Firemaster's art development thread
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- irrevenant
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If you're going the solid black shadowy look, why not give it the full shadow treatment: Gaussian blur @1.5 & 40% opacity? It's procedural so you can churn out a lot of units rapidly that way.
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- irrevenant
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A little of both? Ah well, it was an idea...Master Stilgar wrote:IMHO that made it look even worse. I don't know if to be impressed or appalled.irrevenant wrote:If you're going the solid black shadowy look, why not give it the full shadow treatment: Gaussian blur @1.5 & 40% opacity? It's procedural so you can churn out a lot of units rapidly that way.
Want to post a Wesnoth idea? Great! Read these:
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How do you do that,I don't know howirrevenant wrote:If you're going the solid black shadowy look, why not give it the full shadow treatment: Gaussian blur @1.5 & 40% opacity? It's procedural so you can churn out a lot of units rapidly that way.
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60-80% opacity would look better. But you definitely need some sort of blur to counteract the HORRIBLE anti-aliasing that arises by filling carefully built outlines with pure black. But yeah, these look dreadful as they are. I'm not going to pussyfoot around the issue. I can see what you're trying to do, but you're not really getting there, and you're making a mess out of other peoples' careful work by doing so.
To do Gaussian Blur, go Filters > Blur > Gaussian Blur, and use a value of 1.5 in both boxes. Don't worry about any of the rest of the options in the dialogue box. To change layer opacity, open the Layers dialogue, select the layer with the unit on it (you'll need to remove or separate out the shadow onto another layer) and edit the value in the top right next to the opacity slider. You could also just slide the slider, but it's not nearly so accurate.
If you ever start creating your own units from scratch, that is something you will NEED to remember, since it is a quick and easy way of making unit shadows with soft edges (1.5 width Gaussian Blur and 60% opacity).
To do Gaussian Blur, go Filters > Blur > Gaussian Blur, and use a value of 1.5 in both boxes. Don't worry about any of the rest of the options in the dialogue box. To change layer opacity, open the Layers dialogue, select the layer with the unit on it (you'll need to remove or separate out the shadow onto another layer) and edit the value in the top right next to the opacity slider. You could also just slide the slider, but it's not nearly so accurate.
If you ever start creating your own units from scratch, that is something you will NEED to remember, since it is a quick and easy way of making unit shadows with soft edges (1.5 width Gaussian Blur and 60% opacity).
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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I do like how he puts random red dots on the heads and calls them "eyes" without giving thought to where the eyes were before be coated the image in black... I'm pretty sure in most of those images one eye is in the middle of the guy's forehead, and the other is sitting on his ear.
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- thespaceinvader
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Good point, now that you mention it. All four sets of eyes are far too high up, and they are all placed as if the head of the unit is looking straight at camera, while all 4 units actually face slightly down/right.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.