Art needed: Buttons for the editor

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SkeletonCrew
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Post by SkeletonCrew »

Thanks committed.

In the source there's no "group_village-active copy.png" image...
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irrevenant
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Post by irrevenant »

And continuing in the great tradition of art reuse (go GPL!)...
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group_castle.png
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group_castle-active.png
group_castle-active.png (1.46 KiB) Viewed 3428 times
group_castle-active-pressed.png
group_castle-active-pressed.png (1.48 KiB) Viewed 3428 times
group_castle-pressed.png
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HaJo
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Post by HaJo »

SkeletonCrew wrote:In the source there's no "group_village-active copy.png" image...
Ok, we now have better buttons for villages and castles.
That is a nice improvement, but how about that new buttons
for combined flat+forest, and these custom terrain-sets ?
-HaJo
SkeletonCrew
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Post by SkeletonCrew »

Castle images have been committed.
HaJo
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Post by HaJo »

SkeletonCrew wrote:Castle images have been committed.
Thanks - what do you use to make such graphics (Paint, GIMP, ...) ?
-HaJo
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irrevenant
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Post by irrevenant »

HaJo wrote:
SkeletonCrew wrote:Castle images have been committed.
Thanks - what do you use to make such graphics (Paint, GIMP, ...) ?
Oops, only just noticed this question. I used the GIMP to make the ones I submitted, but I didn't create them from scratch - they're all edits of existing Wesnoth graphics.

P.S. I've attached a hex/button for cave wall that should do the trick.

P.P.S. And a void one. Not as happy with that (how do you make a nothing look like something? :?) but I think it's alright.
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void-editor.png
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wall-editor.png
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irrevenant
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Post by irrevenant »

One more attempt to represent a void graphically. If this one doesn't take I'll go with the less satisfying symbolic approach...

[EDIT] P.S. Is there a reason this thread is in the Art Workshop forum rather than Art Contrib? I keep looking in the wrong forum for it...
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void_editor-graphical.png
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void_editor-symbolic.png
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Last edited by irrevenant on January 5th, 2008, 6:03 am, edited 1 time in total.
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Blueblaze
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Post by Blueblaze »

I like the void, maybe you should replace our current void tile with it too, not just the editor :P
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irrevenant
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Post by irrevenant »

Unfortunately it turns out that the colour was a bit light in comparison to other terrains. This should be better.
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void.png
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