Burglar and other thief-like creations

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mpolo
Posts: 113
Joined: June 15th, 2004, 8:18 pm

Burglar and other thief-like creations

Post by mpolo »

This is essentially intended as an alternative upgrade for the thief (for a campaign that I hope to get around to writing...) Ultimately, given my art skills, it's pretty much doomed to be a place-holder, but any criticism to help make a better place-holder would be welcome. (As though it weren't obvious, it is Frankensteined from the rogue, outlaw, and a little inspiration from the Outlaw Princess...) Upon uploading, I see some artifacts from not erasing completely, but those would be easy to fix...
Attachments
He uses staff and blowgun, but I was afraid to try to draw in a blowgun...
He uses staff and blowgun, but I was afraid to try to draw in a blowgun...
burglar.png (2.6 KiB) Viewed 2931 times
Last edited by mpolo on September 25th, 2007, 5:33 pm, edited 1 time in total.

mpolo
Posts: 113
Joined: June 15th, 2004, 8:18 pm

Post by mpolo »

More samples of my evil experiments on combining the body parts of unsuspecting units... Comments welcome.
Attachments
The burglar with a little cleanup.
The burglar with a little cleanup.
burglar.png (2.57 KiB) Viewed 2854 times
The master thief -- I tried to give him a golden medallion...
The master thief -- I tried to give him a golden medallion...
masterthief.png (2.85 KiB) Viewed 2854 times
The bard -- yes, that's supposed to be a lute.
The bard -- yes, that's supposed to be a lute.
bard.png (2.92 KiB) Viewed 2855 times

mpolo
Posts: 113
Joined: June 15th, 2004, 8:18 pm

Post by mpolo »

One last one... the Catburglar.

For infomation, the planned advancement tree is:

Thief -> Rogue or Burglar
Rogue -> Assassin or Master Thief
Burglar -> Catburglar or Bard
Attachments
I actually had to draw some parts on this...
I actually had to draw some parts on this...
catburglar.png (2.52 KiB) Viewed 2816 times

Blarumyrran
Art Contributor
Posts: 1700
Joined: December 7th, 2006, 8:08 pm

Post by Blarumyrran »

master thief
Image
Garrett doesnt look like that at all :/

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zookeeper
WML Wizard
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Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

The catburglar and bard (and to some extent, burglar) have tiny heads. Should be easy to fix just by frankensteining an existing head from some unit.

BloodIssyl
Posts: 152
Joined: March 21st, 2006, 10:25 pm

Post by BloodIssyl »

zookeeper wrote:The catburglar and bard (and to some extent, burglar) have tiny heads. Should be easy to fix just by frankensteining an existing head from some unit.
Ahaha, usually people make huge heads.

Anyway they look good, just a little wide, and of course the heads are a little small. Also, they are facing forward, or slightly right of forward, when they typically should be facing southeast.

mpolo
Posts: 113
Joined: June 15th, 2004, 8:18 pm

Post by mpolo »

Here are some attempts at fixing the heads. The bodies are all stolen from other units, so really ought to be facing the right way...
Attachments
A hack combining an Outlaw(esque) head with the Rogue body.
A hack combining an Outlaw(esque) head with the Rogue body.
burglar.png (2.49 KiB) Viewed 2739 times
Body from Assassin, cape and head drawn in.
Body from Assassin, cape and head drawn in.
catburglar.png (2.86 KiB) Viewed 2731 times
(Body from Master at Arms, head is a now heavily-modified bowman)
(Body from Master at Arms, head is a now heavily-modified bowman)
bard.png (2.85 KiB) Viewed 2741 times

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Drake General
Posts: 103
Joined: July 23rd, 2007, 2:38 pm

Post by Drake General »

It's not necessarily the bodies that make it looking in the right direction, if you took the heads from something else, then they most likely will, but if you copy the way that the head is made, then it'll still work. If you go and try to make a head on your first try, no offense, it'll most likely be wrong, until you go back and work on it. I'm working on a hooded unit at the moment, and the hood is completely wrong.
I don't rock the world.
How can I rock the world if I don't understand all of it?

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