The Gnats Franken Dungeon

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ForestDragon
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Re: The Gnats Franken Dungeon

Post by ForestDragon »

I think you should make the mace look a bit more undead-like (make the wooden handle look slightly rotten, and the mace itself rusty)
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Vulpine
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Re: The Gnats Franken Dungeon

Post by Vulpine »

... :hmm: I agree with ForestDragon. The mace does stand out a bit much. But, while you're editing the mace, could you possibly rotate it some so it fits his hand a bit better, and do a couple other things to make it look like he's actually got a grip on the thing? I've added a quick and dirty edit to show you kind of what I mean. The anatomy's probably screwed up, and I didn't rotate the club because, simply, I'm too lazy... :whistle: But perhaps you could do some quick adjustments like that if it's not too much out of your way?

I suppose if you do rotate it enough, it'll be hanging off the canvas though...
quick&dirty
reaver.png
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Sure I'll have a go at it. :) Also does anyone remember when necromancers were level 2 and dark sorcerers were level 3?
Edit: updated reaver portrait
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ForestDragon
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Re: The Gnats Franken Dungeon

Post by ForestDragon »

looks good now! :)
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Kwandulin wrote:That witch doctor looks amazing. Is that yours? If not, from what add-on is that?
Yeah it looks great. But no i didn't make it, i think i found it in the golden age. :D
LordLewis wrote:Edit: updated reaver portrait
Thank you! I like the new myrmidon, and forest warden also i will add them all in for my next update. :D

Personally i prefer my version of the forest warden though, hopefully you don't mind.
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Sure that's fine, you could still use the animation if you want, but yes the old one is better.
Edit: I redid the shadow wizard's team color, the magenta didn't turn into the team color but now it does.
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shadow-wizard.png
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Okay i will add that in! :D (thank you for that, it looks really good now 8) )
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Also i have finally made the wizards pack have tiers! But along with tiers it has tonnes of new cards (thanks to forest dragon)! :D

I've also added many new cards to the base game and the advanced game and have made some new events so i suggest you download them all as well! ;) :D

Here is a list of the new cards i've added so they are easier to find:

Code: Select all

----- CHANGELOG -----
- for all games i have decreased the base font to 12pt
- for all games i have renamed the "x2" cards to "Double Play"

Base Game:

-Shield of Fire (pg. 2)
-Swamp Creatures (pg. 2)
-Bureaucrat edited (pg. 11)
-Weakening (pg. 12)
-Spread Shot (pg. 12)
-Purse (pg. 12)
-Clay Jar (from advanced game) (pg. 12)
-Burning (pg. 12)
-Chain Lightning (from advanced game) (pg. 12)
-Lamp (pg. 12)
-Archaic Volumns (pg. 14)

Advanced Game:
-Abomination (now is attack or defense) (pg. 1)
-Interception (now is water) (pg. 4)
-Freeze (pg. 5)
-False Surrender  (pg. 5)
-Retaliation  (pg. 5)
-Craftiness  (pg. 5)
-Nature's Flame  (pg. 5)
-Gamble  (pg. 14)

Wizards Pack:
-Elemental Bow  (pg. 3)
-Claws of Evil,Bird of Prey,Flaming Crossbow,Volcanic Fist,Hell hounds,Dark Guardian (pg. 5)
-Frost,Harpoon,Magic Shroud,Bronze Shield,Harpoon,Lava Pool (pg. 6)
-Satchel,Hammer,Equestrian,Autumn Leaf,Sculpture (pg. 8)
-Wand of Magic,Charm,Pacifist (pg. 9)
-Genius,Sabotage,Last Breath,Revitalization,Light Shield (pg. 10)
-Flood,Battle Mage,Inspection,Earth Quake,Leather Armour,Jousting Helmet (pg. 14)

-Event Pack:
(pg.8)
-Revival,Rejoicing,Special Ability,Opportunity,Stagnation,Uneventfulness
-Added card types (no event,instant event,static event)
Attachments
Wizards and Warlords events - v5.pdf
(1.44 MiB) Downloaded 1058 times
Wizards and Warlords - Base Game - (tier) - v7.pdf
(2.6 MiB) Downloaded 375 times
Wizards and Warlords - Advanced Game - (tier) - v7.pdf
(2.98 MiB) Downloaded 414 times
Wizards Game - tier - v2.pdf
(3.61 MiB) Downloaded 179 times
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Is there any franken art sprite and/or portraits that need to be done for this add-on? Also wizards and warlords is coming along nicely. :D
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

I think that i am nearly ready to release another version, as soon as i finish the new era i am working on (level 3 leaders and level 2 recruits separated into the 8 factions already in the add-on).

But i would like if at some point i was able to do the following (it is a long list, and they aren't very urgent, but if you would like to help with any) :
Spoiler:
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Okay cool, here are a few of the fixes and stuff.
Attachments
Now has golden shield
Now has golden shield
elitelancer.png (34.51 KiB) Viewed 3357 times
Has horns and golden axe now
Has horns and golden axe now
regal.png (34.51 KiB) Viewed 3357 times
Also a quick thing but the old sprite looks fine but new can be better
Also a quick thing but the old sprite looks fine but new can be better
runeartist.png (34.51 KiB) Viewed 3357 times
mystic-deadshot.zip
All Elvish deadshot stuff
(662.94 KiB) Downloaded 198 times
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Wow awesome! I really like all the images you have made, that is great! :D Thank you very much! (that was exactly what i was thinking)

EDIT: (i changed all the metal worker's animations to match the new crown and hammer you gave!)
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Thanks, also I did the level 4 mermaids, call them what you want (I couldn't come up with any good names). I was thinking about making the siren an undead unit though, also a good weapon special would be drain (siren) and heal 12+ (diviner). Also just for now use the forest warden animation I gave, also the sword drake could be the level 3 drake that then turns into the sword master level 4.
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siren.png
siren.png (36.96 KiB) Viewed 3294 times
diviner.png
diviner.png (34.95 KiB) Viewed 3294 times
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Nice i like them! 8)

As for the siren (lvl 4): Being undead it is a good idea but as with the other units we talked about i would rather not create a huge change in the unit line on the advancement (for example some players may object to becoming undead, considering dead water the merman campaign has undead as the enemy) because of this i would want to also have a lvl 4 version that was normal if i were to add a undead, if you want, you or i can make another siren lvl 4 that looks more undead (or less undead) and then the siren could advance to two options.

As for the forest warden: Okay! :)

As for the sword drake: i personally want to have a lvl 2 sword drake (because of the new era with lvl 2 recruits i am about to release), also if i took the sword master and made it lvl 4 it wouldn't quite be large enough (compared to the grand keeper and fire storm and inferno). I will try drawing one soon though :D

Thank you for the feedback it is fun to discuss the era!
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

With the wizards and warlords card game i have made a new card called "Card Reversal". When played it changes attack cards to defenses and defense cards into attacks. Here it is:
Wizards - reversal cards.pdf
(507.72 KiB) Downloaded 431 times
And here is an update to the rulebook which gives more details about the card reversal:
Rules.pdf
(764.66 KiB) Downloaded 426 times
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