Unit Art
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Unit Art
Just my doodling... Should this be moved to another forum?
Behold, the oithwum. I guess it could be a creep or a monster in some dungeon or other. I am working on the blurriness.
Any comments and or critiscism, is more than welcome!
Behold, the oithwum. I guess it could be a creep or a monster in some dungeon or other. I am working on the blurriness.
Any comments and or critiscism, is more than welcome!
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- All feaw the oithwum!
- oithwum.png (1.45 KiB) Viewed 6304 times
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- Posts: 1114
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It's not meant to be menacing... But you're right, it does look kinda... Flat. And unemotional. I'll work on it, but I don't think this is going to go anywhere big, I'm fooling around in the hopes of improving my art. But thanks! I may end up redoing it in the future.
EDIT:
Is this better? Most of what I did was just anti aliasing, but I did change the head a little.
EDIT:
Is this better? Most of what I did was just anti aliasing, but I did change the head a little.
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- Oithwum
- oithwum.png (1.55 KiB) Viewed 6180 times
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- Art Contributor
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Hmm... Yeah, your's is definetaly better. I'll get it and work off of it, thanks!
Okay, animations and leveling...
Well, first I'll think up some stats to give myself something to work with:
So then...
Okay, animations and leveling...
Well, first I'll think up some stats to give myself something to work with:
Code: Select all
Oithwum
level=0
moves=4
movetype=scuttlefoot (Needs something better than this...)
ability=dig (Ambush only for dirt)
attacks:
wrap
3-3
impact
slows
- Attachments
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- oithwum-attack.png (1.76 KiB) Viewed 6068 times
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- Oithwum defense.
- oithwum-defend.png (1.61 KiB) Viewed 6073 times
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I liked the ability "dig" nice My idea is that you should make move frame, it would be better, and i saw that you didnt changed shadows in attack and defend frame... i did it but i dont know if it would be good in game, need to test it.
No need to fell bad about shadows they are not so important as art itself.
No need to fell bad about shadows they are not so important as art itself.
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- oithwum_attack.png (5.18 KiB) Viewed 6042 times
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- oithwum_defend.png (4.84 KiB) Viewed 6039 times
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I don't know about a next level...
Would you test him? I stuck together a file for him:
Would you test him? I stuck together a file for him:
- Attachments
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- oithwum.cfg
- Oithwum .cfg file!
- (1.64 KiB) Downloaded 402 times
The snake having ambush to make up for his relative lack of strength is a good idea, however it seems like grass would make a better terrain than dirt for this ability, due to the fact that snakes actually do hide in the grass, and they could do this much more effectively than burrowing into the ground.
Sorry for the meaningless post