Franken-Pack

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA
Contact:

Re: Franken-Pack

Post by Issyl » April 24th, 2010, 5:27 am

All of your spritework, especially these bits, reminds me of Cortex Command.

User avatar
Major
Art Contributor
Posts: 393
Joined: November 19th, 2009, 12:52 am
Location: New Zealand

Re: Franken-Pack

Post by Major » April 24th, 2010, 6:18 am

What's Cortex Command?
Nothing is foolproof to a talented fool.

User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA
Contact:

Re: Franken-Pack

Post by Issyl » April 24th, 2010, 6:26 am

A great game by Data Realms.

Unfortunately you can only get a demo at this time, and you have to pay for the full version. It's totally worthit though, I think.
Attachments
rocketboom.gif
rocketboom.gif (250.15 KiB) Viewed 5863 times

User avatar
Major
Art Contributor
Posts: 393
Joined: November 19th, 2009, 12:52 am
Location: New Zealand

Re: Franken-Pack

Post by Major » April 25th, 2010, 4:34 am

Holy Sh-

THAT'S A FRIGGIN AWESOME GAME!!!

Thanks for give'n me the link! :D
Nothing is foolproof to a talented fool.

User avatar
dipseydoodle
Posts: 872
Joined: September 16th, 2008, 10:26 pm
Location: The United States of America

Re: Franken-Pack

Post by dipseydoodle » May 29th, 2010, 5:31 pm

A franken sprite you can mix and match with something else. More are coming.
Attachments
frankensoldier.png
frankensoldier.png (2.39 KiB) Viewed 5731 times
- Dipsey

User avatar
SFault
Posts: 479
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: Franken-Pack

Post by SFault » July 18th, 2010, 9:46 am

I made an Elder Mage necromacer and decided to share the masks for recoloring the robe, skin and beard.

Usage for noobs: You need layers. Place the base-image on the bottom and rest on top of them. The masks are single color so it should be easy to change them. Then just change the layers' modes from Normal into Color (or other suitable).
Attachments
elderMageMask.zip
(15.33 KiB) Downloaded 488 times
segmentation fault
EBfW, GtR, Art, Old art

User avatar
IPS
Posts: 853
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Franken-Pack

Post by IPS » August 11th, 2010, 8:48 pm

I think the franken needs more shields, them are to low.
Creator of: Deathmatch new in 1.12 server.
Developer of: Empires in 1.12 server.

User avatar
Dixie
Posts: 1755
Joined: February 10th, 2010, 1:06 am
Location: $x1,$y1

Re: Franken-Pack

Post by Dixie » August 11th, 2010, 9:29 pm

Make some, then :) The francken pack is hardly up to date with the actual sprites, anyway, imo. I'm not much of a franckenpack user, though...
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth

User avatar
IPS
Posts: 853
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Franken-Pack

Post by IPS » August 24th, 2010, 1:00 am

What does you think of this? It took me almost a minute to be made. hehehe.
I used the bigger wooden shield to make this, but this shape is different. Do you like it? =D

Image
Creator of: Deathmatch new in 1.12 server.
Developer of: Empires in 1.12 server.

User avatar
kool
Posts: 4
Joined: August 27th, 2010, 10:04 am

Re: Franken-Pack

Post by kool » August 27th, 2010, 10:12 am

:shock: fantastic
now i know why i joined this forum :)

User avatar
Maeglin Dubh
Moderator Emeritus
Posts: 1154
Joined: November 16th, 2005, 8:38 pm
Location: Valley of the Shadow of Death
Contact:

Re: Franken-Pack

Post by Maeglin Dubh » September 1st, 2010, 9:28 pm

kool wrote::shock: fantastic
now i know why i joined this forum :)
Let us know if you make something with it. It's always good to see that the packs are being used, and it can inspire current artists to keep them up to date.
Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.

User avatar
sur.nhm
Posts: 630
Joined: September 4th, 2008, 12:10 pm
Location: in /dev/null...

Re: Franken-Pack

Post by sur.nhm » September 13th, 2010, 1:36 pm

Maeglin Dubh wrote:
kool wrote::shock: fantastic
now i know why i joined this forum :)
Let us know if you make something with it. It's always good to see that the packs are being used, and it can inspire current artists to keep them up to date.
Are they? :whistle:
I'm not really around any more, but you can find me in TvTropes.

User avatar
ael193
Posts: 154
Joined: June 15th, 2007, 3:30 pm

Re: Franken-Pack

Post by ael193 » March 12th, 2011, 12:27 am

I HAVE RETURNED!!! (Dramatic Fanfare)

since there's been a lot of progress in the mainline sprites, and so many things have been redone, there is now a lot more stuff to chop up. I plan to get to work on making new, updated very soon frankenpacks soon. I am glad I was able to contribute something useful to the wesnoth community, and now that I have some free time on my hands and my wow subscription has run out I look forward to making myself helpful again.

User avatar
ael193
Posts: 154
Joined: June 15th, 2007, 3:30 pm

Re: Franken-Pack

Post by ael193 » March 12th, 2011, 12:34 am

were there female versions of all the sprites at the time I originally made the frankenpacks?

User avatar
Midnight_Carnival
Posts: 836
Joined: September 6th, 2008, 11:08 am
Location: On the beach at sunset, gathering coral

Re: Franken-Pack

Post by Midnight_Carnival » November 23rd, 2011, 8:31 am

Suggestion:
In a totally non-perverted way, could someone draw the various races in the minimal acceptable attire with short hair (fins/scales/spines)? Would be a HUUUUUUGE favor to franken artisits! I't give it a shot but I'm actually employed for once and so no time, also a lot of other projects I'm working on.
...apparenly we can't go with it or something.

Post Reply