialy for higher lvls and snake line.
-Aura attack animations for therians
-New therian apprentice
-Art for a mounted crusader (Another crusader advancment I'd like to add) would be called a quester, and weild holy sword and lance
-better bear art
-blackfur
-bloodborn forms (for a list of forms look in the development thread in factions/eras
Also, eternal: Although that looks very good out of game, it does not quite do the trick ingame. I think part of it is that the hair happens to be the same color as the skin so it blends giving an indestict shape. People have mentioned that the old one might be fine, so if anyone can post it so that I can see/maybe immpliment it, I'd be greatfull.
Here is an updated wishlist of art
-lvl 3 vinebeast
-lvl 3 rock golum
-lvl 3 Therian gaurd
-gargoyals without a base (more like creatures, and less like stachues)
-More work on therian shifters human/animal especialy for higher lvls and snake line.
-Aura attack animations for therians
-New therian apprentice
-Art for a mounted crusader (Another crusader advancment I'd like to add) would be called a quester, and weild holy sword and lance
-better bear art
-blackfur
-bloodborn forms (for a list of forms look in the development thread in factions/eras
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: The Era of Myths art project thread
Hey this unit never got added to a release even though I posted it many moons ago...
Working on redrawing the Celestial magic user. Also redrawing the Divine Knight (lvl 2 warrior branch w/mace [I think that's the name])
Working on redrawing the Celestial magic user. Also redrawing the Divine Knight (lvl 2 warrior branch w/mace [I think that's the name])
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Fear me! For I am higher level than you!
Re: The Era of Myths art project thread
EDIT: misread your post the first time
That looks cleaner than the current sprite, I'm putting it in right now.
EDIT2: Ok I tried putting it in, and there where two problems, one of which I could fix easily, one of which I couldn't.
1: There are two grey dots near the right edge that are almost invisable, but they show up on leader selection, and other things.
2: the shadow looks wrong, more like a grey puddle at his feet than a shadow.
That looks cleaner than the current sprite, I'm putting it in right now.
EDIT2: Ok I tried putting it in, and there where two problems, one of which I could fix easily, one of which I couldn't.
1: There are two grey dots near the right edge that are almost invisable, but they show up on leader selection, and other things.
2: the shadow looks wrong, more like a grey puddle at his feet than a shadow.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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Re: The Era of Myths art project thread
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- still need the methusalem... ú-ù
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- vampires.zip
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that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
hee hee! - little girl
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Re: The Era of Myths art project thread
Apologies, but I went ahead and biggerized that Protector...
edit: oops, dp
edit with feeling: for reasons I can't understand, part of the fledglings' shadows were green, so I redid them.
edit: oops, dp
edit with feeling: for reasons I can't understand, part of the fledglings' shadows were green, so I redid them.
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- crusader-protector.png (2.81 KiB) Viewed 4787 times
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- fledgeling.png (4.46 KiB) Viewed 4808 times
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- fledgeling-female.png (4.47 KiB) Viewed 4788 times
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
hee hee! - little girl
Re: The Era of Myths art project thread
Just asking, but are the mistress and duchess supposed to be their own units, or are they some variation to the others?
EDIT: also could you post that list of vampire names?
EDIT: also could you post that list of vampire names?
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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- Location: The Big Ö (a.k.a. Austria)
Re: The Era of Myths art project thread
The Mistress and Duchess basically didn't get past the concept stage; Melon created them to be commander-only units with leadership, but since Nobles got leadership back they're pretty much unnecessary. The sprites are good though; if you'd like I might be able to shoehorn them into being the female Noble and Sire (Dame, I guess).
Names list:
Names list:
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- vampnames.txt
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that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
hee hee! - little girl
Re: The Era of Myths art project thread
The fledgeling female would need some retouch, because its hard to discern which one is male or female (maybe a longer hair and or variation in the pose could do the trick.
The crusader looks nice
The crusader looks nice
"Mysteries are revealed in the light of reason."
Re: The Era of Myths art project thread
megane = supreme pixel hotness in 3 different languages.
For some reson the biggerized celestial looks askew; it looks like he's shrugging his left shoulder. Also, the shield needs to be redone: biggerizing it just makes the peculiar angle he's holding it at stand out more.
For some reson the biggerized celestial looks askew; it looks like he's shrugging his left shoulder. Also, the shield needs to be redone: biggerizing it just makes the peculiar angle he's holding it at stand out more.
Re: The Era of Myths art project thread
It's a very well done map with the overlay. There are 4 issues I have with it though:megane wrote:So, the concept of giving the EoM a specific setting has been discussed a bit, and I had some time on the train, so:
1) The Warg should be south of the Therians/West of the Celestials
2) The Therian area should be somewhat smaller
3) The Celestial are should be significantly larger
4) The Celestials should control more plains areas which seem somewhat lacking on this map.
You do have it right that the Celestials and Warg areas should be close to each other, though with the Warg place west of the Celestials in this map, a vast sea would seem to separate them. The Celestials are not very water-adept, but they are supposed to pose a potential looming threat to the sanctity of the Warg forests. With the layout of the water as it is it seems this wouldn't be possible with the tweaked positions.
I do love the style of the map and I think you could tweak the current one to be consistent with the above points. Alternatively, you could try redrawing it with the chasm as well, or just ignore it altogether.
I'd like to see a redrawing with the chasm in place though. Also, remember that the Therians came from the NW (they are SE of Wesnoth [in theory still]), so that is where potential mainline Wesnoth-ish type units could be. Maybe.
Oh yah, didn't someone have the idea that the Devlings would kindof link the two "worlds" together somehow? I don't remember.....anyway, it's late and I'm rewriting this WAAAAAAY too many times for my own good.....
ttyall later.
Re: The Era of Myths art project thread
Why are the Therians still using the ancient outdated mage graphics?
melon made some perfectly good ones.
http://www.wesnoth.org/forum/viewtopic. ... 07#p282507
melon made some perfectly good ones.
http://www.wesnoth.org/forum/viewtopic. ... 07#p282507