Art needed: Buttons for the editor
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- irrevenant
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And continuing in the great tradition of art reuse (go GPL!)...
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- group_castle-active.png (1.46 KiB) Viewed 3428 times
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- group_castle-active-pressed.png (1.48 KiB) Viewed 3428 times
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- group_castle-pressed.png (1.47 KiB) Viewed 3430 times
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Oops, only just noticed this question. I used the GIMP to make the ones I submitted, but I didn't create them from scratch - they're all edits of existing Wesnoth graphics.HaJo wrote:Thanks - what do you use to make such graphics (Paint, GIMP, ...) ?SkeletonCrew wrote:Castle images have been committed.
P.S. I've attached a hex/button for cave wall that should do the trick.
P.P.S. And a void one. Not as happy with that (how do you make a nothing look like something? ) but I think it's alright.
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One more attempt to represent a void graphically. If this one doesn't take I'll go with the less satisfying symbolic approach...
[EDIT] P.S. Is there a reason this thread is in the Art Workshop forum rather than Art Contrib? I keep looking in the wrong forum for it...
[EDIT] P.S. Is there a reason this thread is in the Art Workshop forum rather than Art Contrib? I keep looking in the wrong forum for it...
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- void_editor-symbolic.png (1.2 KiB) Viewed 2976 times
Last edited by irrevenant on January 5th, 2008, 6:03 am, edited 1 time in total.
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Unfortunately it turns out that the colour was a bit light in comparison to other terrains. This should be better.
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