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Maeglin Dubh
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Franken-Pack

Post by Maeglin Dubh » November 19th, 2006, 2:57 pm

My idea is this; to make life easier on prospective Frankensteiners, would it be possible to organize a collection of heads, horses, shields, swords, spears, axes, bows, helms, and various other trinkets into a 'palette', in the same way some artists use an overlay with the selected colours around their work space in a graphics program? I don't know if maybe some of you have some tidbits left over in the course of your work.... I understand this would be a ridiculous amount of graphics, so it would likely be organized into basic themes, such as by faction or by function.

Feedback is appreciated.

EDIT: The apparent culmination of these efforts appears in its final, monstrous form on page 9. Enjoy!
Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.

Boucman
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Post by Boucman » November 19th, 2006, 5:28 pm

that was the orgiginal puropse of the GraphicLibrary....
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Maeglin Dubh
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Post by Maeglin Dubh » November 19th, 2006, 8:03 pm

In a way, yes. But I mean actual unit parts, not complete units themselves. I know there are some in the graphics library....
Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.

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Eleazar
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Post by Eleazar » November 19th, 2006, 8:45 pm

This is a good idea.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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TheLost1
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Post by TheLost1 » November 19th, 2006, 9:47 pm

ery good idea, for all of us frankenstieners, it would be great.
The dragons are all colour-coded,
Some consider this system outmoded.
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Post by Ryorin » November 20th, 2006, 2:18 am

Of course you could always just take your time on the Frankensteins, for instance this fellow who is a mix of a plethora of non-mainline units. It's part frankie, part recolor, all strangeness.
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Post by Oreb » November 20th, 2006, 2:22 am

Frankensteining would be good, and would help with your more hero looking units, I know about the template made before to customize your hero, and the tutorial.
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Post by turin » November 20th, 2006, 10:25 pm

Something like what fmunoz put together a few months ago?

Might want to try and find that, to get a start anyway. There's a wiki page on it, IIRC.
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Maeglin Dubh
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Post by Maeglin Dubh » November 21st, 2006, 4:16 am

I haven't heard of that... I'll try the wiki.
Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.

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Re: Franken-Pack

Post by Jetrel » November 21st, 2006, 5:12 am

Maeglin Dubh wrote:My idea is this; to make life easier on prospective Frankensteiners, would it be possible to organize a collection of heads, horses, shields, swords, spears, axes, bows, helms, and various other trinkets into a 'palette', in the same way some artists use an overlay with the selected colours around their work space in a graphics program? I don't know if maybe some of you have some tidbits left over in the course of your work.... I understand this would be a ridiculous amount of graphics, so it would likely be organized into basic themes, such as by faction or by function.

Feedback is appreciated.
For what it's worth, I never construct my units "by part" unless I'm borrowing something directly from another unit - and in that case, that's the only "part" that kicks around. I generally construct them "as a whole". As I'm working on something, if, say, an arm is wrong, I don't toss the arm, I just keep refining the arm until the it's right.

So essentially, there are no spare parts left unused.

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Post by ILikeProgramming » November 21st, 2006, 5:35 am

Maeglin Dubh wrote:I haven't heard of that... I'll try the wiki.
It's called "Give your hero a personality"

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Post by Maeglin Dubh » November 21st, 2006, 7:38 am

That, I've seen. I meant something a bit broader in scope. Like.... a Wesnothian Potato Head. I can try to throw together a quick mockup of the idea tomorrow, but it's already tomorrow, and I'm tired.
Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.

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Post by Zhukov » November 21st, 2006, 8:01 am

Maeglin Dubh wrote:Like.... a Wesnothian Potato Head.
Maybe I'm missing your point, but...well, drawing units doesn't really work like that...

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Post by Oreb » November 21st, 2006, 10:39 am

Have you heard of the old Potato Head, I am sure someone of your age would have seen Toy Story, which is basically, changing around body parts, which in wesnoth would be, sword part, head part, etc. And you simply put them together, noting that they would all have the same stance.
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Post by Maeglin Dubh » November 21st, 2006, 4:10 pm

Oh, wow.... I missed my one-year anniversary on the forums..... I'll have to make sure I remember my one-year moderator anniversary.

I know finished, well-crafted units aren't drawn that way. This is more for dabblers and concept spriters. It would work sort of like this.......

Code: Select all

Across the top here, would be all sorts of melee weapons,
Divided by damage type. Impact, Blade, Pierce, what have you.

Down the Left                                  Over here would be
side would be                                  clothing, robes, armor,
heads, helms,                                  full bodies, that 
hoods, horns,                                  sort of thing 
etc...

And down here would be all the ranged weapons. Arranged like the melee.
And you assemble the pieces in the middle.
Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.

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