Clockwork Dwarves - Sprite Art

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:shock:

That was unbelievably fast! Are you some kind of graphics ninja?

And also very cool, from this new angle they look great! Hurray for Neorice!
Neoriceisgood
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Post by Neoriceisgood »

What units for your factioncurrently lack graphics? I help.
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http://www.wesnoth.org/forum/viewtopic. ... 07&start=0

At the beginning of the thread there is a unit list and the ones with an @ after them have a standing graphic.

-> Clockwork Golem
-> Clockwork Automaton

Clockwork robots things, no real design plans other then that no design

+Clockwork Wanderer
-> *Clockwork Rambler
--> Clockwork Itinerant

These have to be able to cross over water, so flying or water unit, other then that no design!

+Dwarven Cutthroat

is the level one of the units ive been posting today

-> *Clockwork Gunner
--> Clockwork Artillery

are the level two and three of the one you just did!

And thats about it o_o Master graphics ninja
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Armoured Assassin Unit
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Tadah! The full line
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Post by Neoriceisgood »

Walker, texas ranger.
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:lol: That one's great, his face on zoom makes me laugh for no apparent reason. It must be his moustache.

Seems everything is getting done at a tremendous rate today, mighty fine.
Neoriceisgood
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Post by Neoriceisgood »

The wanderer is supposed to be like a scout right?

is there any real definite path or unit cost set out for this guy? Because I think it has potential to upgrade in a real powerfull 3rd class unit.
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+Clockwork Wanderer
-> *Clockwork Rambler
--> Clockwork Itinerant

Is the unit path, although i might add a branch at level 2 yet.

As to unit costs and whatnot, none of that is set. All i set was that it was the scouting unit + water traversal.
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Post by Neoriceisgood »

I'd say that if you'd give me some freedome on it; I could make it a split line of which one would be a lot more speed oriented; whilst the other sacrifices a lot of speed to become an awesome tank unit;

because with a "walker"-mech type of design, you -must- make it an awesome tank.
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-Obviously-. Clockwork tanks rox my sox.

Your welcome to do whatever you wish with it Neorice, have as many splits as you so wish

-edit-
Im going to do some attack frames, just so you know where i am :wink:
-/edit-
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Post by Neoriceisgood »

Clockwork golem; I'd say, give it stalwart and a melee version of the thunderer's weapon, blunt ofcourse; as it wields a mace, will make people think twice about attacking it


On the other hand there's my own idea for a unit, clockwork swarms, may need some graphic changes, but in general it's an unit with both "regeneration" and "swarm"

it's health goes down rather quickly and with it it's damage; however if the stats are done properly, it could be a very usefull unit that just takes caution in use.
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Attack frame!

Also, the clockwork Golem looks cool. very nice, very nice.

As to clockwork swarms, i had had a similar idea but then abandoned it. The level one clockwork golem was originally a stand alone unit fast and nippy with low hp and regeneration...

...im a stupid for not knowing what swarm is exactly? :oops:
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Post by Neoriceisgood »

Swarm is an abillity that currently only the cuttlefish has;

to put it mildly; units with swarm lose either damage or strikes (I believe strikes) when their hp is cut by a certain percentage; so it is vital for them to stay at full health, or they'll start sucking

the advantage of this skill?

you can basicaly cram a unit with a lot more damage for the same cost, as the abillity is a real down side that would balance the unit being more powerfull than normaly (especialy if it's like 12-2, where missing a strike means a real handicap)
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Oh yes, them accursed cuttlefish. :x

Swarm sounds good to me, but perhaps not as powerful as the cuttlefish have it.

Swarm, regeneration and low hp should make an interesting hit and run tactical unit.
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