Clearing Fog with AI Ally?
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Clearing Fog with AI Ally?
In my scenario, I want the players to have vision of ally AI sides through the fog. But for some reason, the player cannot see the AI through the fog.
share_maps is set to yes and share_view is set to yes. I don't understand what I did wrong. Side tags is below.
share_maps is set to yes and share_view is set to yes. I don't understand what I did wrong. Side tags is below.
Code: Select all
[side]
controller="human"
fog=yes
gold=0
hidden=no
income=2
share_maps=yes
share_view=yes
shroud=yes
side=1
team_name="1"
user_team_name=""
gold = 100
[/side]
[side]
controller="human"
fog=yes
gold=0
hidden=no
income=2
share_maps=yes
share_view=yes
shroud=yes
side=2
team_name="2"
user_team_name=""
canrecruit=yes
gold = 100
[/side]
[side]
controller=ai
[ai]
aggression=1
caution=0.0
[goal]
[criteria]
side = 4
[/criteria]
value=15
[/goal]
[/ai]
fog=no
gold=0
hidden=no
income=2
no_leader=yes
share_maps=yes
share_view=yes
shroud=no
side=3
team_name="1"
user_team_name=""
[/side]
[side]
controller=ai
[ai]
aggression=1
caution=0.0
[goal]
[criteria]
side = 3
[/criteria]
value=15
[/goal]
[/ai]
fog=no
gold=0
hidden=no
income=2
no_leader=yes
share_maps=yes
share_view=yes
shroud=no
side=4
team_name="2"
user_team_name=""
[/side]
Last edited by Glen on August 13th, 2016, 1:21 pm, edited 1 time in total.
Re: Clearing Fog with AI Ally?
fog= must be yes to make share_view=yes work. on both sides.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Clearing Fog with AI Ally?
Thanks, it works now