Tutorial: the square to hex tile transfer function

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AI
Developer
Posts: 2394
Joined: January 31st, 2008, 8:38 pm

Re: Tutorial: the square to hex tile transfer function

Post by AI » March 25th, 2014, 4:37 pm

If you link me to some archived pages that still have the now missing images, I'll grab the images and upload them to wesnoth.org

Max
Posts: 1449
Joined: April 13th, 2008, 12:41 am

Re: Tutorial: the square to hex tile transfer function

Post by Max » March 25th, 2014, 7:16 pm

images on exong.net still exist but i would be nice to move them to a more permanent location.

http://wiki.wesnoth.org/Cartography_for_Wesnoth
http://web.archive.org/web/201301030421 ... or_Wesnoth
(only one image available)

http://wiki.wesnoth.org/Editing_Castles
http://exong.net/wesnoth-attach/files/shot1_568.jpg
http://exong.net/wesnoth-attach/files/shot2_531.jpg
http://exong.net/wesnoth-attach/files/shot2_531.jpg
http://exong.net/wesnoth-attach/files/shot3_178.jpg
http://exong.net/wesnoth-attach/files/shot4_494.jpg
http://exong.net/wesnoth-attach/files/shot5_193.jpg
http://exong.net/wesnoth-attach/files/shot6_273.jpg

http://wiki.wesnoth.org/Extending_dynamic_range
http://web.archive.org/web/201309120458 ... amic_range

http://wiki.wesnoth.org/How_to_Anti-Alias_Sprite_Art
http://exong.net/wesnoth-attach/files/a ... ne_144.png
http://exong.net/wesnoth-attach/files/a ... ne_634.png
http://exong.net/wesnoth-attach/files/a ... ng_212.png

http://wiki.wesnoth.org/Making_portrait_art_in_vector
http://web.archive.org/web/201303271118 ... _in_vector

http://wiki.wesnoth.org/MultiHexTutorial
http://web.archive.org/web/201309091001 ... exTutorial

http://wiki.wesnoth.org/Scaling_Digital_Images
http://exong.net/wesnoth-attach/files/k ... re_656.png
http://exong.net/wesnoth-attach/files/scaling_363.png
http://exong.net/wesnoth-attach/files/i ... op_513.png

http://wiki.wesnoth.org/Scanning_with_camera
http://web.archive.org/web/201309120037 ... ith_camera

http://wiki.wesnoth.org/Seamless_Tiles_Using_Inkscape
http://exong.net/wesnoth-attach/files/hexdemo_159.png

http://wiki.wesnoth.org/Shaped_gradient ... ssian_blur
http://web.archive.org/web/201309120223 ... ssian_blur

http://wiki.wesnoth.org/Smooth_shading_in_vector
http://web.archive.org/web/201309120100 ... _in_vector

http://wiki.wesnoth.org/Using_the_Levels_Adjustment
http://web.archive.org/web/201308180946 ... Adjustment

http://wiki.wesnoth.org/Variable-width_strokes
http://web.archive.org/web/201309120407 ... th_strokes

http://wiki.wesnoth.org/Vector_Inking
http://web.archive.org/web/201309120312 ... tor_Inking

http://wiki.wesnoth.org/Z-order_tricks
http://web.archive.org/web/201309120219 ... der_tricks

Andrettin
Posts: 187
Joined: September 2nd, 2013, 5:40 pm
Location: Vienna, Austria

Re: Tutorial: the square to hex tile transfer function

Post by Andrettin » March 26th, 2014, 6:40 am

Thanks a lot for updating the tutorial to (re)include the pictures! :)

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: Tutorial: the square to hex tile transfer function

Post by Mabuse » March 26th, 2014, 8:53 pm

great stuff :)
The best bet is your own, good Taste.


Wussel
Posts: 607
Joined: July 28th, 2012, 5:58 am

Re: Tutorial: the square to hex tile transfer function

Post by Wussel » April 1st, 2014, 12:45 pm

I just put it to practise withe wet black pebbles.
Technically I made a square one tiling by copying inside out. That could be done with hex too!
However I followed the 2 methods described in the guide.
funnyfloor-2.png
funnyfloor-2.png (13.25 KiB) Viewed 4611 times
funnyfloor-1.png
funnyfloor-1.png (6.46 KiB) Viewed 4611 times
And the source: (Ijust cut out a 72x72 from the upper left quadrant)
texture-free-2013-jan-13.jpg

Max
Posts: 1449
Joined: April 13th, 2008, 12:41 am

Re: Tutorial: the square to hex tile transfer function

Post by Max » April 1st, 2014, 1:46 pm

AI wrote:I've grabbed all the links ending in .png or .jpg (which all seem to be from exong.net):
thanks, i've wired them in...

updated list of missing images:
http://wiki.wesnoth.org/Cartography_for_Wesnoth
http://web.archive.org/web/201209021621 ... o072qc.jpg

http://wiki.wesnoth.org/Extending_dynamic_range
http://web.archive.org/web/201204141850 ... nrange.jpg
http://web.archive.org/web/201204141849 ... stoat1.jpg
http://web.archive.org/web/201204141850 ... stoat2.jpg
http://web.archive.org/web/201204141850 ... stoat3.jpg

http://wiki.wesnoth.org/Making_portrait_art_in_vector
http://web.archive.org/web/201204141853 ... ketch2.png
http://web.archive.org/web/201204141854 ... gshot1.png
http://web.archive.org/web/201204141853 ... shot11.png
http://web.archive.org/web/201204141855 ... shot12.png
http://web.archive.org/web/201204141854 ... gshot2.png
http://web.archive.org/web/201204141854 ... gshot3.png
http://web.archive.org/web/201204141854 ... gshot4.png
http://web.archive.org/web/201204141853 ... rgher1.png
http://web.archive.org/web/201204141856 ... rgher2.png
http://web.archive.org/web/201204141854 ... rgher3.png
http://web.archive.org/web/201204141854 ... final1.png

