Label on story

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SFault
Posts: 478
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Label on story

Post by SFault » October 10th, 2017, 9:50 am

I'm having semi-dynamic big map and I was wondering if there is a way to put text on the bigmap somehow. I would like to name places just like you can name places with [label] in scenario maps. I could make images of the text and use the [image] but that is more troublesome than I'm looking for. At least the API doc doesn't mention [label] or similar in the [story] tag.

edit: also is there a way to highlight image in story?
segmentation fault
EBfW, GtR, Art, Old art

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Araja
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Location: Bath, England

Re: Label on story

Post by Araja » October 10th, 2017, 12:24 pm

As far as I know, you'll have to do it the hard way. The bigmap utils for campaigns like Liberty or Heir to the Throne apply images to X/Y co-ordinates on a background overlay, so I suspect that's just how the engine works.

Making a few transparent text images and then placing them over the map shouldn't be too troublesome though, and it looks like a small definition.

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Celtic_Minstrel
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Re: Label on story

Post by Celtic_Minstrel » October 24th, 2017, 4:26 am

This sounds like a great idea which probably wouldn't be too hard to implement.
Author of The Black Cross of Aleron campaign and Default++ era.
Maintainer of Steelhive.

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SFault
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Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: Label on story

Post by SFault » November 3rd, 2017, 1:00 pm

I did it the hard way. I made 6 images with titles but my plan is to have random generated place names. Even if there is a ready pool of names to pick one randomly, I should have at least 50 place names. Doing 50 images is starting to get into labor so if devs can add label into story I would be super happy. :D
segmentation fault
EBfW, GtR, Art, Old art

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