Probability when using unit variations

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TheLoyalist
Posts: 3
Joined: December 26th, 2017, 7:22 pm

Probability when using unit variations

So I have this Era I am making with a friend of mine, and when I am finished I intend for a certain unit in it to have a large pool of visual variations to select from when they spawn in. I found the [variation tag] and intend to use it to this end, but there doesn’t seem to be an easy way to make some sprites more likely to show up. Will I have to make repeats of the [variation]s in the list that I want to make more likely to show?

Shiki
Developer
Posts: 232
Joined: July 13th, 2015, 9:53 pm
Location: Germany

Re: Probability when using unit variations

How do you spawn them? One cannot recruit variations directly, only the base unit. But one can write an prerecruit or unit placed event to set the variation. Have a look at the RECRUIT_UNIT_VARIATIONS macro.
If you want to spawn them another way or write your own event, have a look at the RANDOM macro in the same file.
Maintainer of Era of Myths.
Introduction to WML filtering and WML variables.

TheLoyalist
Posts: 3
Joined: December 26th, 2017, 7:22 pm

Re: Probability when using unit variations

I had just planned to set up the variations for recruiting. Like, if I were to recruit a unit, it could have one of multiple different appearances. Is there no easy way to just write that into the units in the era? This is the my first era, and I was hoping to keep it simple, which I assumed it would be because the base game already seems to do the exact same thing with the male and female variations of a unit.