1.14 random generator
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1.14 random generator
Hi! A question,
I want my random generator to have shroud as default setting.
I have the following structure:
In 1.12 I have just added the following code inside the scenario and it worked.
In 1.14 not only it didn't work for shroud default tick, but also it doesn't allow to regenerate map with settings for more players (setting 7 players would keep map with 4 starting positions, but 7 castles).
Anyway... that all doesn't matter..
Real question is, how could I make a default tick of shroud on random map generator without specifying exact number of players and giving each player shroud=yes?
Thanks.. I just wonder if there is any undocumented tag or anything...?
I want my random generator to have shroud as default setting.
I have the following structure:
Code: Select all
[multiplayer]
id=QC
name={NAME}
description={DESCRIPTION}
scenario_generation=default
[generator]
[scenario]
id={NAME}
name={NAME}
{QC_MAP_EVENTS_{MAP_GEN_TYPE_ID2}}
[/scenario]
{QC_MAP_GENERATOR_{MAP_GEN_TYPE_ID2} {MAP_WIDTH} {MAP_HEIGHT} {ITERATIONS} {PLAYERS} {CASTLE_SIZE} {HILL_SIZE} {MAX_LAKES}}
[/generator]
[/multiplayer]
Code: Select all
[side]
fog=yes
shroud=yes
[/side]
Anyway... that all doesn't matter..
Real question is, how could I make a default tick of shroud on random map generator without specifying exact number of players and giving each player shroud=yes?
Thanks.. I just wonder if there is any undocumented tag or anything...?
Re: 1.14 random generator
you coudl try to
mp_fog=yes
mp_shroud=yes
directly in [scenario]Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: 1.14 random generator
Thank you so much! it works perfect!
- Celtic_Minstrel
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Re: 1.14 random generator
Um, gfgtdf, is that documented anywhere?