Empty side.
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Empty side.
So how to unempty side during game (wml, wesnoth v1.12.6)? Host set that one of sides is empty, but I would like to have it not empty to force game with 8 sides that have leaders and they can recruit? How to make it without creating oos in multiplayer game?
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
Re: Empty side.
Lol... thats a bit crazy... no?
Do you maybe mean you want to create an add-on modification that would work this way?
The question looks a bit magical... maybe just for me?
You want:
1) Change controller of the side from nil into human...
2) Give control of this side to observer
3) Create from air a leader on one of the castles?
4) Give him money and stuff...
Is this correct? In theory we could try to make an add-on that would make it work..
But to the best of the best of my knowledge there is no built-in tools to make such a magic in multiplayer on the go.. without any external codes/add-ons.
Do you maybe mean you want to create an add-on modification that would work this way?
The question looks a bit magical... maybe just for me?
You want:
1) Change controller of the side from nil into human...
2) Give control of this side to observer
3) Create from air a leader on one of the castles?
4) Give him money and stuff...
Is this correct? In theory we could try to make an add-on that would make it work..
But to the best of the best of my knowledge there is no built-in tools to make such a magic in multiplayer on the go.. without any external codes/add-ons.
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Re: Empty side.
Change null side to side controlled by ai. This was required for addon called "Champions" where you start with 4 battles 1vs1 (1-8) and winners goes to another 2 battlegrounds for battles that set 1-4 positions. Those who lost in 1st battle are teleported to battlegrounds and fight for 5-8. From 1-4 battlegrounds moves to 1-2 or 3-4, from 5-8 to 5-6 or 7-8.
But its no longer require to start with 8 sides, cause scenario can handle lower amount of sides. Some battles can be skipped if there is less players. Also it doesnt matter which side is empty.
But its no longer require to start with 8 sides, cause scenario can handle lower amount of sides. Some battles can be skipped if there is less players. Also it doesnt matter which side is empty.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.