Clockwork Dwarves - Sprite Art
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- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
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What was that? I didn't get past cool and hip designs?
Okay, fine: How about this
+Contraption @
-> Clockwork Golem @
-> Clockwork Automaton
the level 2 Clockwork golem can be a stalwart heavy defense unit maybe with regeneration again but only with a medium health and a slow hit rate
But the level 2 Automaton can sacrifice the armour for some more unusual technology giving it regeneration and swarm, but with a low hp although enough not to die instantly and limited movement over certain terrains if over powered? Kind of like a horseman, run along the plains with a crazy attack that can be very damaging but half the time kills you as well.
Okay, fine: How about this
+Contraption @
-> Clockwork Golem @
-> Clockwork Automaton
the level 2 Clockwork golem can be a stalwart heavy defense unit maybe with regeneration again but only with a medium health and a slow hit rate
But the level 2 Automaton can sacrifice the armour for some more unusual technology giving it regeneration and swarm, but with a low hp although enough not to die instantly and limited movement over certain terrains if over powered? Kind of like a horseman, run along the plains with a crazy attack that can be very damaging but half the time kills you as well.
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- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
Here's something I made, being a lighter clockwork golem with blades for arms; I think it works well for the cutthroat line;
I can redo the palette if you think it's good enough to use, I didn't realise what I was making until it was done.
I can redo the palette if you think it's good enough to use, I didn't realise what I was making until it was done.
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- blabla-faplord.PNG (10.17 KiB) Viewed 5000 times
Signature dropped due to use of img tag
Misunderstanding! But luckily it is perfect for the level one in the contraption line (The golem you did being level two)
I actally dumped the robotic cutthroat line as i didnt want too many robots and replaced them with a dwarven line. (The one im doing now)
I will try to put all the images done and genrally clean up the info on the main pages, because it is rather confusing.
I actally dumped the robotic cutthroat line as i didnt want too many robots and replaced them with a dwarven line. (The one im doing now)
I will try to put all the images done and genrally clean up the info on the main pages, because it is rather confusing.
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- Slayerstrip.png (6.92 KiB) Viewed 4989 times
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- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
Just a question. (and also having 99 posts is for some reason bothering me, it just so...close and yet not 100)
The question is, is anyone else besides neorice interested in this faction still? Not that it will stop me carrying on completing them (almost all the assassin line now has full frame sets and practically all the standing frames are complete, plus there are other reasons i want the sprites besides just wesnoth) but its just nice to know if people are interested or not.
The question is, is anyone else besides neorice interested in this faction still? Not that it will stop me carrying on completing them (almost all the assassin line now has full frame sets and practically all the standing frames are complete, plus there are other reasons i want the sprites besides just wesnoth) but its just nice to know if people are interested or not.
Thats nice to know
GASBARON.
Umm....its gas on the long range attack, coming from that lampy thing he carries...after i have done all the frames for the other units i may come back an animate the gas to make it more obvious.
GASBARON.
Umm....its gas on the long range attack, coming from that lampy thing he carries...after i have done all the frames for the other units i may come back an animate the gas to make it more obvious.
- Attachments
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- Standing frame, Attack frame (short range), Attack Frame (long range), Defend frame, Death frame
- Gasbaronstrip.png (8.6 KiB) Viewed 4793 times