Origins of the Naga (Wip)
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Origins of the Naga (Wip)
I open this thread for the art manipulations on the Campaign I'm working on. Slowly crawling but at least there will be something for use in case I dissapear for a time.
Suggestions are welcomed.
First unit image is the base frame (in progress) of the Nagini Jackla
Naga Jackla: These units are the "healers" of the faction, are female nagas that assist their injured on battle, their use is more support, still since they follow their brethen in battle they are tougher than your average cleric.
Those are the units with the ability War Medic
abilities.cfg
Special-notes.cfg
Suggestions are welcomed.
First unit image is the base frame (in progress) of the Nagini Jackla
Naga Jackla: These units are the "healers" of the faction, are female nagas that assist their injured on battle, their use is more support, still since they follow their brethen in battle they are tougher than your average cleric.
Those are the units with the ability War Medic
abilities.cfg
Code: Select all
#define ABILITY_WAR_CLERIC TYPE
#wmllint: unbalanced-on
[regenerate]
id=warcleric
value=0
cumulative=no
name= _ "War Cleric"
description= _ "War Cleric:
This unit's ability to heal gives each adjacent allied unit a +2 to life after battle."
[/regenerate]
[/abilities]
[event]
name=attack_end
[filter]
[filter_adjacent]
type={TYPE}
is_enemy=false
[/filter_adjacent]
[/filter]
[set_variable]
name=unit.hitpoints
add=2
[/set_variable]
[unstore_unit]
variable=unit
text=_ "2"
red,green,blue=0,255,0
[/unstore_unit]
first_time_only=no
[/event]
[event]
name=attack_end
[filter_second]
[filter_adjacent]
type={TYPE}
is_enemy=false
[/filter_adjacent]
[/filter_second]
[set_variable]
name=second_unit.hitpoints
add=2
[/set_variable]
[unstore_unit]
variable=second_unit
text=_ "2"
red,green,blue=0,255,0
[/unstore_unit]
first_time_only=no
[/event]
[+abilities]
#wmllint: unbalanced-off
#enddef
Code: Select all
# wmlindent: start ignoring
#define SPECIAL_NOTES_WAR_CLERIC
_ " This unit will heal +2 hitpoints to each allied unit when the battle ends." #enddef
# wmlindent: stop ignoring
- Attachments
-
- Frankensteining from merman initiate y Naga fighter.
- jackla.png (3.65 KiB) Viewed 6167 times
"Mysteries are revealed in the light of reason."
Re: Origins of the Naga (Wip)
I like the sprite a lot!
It's really cool, because there's no "always female" Nagas.

Check out my sprites!
Re: Origins of the Naga (Wip)
The face and hair are quite obviously merman-blue-and-green, not naga-yellow-and-green. This should be easy enough to fix with some find-n-replace magicks.
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- thespaceinvader
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Re: Origins of the Naga (Wip)
PLEASE do not give the reptiles breasts. PLEASE.
Female nagas, as a suggestion, would have a slightly less powerful build, slightly smaller, size, and few or no head-fins. But realistically, there's rarely much gender difference in reptiles, and the DEFINITELY don't grow breasts.
Female nagas, as a suggestion, would have a slightly less powerful build, slightly smaller, size, and few or no head-fins. But realistically, there's rarely much gender difference in reptiles, and the DEFINITELY don't grow breasts.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Origins of the Naga (Wip)
Well I already knew the head is the mermaid one (At the moment I didn't know what head to give her) (if the mermaid with fins, or the warrior one)
About the breasts I firmly suppose the nagas don't have those, but needed to have a "fast differenciation" measure and I don't know yet the Naga female body build
Tought, if you give the superior part the human skin color, you could have a "Lamia" type Monster (If I'm not mistaken)
About the breasts I firmly suppose the nagas don't have those, but needed to have a "fast differenciation" measure and I don't know yet the Naga female body build

Tought, if you give the superior part the human skin color, you could have a "Lamia" type Monster (If I'm not mistaken)

