Random unit image
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Random unit image
Hello. I want to have an unit which have normal image in recruitment window and a random image when recruited. How can I do it?
Re: Random unit image
I once made considerations in that direction. I.e. you can recruit a fire elemental, but don't know beforehead which one it will be, asmelee or ranged one.
The way to do it, is that you use a
Example code from Era of Myths (the file is units/vampires/x2_Succubus.cfg):
In short:
- create a unit_type which (only) serves for recruitment. This unit will be accessible in the help, and it stats will be shown there, so it should have the same.
- give it hide_help=yes and do_not_list=yes. The help page can still be accessed from the recruit window though.
- add the [event] above into the unit_type. (The event need to have an ID.)
- have a second unit type — or make it a [variation] of the same type — which has the same stats and the images/animations you like.
In your case:
- it will be enough to only change the
The way to do it, is that you use a
unit placed
event, to modify the unit afterwards.Example code from Era of Myths (the file is units/vampires/x2_Succubus.cfg):
Code: Select all
[event]
name=recruit # better: unit placed
id=transform Succubus # an Id is needed, if the event is part of the [unit_type]
first_time_only=no
# This code was used to recruit a variation for another type.
# You can leave this out.
[modify_unit]
[filter]
type=EOM_Succubus
x,y=$x1,$y1
[/filter]
variation=aristocrat
# image= …
[/modify_unit]
# Using transform_unit avoids glitches,
# in difference to using the advance unit macro
[transform_unit]
type=EOM_Succubus
x,y=$x1,$y1
transform_to=EOM_Noble
[/transform_unit]
# In case the new unit has more HP than the old one
[heal_unit]
[filter]
type=EOM_Succubus
x,y=$x1,$y1
[/filter]
amount=full
restore_statuses=no
[/heal_unit]
[/event]
- create a unit_type which (only) serves for recruitment. This unit will be accessible in the help, and it stats will be shown there, so it should have the same.
- give it hide_help=yes and do_not_list=yes. The help page can still be accessed from the recruit window though.
- add the [event] above into the unit_type. (The event need to have an ID.)
- have a second unit type — or make it a [variation] of the same type — which has the same stats and the images/animations you like.
In your case:
- it will be enough to only change the
image
via modify_unit (as long as no animations are involved)Try out the dark board theme.