Exp carryover for units of different sides.

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Vilebeggar
Posts: 48
Joined: September 5th, 2018, 5:21 pm
Location: Albania

Exp carryover for units of different sides.

Post by Vilebeggar »

So the deal is i want to make it so that the units of side 1 and 2 after scenario 1 ends, to carryover to the next scenario while retaining their exp and being part of side 1 in the next level. But how to do that?

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lhybrideur
Posts: 105
Joined: July 9th, 2019, 1:46 pm

Re: Exp carryover for units of different sides.

Post by lhybrideur »

I would say the easiest way is to add a event at the end of your scenario changing the side of the units of side 2 to side 1
something like

Code: Select all

[event]
        name=victory #maybe something a bit earlier
        [store_unit]
            [filter]
                side=2
            [/filter]
            variable=fixing
        [/store_unit]
        {FOREACH fixing i}
            [modify_unit]
                [filter]
                         id=i.id
                [/filter]
                side=1
            [/modify_unit]
            [unstore_unit]
                variable=fixing[$i]
                find_vacant=no
            [/unstore_unit]
        {NEXT i}
        {CLEAR_VARIABLE fixing}
[/event]
I didn't check if this work though.

Shiki
Developer
Posts: 288
Joined: July 13th, 2015, 9:53 pm
Location: Germany

Re: Exp carryover for units of different sides.

Post by Shiki »

In general, using [store_unit] to change unit values is mostly not anymore necessary nowadays.
In this particular situation, there's a neat trick with it though.

When units change their side, they change also their team color.
But, as we know that side 2 will not persist past this scenario, we can store a copy of side 2 units on side 1's recall list, and leave the units on the field unchanged. The recall list itself cannot be viewed in linger mode (after winning the scenario), so this trick is invisible to the player.

Code: Select all

	[store_unit]
		[filter]
			side=2
		[/filter]
		variable=fixing
	[/store_unit]
	[foreach]
		array=fixing
		[do]
			[set_variable]
				name=this_item.side
				value=1
			[/set_variable]
			[unstore_unit]
				variable=this_item
				x,y=recall,recall
			[/unstore_unit]
		[/do]
	[/foreach]

User avatar
Vilebeggar
Posts: 48
Joined: September 5th, 2018, 5:21 pm
Location: Albania

Re: Exp carryover for units of different sides.

Post by Vilebeggar »

Yeah, also the units im talking about are going to be spawned right off the start. So i don't want them to be in the recall list.

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Ravana
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Location: Estonia
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Re: Exp carryover for units of different sides.

Post by Ravana »

Then just store them, and in next scenario unstore.

vghetto
Posts: 95
Joined: November 2nd, 2019, 5:12 pm

Re: Exp carryover for units of different sides.

Post by vghetto »

Check out the code for Wild Frontiers it stores the map, gold, villages and units for all sides and restores them all on the next scenario.
look for STORE_MAP_AND_UNITS and RESTORE_MAP_AND_UNITS

https://github.com/virtualghetto/Wild_F ... macros.cfg

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