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Re: Origins of the Naga (Wip)
Nor hair.thespaceinvader wrote:PLEASE do not give the reptiles breasts. PLEASE.
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Re: Origins of the Naga (Wip)
Its good that some 1 is making a healer for the nagas
august 31, 2008 Venezula is completely flat - mercs 2
Re: Origins of the Naga (Wip)
An update on the naga jackla, changed the head of the female naga, the breats I don't know yet how to make them good properly.
(The old nagini had breasts too, tought)
The next in line are the Naga Eggs for the first escenario.
(The old nagini had breasts too, tought)

The next in line are the Naga Eggs for the first escenario.
- Attachments
-
- Head changed
- jackla.png (4.01 KiB) Viewed 5955 times
"Mysteries are revealed in the light of reason."
- thespaceinvader
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Re: Origins of the Naga (Wip)
Jetryl's hoping to avoid that, this time round.
It does look better with a naga head, though - even without that breasts, this would look female next to the normal naga, due to the smaller and lighter build.
It does look better with a naga head, though - even without that breasts, this would look female next to the normal naga, due to the smaller and lighter build.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Origins of the Naga (Wip)
Good to hear, Maybe when the campaing is more advanced I can fiddle with the torso to see if I can remove those breasts. I'm considering in doing the frames for this one frankensteining from the naga warrior and merman frames (in order to check the movement of the parts) in a future.thespaceinvader wrote:Jetryl's hoping to avoid that, this time round.
It does look better with a naga head, though - even without that breasts, this would look female next to the normal naga, due to the smaller and lighter build.
In case it may be useful for jetryl or whatever that wants to use it.
Apart of that these are "crappy made" Naga Eggs for use in the campaing until better graphics are disponible.
- Attachments
-
- Crappy eggs I think my shading sucks :p
- nagaeggs.png (1003 Bytes) Viewed 5940 times
"Mysteries are revealed in the light of reason."
Re: Origins of the Naga (Wip)
note from the animation guy
in your ability code, you should call the "healed" animation for the target unit with a value=2
this would give you the special white blink, and any special anim a particular unit might hae (none so far, but we never know)
in your ability code, you should call the "healed" animation for the target unit with a value=2
this would give you the special white blink, and any special anim a particular unit might hae (none so far, but we never know)
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Re: Origins of the Naga (Wip)
Good to know, probably would need to check how to do that.Boucman wrote:note from the animation guy
in your ability code, you should call the "healed" animation for the target unit with a value=2
this would give you the special white blink, and any special anim a particular unit might have (none so far, but we never know)
At the moment the ability works, but:
- The ability heals the unit over its maximum life
- Heals even if target is poisoned
- Even if unit dies, it shows the "number" as if healing.
Probably due the old code it was based upon (the battle tutor) used the experience as base instead of hitpoints.
"Mysteries are revealed in the light of reason."
Re: Origins of the Naga (Wip)
Since I had some time, I did the first frame for the jackla defend, using as model the mermaid defense.
As a note, once I know how the breast part would look like, it would be easy to import on this one (or so I hope).
Edit: Added second defense frame, in game is starting to look nice.
Next in line is the staff attack animation (staff) [Since at the moment defend 1 could be used as casting]
As a note, once I know how the breast part would look like, it would be easy to import on this one (or so I hope).
Edit: Added second defense frame, in game is starting to look nice.
Next in line is the staff attack animation (staff) [Since at the moment defend 1 could be used as casting]
- Attachments
-
- Second and last defense frame
- jackla-defend-2.png (2.86 KiB) Viewed 5668 times
-
- First defense frame
- jackla-defend-1.png (3.1 KiB) Viewed 5702 times
"Mysteries are revealed in the light of reason."
Re: Origins of the Naga (Wip)
Since 3 is the attachement limit there is the next animation frames.
jackla magic animation frames. (also useable for healing)
Any feedback?
magic 2 seems to need a tweak under the naga hand., I'll edit it later.
Only missing the staff attack frames (2 frames) and the unit will be fully animated.
jackla magic animation frames. (also useable for healing)
Any feedback?
magic 2 seems to need a tweak under the naga hand., I'll edit it later.
Only missing the staff attack frames (2 frames) and the unit will be fully animated.
- Attachments
-
- Jackla Magic frame 1
- jackla-magic-1.png (3.43 KiB) Viewed 5657 times
-
- Jackla Magic frame 2
- jackla-magic-2.png (2.53 KiB) Viewed 5655 times
"Mysteries are revealed in the light of reason."