Franken-Pack

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Turuk
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Re: Franken-Pack

Post by Turuk » June 6th, 2009, 3:25 am

Or perhaps someone of the forum emperor designation.

It would certainly be helpful in giving new campaign authors a way to make their own art as opposed to filling the art forum with requests. They can just be referenced here in the future to give them a start.

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Cimeries
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Re: Franken-Pack

Post by Cimeries » June 26th, 2009, 1:46 pm

Handy, but all this antialias blur around these parts means that I would get better and faster results if I cut them out myself, so it's quite obsolete. The weapons Tivinu posted, on the other hand, are much easier to work with.

EDIT: I have an idea, why limit this resource to just cut outs of existing material? How about creating brand new pieces to be used for construction?

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thespaceinvader
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Re: Franken-Pack

Post by thespaceinvader » June 26th, 2009, 2:19 pm

You're welcome to if you'd like, but we have more than enough to do from a pixel art perspective without trying to create modular frankensteining stuff. You can cut new bits off new units as they're completed.
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Cimeries
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Re: Franken-Pack

Post by Cimeries » June 26th, 2009, 3:07 pm

Here's a quick one, I might make a few more later.
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SomeOneNamedMe
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Re: Franken-Pack

Post by SomeOneNamedMe » June 27th, 2009, 2:07 pm

:D works pretty well for static units. animations are still tough though.

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melinath
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Re: Franken-Pack

Post by melinath » June 27th, 2009, 3:49 pm

Frankly, I could imagine that axe *maybe* as an item. But not in the hand of a sprite... it's the wrong size, and the angle isn't right.

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A-Red
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Re: Franken-Pack

Post by A-Red » June 27th, 2009, 5:06 pm

it's possible it could replace the Troll Warrior's hammer as well. It would have to be two-handed at that size, and I can't think of any other units posed to wield it.

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Cimeries
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Re: Franken-Pack

Post by Cimeries » June 27th, 2009, 6:16 pm

Perhaps this will fit better.
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Lendrick
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Re: Franken-Pack

Post by Lendrick » July 28th, 2009, 3:36 pm

Hey folks,

This looks pretty sweet. Can I archive it on my website?

http://opengameart.org

If so, what's the license? GPL 2? GPL 3?

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thespaceinvader
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Re: Franken-Pack

Post by thespaceinvader » July 28th, 2009, 3:46 pm

Same as the game, so GPL2, i think. As long as you make it clear that it is GPL, I don't think that there should be a problem with archiving it elsewhere.
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Scipion121212
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Re: Franken-Pack

Post by Scipion121212 » August 14th, 2009, 9:52 am

I don´t know if this is right thread to ask this, but are somewhere done animations for the 3 wolfs goblin riders are riding on? I could find only lvl1 wolf (in images/monsters), but not lvl 2 and 3.

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thespaceinvader
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Re: Franken-Pack

Post by thespaceinvader » August 14th, 2009, 12:43 pm

No. But the wolves are all getting revamped anyway. It pays to follow proceedings in the closed Art Dev section.
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Re: Franken-Pack

Post by Scipion121212 » August 14th, 2009, 1:16 pm

Okay, I will wait for them than. :)

Harion
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Re: Franken-Pack

Post by Harion » October 18th, 2009, 9:13 pm

i think it might be possible to have selected certain parts for the basic sprite, and then u could have the cerain parts in differant movement poses.

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Gambit
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Re: Franken-Pack

Post by Gambit » October 20th, 2009, 12:49 pm

Thank you Harion that would be awesome. I can't wait to see your new frankenpack for animators.

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