[Solved]Beginner WML error problem and how to set max scenario starting gold?
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[Solved]Beginner WML error problem and how to set max scenario starting gold?
SOLVED
How to set a maximum starting gold for a campaign scenario?
Completely seperate from that problem I get an error when starting the campaign. If I get into the scenario from the previous scenarios save, I get "unknown scenario" message.
Picture of error: https://i.imgur.com/AbTfJtX.png
My scenario file:
The error points to {GOLD 35 45 55} on line 87 in scenario file. and to utils.cfg in Wesnoths core.
That part in utils.cfg:
I removed the {GOLD 35 45 55} line and then it points to next {} thing. {INCOME 2 3 5}.
How to set a maximum starting gold for a campaign scenario?
Completely seperate from that problem I get an error when starting the campaign. If I get into the scenario from the previous scenarios save, I get "unknown scenario" message.
Picture of error: https://i.imgur.com/AbTfJtX.png
My scenario file:
Code: Select all
#textdomain wesnoth-COLDEST_JOURNEY
[scenario]
id=3B_SCENARIO
next_scenario=4B_SCENARIO
name= _ "Forest"
map_data="{~add-ons/COLDEST_JOURNEY/maps/3B_SCENARIO.map}"
{TURNS 32 28 28}
{DEFAULT_SCHEDULE_DUSK}
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Mor Kan"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=10
[/gold_carryover]
[/objectives]
[side]
side=1
controller=human
team_name=1
user_team_name= _ "Drakes"
type=Drake Warrior
id=Morkan
name= _ "Mor Kan"
canrecruit=yes
fog=yes
recruit=Drake Fighter,Drake Glider,Drake Burner,Cavalryman,Horseman
{GOLD 75 65 55}
{INCOME 0 0 0}
[/side]
[side]
side=2
controller=ai
team_name=2
user_team_name= _ "Elves"
type=Elvish Druid
id=ELVISHDRUIDLEADER1
generate_name=yes
canrecruit=yes
recruit=Elvish Shaman
{GOLD 27 27 27}
{INCOME 2 3 4}
[ai]
leader_aggression="-4.0
[/ai]
[/side]
[side]
side=3
controller=ai
team_name=2
user_team_name= _ "Elves"
type=Elvish Captain
id=ELVISHCAPTAINLEADER1
generate_name=yes
canrecruit=yes
recruit=Elvish Fighter
{GOLD 35 45 55}
{INCOME 2 3 5}
[ai]
leader_aggression="-4.0
[/ai]
[/side]
[side]
side=4
controller=ai
team_name=2
user_team_name= _ "Elves"
type=Elvish Marksman
id=ELVISHMARKSMANLEADER1
generate_name=yes
canrecruit=yes
recruit=Elvish Archer
{GOLD 40 45 45}
{INCOME 2 3 5}
[ai]
leader_aggression="-4.0
[/ai]
[/side]
[event]
name=prestart
[unit]
type=Dragoon
id=Mann
name= _ "Mann"
side=1
x=8
y=13
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
type=Horseman
id=Guyy
name= _ "Guyy"
side=1
x=7
y=13
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
{IS_LOYAL}
[/unit]
[/event]
[event]
name=start
[message]
speaker=Morkan
message= _ "Halt! Who are you?"
[/message]
[message]
speaker=Mann
message= _ "We are friendly cavalrymen."
[/message]
[message]
speaker=Mann
message= _ "Our mission is to travel northeast to destroy the source of an undead plague."
[/message]
[message]
speaker=Mann
message= _ "This forest is swarming with hostile elves and our horses are slowed down by this terrain."
[/message]
[message]
speaker=Mann
message= _ "We should join our forces to fight a common enemy!"
[/message]
[message]
speaker=Morkan
message= _ "Very well."
[/message]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "New units available!"
[/message]
[/event]
[event]
name=victory
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 10}
[/endlevel]
[/event]
[/scenario]
That part in utils.cfg:
Code: Select all
#define GOLD EASY_AMOUNT NORMAL_AMOUNT HARD_AMOUNT
# Macro which will let you say {GOLD x y z} to set
# starting gold depending on easy/medium/hard - x/y/z
{QUANTITY gold {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT}}
#enddef
Last edited by Khornyflakes on January 22nd, 2019, 4:16 pm, edited 2 times in total.
Re: Beginner WML {error} problem and how to set max scenario starting gold?
You are missing several quotation marks (") at leader_aggression="-4. All of them if I see correctly.
Usually any error message that starts with "too many nested stuff" and points to funny locations usually mean a missing " or }.
Setting maximum gold for a side is pretty straightforward, at the start of the scenario you can check whether its gold is too high. If it is, set it to the maximum.
Usually any error message that starts with "too many nested stuff" and points to funny locations usually mean a missing " or }.
Setting maximum gold for a side is pretty straightforward, at the start of the scenario you can check whether its gold is too high. If it is, set it to the maximum.
Code: Select all
[event]
name=start
[store_gold]
side= ... the relevant side
variable=gold
[/store_gold]
[if]
[variable]
name=gold
greater_than= your maximum here
[/variable]
[then]
[modify_side]
side= ... the side
gold= ... the maximum
[/modify_side]
[/then]
[/if]
{CLEAR_VARIABLE gold}
[/event]
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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- Posts: 2
- Joined: January 14th, 2019, 2:31 pm
Re: Beginner WML {error} problem and how to set max scenario starting gold?
Thanks for the help! Problem solved.
Thats what I get for lazy ctrl c ctrl v.
Thats what I get for lazy ctrl c ctrl v.