Tutorial: the square to hex tile transfer function

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Sgt. Groovy
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Tutorial: the square to hex tile transfer function

Post by Sgt. Groovy » September 30th, 2007, 2:02 pm

Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.

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zookeeper
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Post by zookeeper » September 30th, 2007, 2:28 pm

Now that is magic. :shock:

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Urs
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Post by Urs » September 30th, 2007, 4:16 pm

Amazing. Thanks for posting!

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Kestenvarn
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Post by Kestenvarn » September 30th, 2007, 5:05 pm

Very interesting, thanks.

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Jetrel
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Post by Jetrel » September 30th, 2007, 8:41 pm

Wow. :o

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Sapient
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Post by Sapient » September 30th, 2007, 10:12 pm

:o dang... that's a nice tip
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

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turin
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Post by turin » October 1st, 2007, 5:17 am

Very cool.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm

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Sgt. Groovy
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Post by Sgt. Groovy » October 2nd, 2007, 7:19 pm

Update: I figured out additional way to do the transform, where the pattern is repeated only once per hex. It will also be rotated 45 degrees, which may be useful in many cases. Check it out.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.

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TheBladeRoden
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Post by TheBladeRoden » October 2nd, 2007, 8:19 pm

cool beans

Andrettin
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Re: Tutorial: the square to hex tile transfer function

Post by Andrettin » March 15th, 2014, 9:53 pm

Unfortunately, the pictures in the tutorial don't seem to be loading :(

(I know the topic is old, but since the tutorial is still maintained at wesnoth.org, it seemed to me that it wouldn't be a problem to reply to this topic)

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pauxlo
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Re: Tutorial: the square to hex tile transfer function

Post by pauxlo » March 24th, 2014, 8:55 pm

Looks like the images were hosted on a third-party server (likely the private website of Sgt. Groovy, who posted this tutorial), and this server (koti.welho.com) is not responding to HTTP (or ping, for that matter) anymore.

Blarumyrran
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Re: Tutorial: the square to hex tile transfer function

Post by Blarumyrran » March 24th, 2014, 9:00 pm

pauxlo wrote:Looks like the images were hosted on a third-party server (likely the private website of Sgt. Groovy, who posted this tutorial), and this server (koti.welho.com) is not responding to HTTP (or ping, for that matter) anymore.
Maybe it doesn't want your pings, maybge it wants nice pictures in return for its own nice pictures. The true trick is, what kinds of nice pictures does it want?


AI
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Re: Tutorial: the square to hex tile transfer function

Post by AI » March 25th, 2014, 12:09 am

I've grabbed the images and when someone with the right permissions shows up, I'll throw them somewhere up on wesnoth.org

EDIT:
Image
Image
Image
Image
Image
Image
Image
Image

Max
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Re: Tutorial: the square to hex tile transfer function

Post by Max » March 25th, 2014, 7:25 am

more pages from Sgt. Groovy with dead links or links to foreign domains that are likely to disappear in the future:
http://wiki.wesnoth.org/index.php?title ... gt.+Groovy

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