Artwork for Free Goblins Faction.
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- irrevenant
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I was going for this kind of a feel (I really should dig up reference pics beforehand).thespaceinvader wrote:The turquoise of the hunter's vest seems a little bright to me, and...is the rest of his clothing all TC'd?
I'm going for a bright look, but I've desaturated the colour some now.
The pants are T-Colour but the vest isn't. I haven't tested yet, but the contrast should be fine when the magenta is replaced by the appropriate Team colour.
I tried reducing his left ear, but then I decided to go the other way - make the nearer ear larger. It makes sense that the goblins with the best hearing would be well suited to hunting, and I've been trying to visually distinguish the units more.thespaceinvader wrote:Also, his left ear looks like it's coming out somewhere around his temple. With his head in that position, we should be able to see much less of his ear, if any at all. For the spook, maybe having the clothing one colour and the tattoos TC'd would look cool =D
I'm actually rather happy with the Spook's face the way it is. The darts and belt are already T-Colour and that should be enough.
Thanks.thespaceinvader wrote:I like the designs =)
I originally tried making the outer corner edges and central bridge black, and they still don't stand out significantly. The original Ponderer seems a step backward after this one, but I tried to find some middle ground. Is this better?BloodIssyl wrote:Ah, i didnt realize they were bespectacled.... Anyway, i would go with the original drawing of the ponderer, because the new one looks like he has sunglasses. but either make the outer corner edges darker, or more transparent, and make the central bridge more apparent.
P.S. As a bonus, the Goblin Trapper's eponymous trap.
P.P.S. ...aaand the Trapper himself.
[EDIT] Boot tweakage on the Trapper as suggested.
[EDIT2] T-Coloured the Trap. A little silly, but if you have two Free Goblin factions facing off you need to know whose is whose...
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- trapper.png (1.36 KiB) Viewed 4153 times
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- trap-grass2.png (10.21 KiB) Viewed 4164 times
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- trap2.png (1.1 KiB) Viewed 4165 times
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- Hunter1.5.3.png (1.27 KiB) Viewed 4203 times
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- ponderer4.png (1.38 KiB) Viewed 4169 times
Last edited by irrevenant on September 26th, 2007, 12:41 pm, edited 2 times in total.
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New versions are all improvements =)
The trapper looks a little poorly defined, particularly around the feet - maybe some darker pixels at the top of the boots would help. The trap, particularly looks wicked, and the ponderer's glasses look much more glasses-like than they did before. The Hunter's right ear could do with outlining, though.
The trapper looks a little poorly defined, particularly around the feet - maybe some darker pixels at the top of the boots would help. The trap, particularly looks wicked, and the ponderer's glasses look much more glasses-like than they did before. The Hunter's right ear could do with outlining, though.
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New (and renamed) SkyCushion. I haven't yet worked out a way to integrate T-Colour that I'm happy with...
P.S. I've only used a very slightly scaled down version of the unit this time - it's worked a treat, IMO!
P.S. I've only used a very slightly scaled down version of the unit this time - it's worked a treat, IMO!
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...doesn't it need a fire somewhere? Maybe you could TC that lol.
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Yes it does, and mr_svperstar's version had one, but I didn't have room to include it.thespaceinvader wrote:...doesn't it need a fire somewhere?
I'm sorely tempted to just seal the hole and make it a gas balloon.
Trivia fact: Sulphuric acid (which the Free Goblin faction use) + iron produces hydrogen...
[EDIT] Tweakified SkyCushion - now it's a gas balloon rather than a hot air one...
[EDIT2] Level 2 SkyPillow, with and without terrain. Not 100% happy with it, but it'll do for now...
[EDIT3] Goblin-free Guard Tower (the Goblins can pop up in the attack frame if necessary).
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- Guard Tower.png (3.38 KiB) Viewed 4024 times
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- The L2 "Skypillow"
- skypillow.png (3.2 KiB) Viewed 4031 times
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- The L2 "Skypillow" over grass terrain.
- skypillow-over grass.png (10.69 KiB) Viewed 4024 times
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- The L1 unit - now a gas balloon rather than a hot air one 'cos I couldn't fit a burner in the basket...
- skycushion2.png (3.68 KiB) Viewed 4024 times
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Aaaand the Battle Skoller. Another "drawn from scratch except for the head" unit. Not 100% happy with it. I'm particularly not happy about where the legs join the body. Man the lotus position is hard to draw.
Yes, he's so cool that he can either fight from seated position or leap fluidly upright in time to block an enemy blow...
[EDIT] With a couple of day's distance, the Battle Skoller just looks... wrong. I'm working on it...
