Eagle WML Questions: how to filter disabled attacks? +more
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Re: Eagle WML Questions: how to filter disabled attacks? +more
Code: Select all
#define GENERIC_EVIL_NAMES
male_names= _ "Draaz,Sable,Tarn,Gron,Pell,Erex,Zed,Dhruus,Kalin,Morik"
name_generator= _ <<
main={prefix}{suffix}
prefix=Zel|Xan|Kron|Gor|Gan|Zan|Hrul|Ghaz|Drax|Dhus|Akh|Nar|Laen|Dun|Man|Tel|Grish|Akama|Zhan|Eru|Ekto|Snar|Khar
suffix=dor|dan|gor|thos|ghul|goroth|ax|orok|thor|tur|don|lis|lith|trul|karn|gin|thus|beus|laan|mal|grish|goth
>>
#enddef
Re: Eagle WML Questions: not exactly an wml question right now
I have observed the AI becoming strangely obsessed with recruiting lvl 0's after adding an second lvl 0 unit to an faction, while its playing as that custom faction. I have thought maybe can inquire as on what may be causing that behavior change of the AI ?
when disabled the recruit from the faction .cfg AI plays somewhat intelligently again. Other strangeness i have observed after adding that unit was the AI tried very bad map openings, like starting with 4x fish(merman fighters) recruitment on a round vs dwarves, on a map that had sparse water.
The faction is Islanders and the unit that spazzes out the recruitment that way is the new Zealot unit incase you need to examine.
when disabled the recruit from the faction .cfg AI plays somewhat intelligently again. Other strangeness i have observed after adding that unit was the AI tried very bad map openings, like starting with 4x fish(merman fighters) recruitment on a round vs dwarves, on a map that had sparse water.
The faction is Islanders and the unit that spazzes out the recruitment that way is the new Zealot unit incase you need to examine.