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Is there ANY way to make a label/printed text/lua message fired from inside a select event visible to all players in multiplayer? I've tried firing another custom event from within the select event, doesn't work.
Entire purpose of select event is to do unsynced changes. So if you want something synced happen, you have no reason to use select in the first place.
Hmm. Well, it so happens that I do. I want to display a message to all players in the game if a player accesses an info menu while it's their turn. The menu is accessed by clicking a unit. What about wesnoth.show_dialog? I've already had problems with that showing up for everyone if a player selected a right-click menu custom option.
I'm not sure I understand... You mean that about the second problem?
Ok. And the lua wesnoth.show_dialog function would fail to show the dialog to all players as well if fired from a select event?
Okay, thank you!
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