Vyncyn's sprites

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Vyncyn
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Re: Vyncyn's sprites

Post by Vyncyn » June 12th, 2017, 11:36 am

Maybe I'm actually making another era, or at least a few more factions, at some point. It would be based more on real cultures and nations (with lots of historical inaccuracies) and less on mythical and magical creatures. I'm thinking about Aztec, African/Zulu, Egypt, Japanese and such.
Currently I have only few sprites and not much time to make any promises to actually finish one faction, but here are some more units I made:
samurai.png
An older sprite I made. Lvl 1 japanese samurai
samurai.png (1.2 KiB) Viewed 1062 times
sodezu.png
lvl 3 japanese rifleman
sodezu.png (1.36 KiB) Viewed 1062 times
elephant.png
Elephant I made this past weekend. Could become Zulu elephant rider or tamer, or just a wild elephant.
elephant.png (3.16 KiB) Viewed 1062 times

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Bitron
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Re: Vyncyn's sprites

Post by Bitron » June 12th, 2017, 11:54 am

A historical era.. Sounds good! What about Celts and/or Vikings?
Elephant is amazing! Samurai as well, but I think Samurai usually wear their blades edge up. They often wear an aditional short sword as well, but not necessarily, iirc.

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Vyncyn
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Re: Vyncyn's sprites

Post by Vyncyn » June 12th, 2017, 12:18 pm

Yes Vikings. Maybe Celtics, Native Americans, Inuits and other cultures too, but it really depends on how much time and motivation I can muster.
I think historically samurai were trained in lots of weapons, but I also have to consider balacing.
Edge up is a good idea. They still wouldn't hold it like that all the time though :D . In the sprite he is more in a "ready to draw the blade from the shaft, cut down my enemy and put it back before the sliced foe drops to the ground" pose.

Edit:
To avoid any misunderstandings:
- I do not currently have any concrete plan on making this era, just a loose idea
- I'm not sure IF I can actually finish any faction for this era, and WHEN I'll do so
- Number of units and factions would therefore depend on the time I spend on it
So this era is nothing you should expect in the near future. Maybe I'll finish the first few factions in autumn or winter, maybe earlier, maybe never; this is more of a "I do it when I feel like it" project (though I guess most UMC is).

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SFault
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Re: Vyncyn's sprites

Post by SFault » June 18th, 2017, 7:09 am

The elephant looks great but the other side of the head is too dark. I think the legs look good. The ear is darker while it should be lighter. I mean, the body block light for the legs but the head is exposed.

Also, it quite brown now. Perhaps some bluish/gray would be more suitable?
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Vyncyn
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Re: Vyncyn's sprites

Post by Vyncyn » June 19th, 2017, 4:15 pm

SFault wrote:Also, it quite brown now. Perhaps some bluish/gray would be more suitable?
Naw. It's a outdoor elephant with lots of sand and dirt on his skin, not a fancy clean one.

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Vyncyn
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Re: Vyncyn's sprites

Post by Vyncyn » November 3rd, 2017, 9:40 pm

Right...
After being busy since april I might have some more time for wesnoth again. Yay.
I've been reworking some sprites for my addon and planning for a bigger update. Maybe I even finish before the real 1.14 release.

Anyway. Since using the same pose over and over gets boring, but having to draw each unit from a scrath is quite a bother I've moved to using templates.
Basic idea is:
choose a unit/pose you like
draw in the location of torso, head and limbs with some colour
remove the rest
and you've got yourselve a template which you can use to create new units. Now you "just" gotta fill in the rest.
super duper tutorial.png
super duper tutorial.png (5.48 KiB) Viewed 670 times
Small (or larger) adjustments to the pose are often necessary and lead to a even larger variety of sprites.

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Vyncyn
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Re: Vyncyn's sprites

Post by Vyncyn » March 31st, 2018, 2:52 pm

As mentioned in this topic the dunefolk might get a Roc added.
Because my current lvl3 roc for the mountain-faction is too big, I've made a smaller version (which will also become the new lvl2 roc in my add-on).
roc.png
roc.png (1.61 KiB) Viewed 233 times
roc-attack.png
roc-attack.png (1.68 KiB) Viewed 233 times
It need a bit more Anti-Aliasing and the proportions of the first image seem off. The second image could work as standing sprite though, so I might just throw the first one away.
Any suggestions to where I could add teamcolour?

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MathBrush
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Re: Vyncyn's sprites

Post by MathBrush » March 31st, 2018, 5:16 pm

Maybe the team color could be on a sort of crest or small tuft of feathers, or in the wingtips?

Or a ribbon tied to one leg with the ends fluttering off.

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ForestDragon
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Re: Vyncyn's sprites

Post by ForestDragon » March 31st, 2018, 5:23 pm

Vyncyn wrote:
March 31st, 2018, 2:52 pm
The second image could work as standing sprite though, so I might just throw the first one away.
Maybe the first one could be used for a 1-frame movement animation? The leg position there feels quite aerodynamic, or maybe it's just me.
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ghype
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Re: Vyncyn's sprites

Post by ghype » April 10th, 2018, 10:41 pm

Bitron wrote:
June 12th, 2017, 11:54 am
A historical era.. Sounds good! What about Celts and/or Vikings?
I just finished a viking faction and currently working on publishing them. they even tried to be historically accurate balance wise...

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