http://wiki.wesnoth.org/MultiHexTutorial
http://web.archive.org/web/201309091001 ... orial1.png
http://web.archive.org/web/201309091001 ... orial2.png
http://web.archive.org/web/201309091001 ... orial3.png
http://web.archive.org/web/201309091001 ... orial4.png
http://web.archive.org/web/201309091001 ... /tile1.png
http://web.archive.org/web/201309091001 ... /tile2.png
http://web.archive.org/web/201309091001 ... /tile5.png

http://wiki.wesnoth.org/Scanning_with_camera
http://web.archive.org/web/201309120037 ... camera.png

http://wiki.wesnoth.org/Shaped_gradient ... ssian_blur
http://web.archive.org/web/201309120223 ... orial2.png
http://web.archive.org/web/201309120223 ... orial3.png
http://web.archive.org/web/201309120223 ... orial4.png

http://wiki.wesnoth.org/Smooth_shading_in_vector
http://web.archive.org/web/201309120100 ... orial5.png
http://web.archive.org/web/201309120100 ... orial6.png
http://web.archive.org/web/201309120100 ... orial7.png
http://web.archive.org/web/201309120100 ... orial8.png
http://web.archive.org/web/201309120100 ... orial9.png
http://web.archive.org/web/201309120100 ... rial10.png
http://web.archive.org/web/201309120100 ... rial11.png

http://wiki.wesnoth.org/Using_the_Levels_Adjustment
http://exong.net/wesnoth-attach/files/levels_214.png

http://wiki.wesnoth.org/Variable-width_strokes
http://web.archive.org/web/201309120407 ... orial1.png

http://wiki.wesnoth.org/Vector_Inking
http://web.archive.org/web/201309120312 ... a/ink1.png
http://web.archive.org/web/201309120312 ... /ink22.png
http://web.archive.org/web/201309120312 ... a/ink3.png
http://web.archive.org/web/201309120312 ... a/ink5.png
http://web.archive.org/web/201309120312 ... a/ink7.png

http://wiki.wesnoth.org/Z-order_tricks
http://web.archive.org/web/201309120219 ... shot13.png
http://web.archive.org/web/201309120219 ... gshot5.png

AI
Developer
Posts: 2394
Joined: January 31st, 2008, 8:38 pm

Re: Tutorial: the square to hex tile transfer function

Post by AI » April 1st, 2014, 5:34 pm

http://wesnoth.org/wiki-images/cartogra ... o072qc.jpg

http://wesnoth.org/wiki-images/extendin ... nrange.jpg
http://wesnoth.org/wiki-images/extendin ... stoat1.jpg
http://wesnoth.org/wiki-images/extendin ... stoat2.jpg
http://wesnoth.org/wiki-images/extendin ... stoat3.jpg

http://wesnoth.org/wiki-images/vector-p ... ketch2.png
http://wesnoth.org/wiki-images/vector-p ... gshot1.png
http://wesnoth.org/wiki-images/vector-p ... shot11.png
http://wesnoth.org/wiki-images/vector-p ... shot12.png
http://wesnoth.org/wiki-images/vector-p ... gshot2.png
http://wesnoth.org/wiki-images/vector-p ... gshot3.png
http://wesnoth.org/wiki-images/vector-p ... gshot4.png
http://wesnoth.org/wiki-images/vector-p ... rgher1.png
http://wesnoth.org/wiki-images/vector-p ... rgher2.png
http://wesnoth.org/wiki-images/vector-p ... rgher3.png
http://wesnoth.org/wiki-images/vector-p ... final1.png

http://wesnoth.org/wiki-images/multi-hex/tutorial1.png
http://wesnoth.org/wiki-images/multi-hex/tutorial2.png
http://wesnoth.org/wiki-images/multi-hex/tutorial3.png
http://wesnoth.org/wiki-images/multi-hex/tutorial4.png
http://wesnoth.org/wiki-images/multi-hex/tile1.png
http://wesnoth.org/wiki-images/multi-hex/tile2.png
http://wesnoth.org/wiki-images/multi-hex/tile5.png

http://wesnoth.org/wiki-images/scanning ... camera.png

http://wesnoth.org/wiki-images/gradient ... orial2.png
http://wesnoth.org/wiki-images/gradient ... orial3.png
http://wesnoth.org/wiki-images/gradient ... orial4.png

http://wesnoth.org/wiki-images/smooth-v ... orial5.png
http://wesnoth.org/wiki-images/smooth-v ... orial6.png
http://wesnoth.org/wiki-images/smooth-v ... orial7.png
http://wesnoth.org/wiki-images/smooth-v ... orial8.png
http://wesnoth.org/wiki-images/smooth-v ... orial9.png
http://wesnoth.org/wiki-images/smooth-v ... rial10.png
http://wesnoth.org/wiki-images/smooth-v ... rial11.png

http://wesnoth.org/wiki-images/levels/levels_214.png

http://wesnoth.org/wiki-images/stroke-w ... orial1.png

http://wesnoth.org/wiki-images/vector-ink/ink1.png
http://wesnoth.org/wiki-images/vector-ink/ink22.png
http://wesnoth.org/wiki-images/vector-ink/ink3.png
http://wesnoth.org/wiki-images/vector-ink/ink5.png
http://wesnoth.org/wiki-images/vector-ink/ink7.png

http://wesnoth.org/wiki-images/z-tricks/burgshot13.png
http://wesnoth.org/wiki-images/z-tricks/burgshot5.png



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