[EDIT2] Ugh. After many many attempts to make sitting cross-legged look good, I give up. Battle Scholar is standing now, and is unarmed.
[EDIT3] And the Master Huntsman (now called the PreyRunner).
P.S. That's [EDIT]three[/EDIT] complete unit lines done now - The Forester line, the Staffman line and the hunter line. The end is in sight, yay! (Of course, then I have to code them all. And start on the attack animations ).
Yes, he's so cool that he can either fight from seated position or leap fluidly upright in time to block an enemy blow...
[EDIT] With a couple of day's distance, the Battle Skoller just looks... wrong. I'm working on it...
[EDIT2] Ugh. After many many attempts to make sitting cross-legged look good, I give up. Battle Scholar is standing now, and is unarmed.
[EDIT3] And the Master Huntsman (now called the PreyRunner).
P.S. That's [EDIT]three[/EDIT] complete unit lines done now - The Forester line, the Staffman line and the hunter line. The end is in sight, yay! (Of course, then I have to code them all. And start on the attack animations ).
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- Master Huntsman.png (1.39 KiB) Viewed 3964 times
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- Battle Skoller4.png (1.29 KiB) Viewed 3969 times
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- Battle Skoller2.png (1.65 KiB) Viewed 4004 times
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I keep getting to a point where I'm vaguely dissatisfied, but can't figure out what to change to make it better.
The Apprentice Healer (and yes, he's carrying his medicines around in a bucket - they're nothing if not pragmatic, the Free Goblins...)
[EDIT] +Healer.
[EDIT] +Theraper & Persuader.
And that's all the base frames. I'll almost certainly improve on them later, but I can move onto coding now...
The Apprentice Healer (and yes, he's carrying his medicines around in a bucket - they're nothing if not pragmatic, the Free Goblins...)
[EDIT] +Healer.
[EDIT] +Theraper & Persuader.
And that's all the base frames. I'll almost certainly improve on them later, but I can move onto coding now...
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- Persuader.png (1.01 KiB) Viewed 3907 times
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- Theraper.png (1.07 KiB) Viewed 3906 times
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- Healer.png (1.25 KiB) Viewed 3920 times
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- Apprentice Healer.png (1.24 KiB) Viewed 3943 times
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The theraper line looks good (although a name that can't be misread as 'the raper' might be better... not sure what, though) but they could do with a little shading, particularly on the vests. however the healer line lacks definition, and the outline of the bucket arm of the apprentice seems a bit broken. Plus, the Healer looks less powerful than the apprentice - s/he loses gear and shrinks.
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I'm not sure what, either. I'm open to suggestions. I could use "Therapiser" in a pinch, but that's a considerably more awkward pronunciation...thespaceinvader wrote:The theraper line looks good (although a name that can't be misread as 'the raper' might be better... not sure what, though)
I lots of trouble shading the white coat in particular - I couldn't make it come out decent. I'll give it another go once I've got a little distance from it.thespaceinvader wrote:but they could do with a little shading, particularly on the vests.
True. I guess I was so eager to start WMLing (which I have, yay!) that I rushed the last couple of units. I'll fix it up.thespaceinvader wrote:however the healer line lacks definition, and the outline of the bucket arm of the apprentice seems a bit broken.
He's the same height as the other guy. Maybe he looks shorter because he has a longer robe. He also shifted from using a bucket to a backpack. I'll have a think about how to make him more impressive looking.thespaceinvader wrote:Plus, the Healer looks less powerful than the apprentice - s/he loses gear and shrinks.
Thanks.
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'Eadshrinker?
No worries.
No worries.
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In my german-english dictionary I just found "therapist." Or is this too "professional" for the Free Goblins?irrevenant wrote:I'm not sure what, either. :?: I'm open to suggestions. I could use "Therapiser" in a pinch, but that's a considerably more awkward pronunciation...thespaceinvader wrote:The theraper line looks good (although a name that can't be misread as 'the raper' might be better... not sure what, though)
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I'd say probably too professional.
And actually has precisely the same problem, but it's so common people often don't realise it o_O
And actually has precisely the same problem, but it's so common people often don't realise it o_O
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Yeah, too "professional" I'm afraid. That's the standard English term for the role. The term the Free Goblins use should be "mangled" because:pauxlo wrote:In my german-english dictionary I just found "therapist." Or is this too "professional" for the Free Goblins?
(a) They're inventing a vocabulary from scratch (they call a balloon a "sky cushion" for similar reasons).
(b) They're inventive, but poorly educated.
(c) They're intended to be somewhat comical (as well as endearing, as well as admirable).
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