ForestDragon's WML questions

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ForestDragon
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Re: ForestDragon's WML questions

Post by ForestDragon » January 22nd, 2017, 6:42 pm

Ravana wrote:I noticed you call for variable name you do not assign.
please be specific about what exact variable it is
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Re: ForestDragon's WML questions

Post by Ravana » January 22nd, 2017, 6:46 pm

this_leader

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zookeeper
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Re: ForestDragon's WML questions

Post by zookeeper » January 22nd, 2017, 6:46 pm

You have a [store_unit] in your [set_menu_item].

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ForestDragon
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Re: ForestDragon's WML questions

Post by ForestDragon » January 22nd, 2017, 6:48 pm

oh, thanks!
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Re: ForestDragon's WML questions

Post by Ravana » February 23rd, 2017, 7:12 pm

I guess I cant expect more from you.

formula= is part of standard unit filter not filter_wml.

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ForestDragon
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Re: ForestDragon's WML questions

Post by ForestDragon » February 23rd, 2017, 7:18 pm

well, slightly better, but, the ability triggers no matter how much hp the unit has

Code: Select all

#define ABILITY_DESPERATE VALUE
    # Canned definition of the Desperate ability to be included in an
    # [abilities] clause.
    [leadership]
        id=desperate
        value={VALUE}
        cumulative=no
        name= _ "desperate ({VALUE}%)"
        female_name= _ "female^desperate ({VALUE}%)"
        description= _ "This unit's attacks do {VALUE}% more damage when it's health is below 50%."
        affect_self=yes
        affect_allies=no
        affect_enemies=no
        [filter_self]
           [filter]
               formula="(($this_unit.max_hitpoints -1+1) / ($this_unit.hitpoints -1+1)) > 2"
	   [/filter]
        [/filter_self]
    [/leadership]
#enddef
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Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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zookeeper
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Re: ForestDragon's WML questions

Post by zookeeper » February 23rd, 2017, 7:23 pm

You have stuff in your [filter_self] that shouldn't be there. When you have a problem with one single tag then you could first check whether you're using it right.

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ForestDragon
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Re: ForestDragon's WML questions

Post by ForestDragon » February 23rd, 2017, 7:51 pm

zookeeper wrote:You have stuff in your [filter_self] that shouldn't be there. When you have a problem with one single tag then you could first check whether you're using it right.
can you please be more specific?
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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Re: ForestDragon's WML questions

Post by zookeeper » February 23rd, 2017, 8:05 pm

ForestDragon wrote:can you please be more specific?
The extra [filter] tag. When the wiki says that you can put a StandardUnitFilter somewhere, then it means you can put the stuff listed on the StandardUnitFilter page there. If you need to wrap said StandardUnitFilter stuff in a [filter] tag, then the wiki will say so.

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Re: ForestDragon's WML questions

Post by ForestDragon » February 24th, 2017, 5:12 am

zookeeper wrote:
ForestDragon wrote:can you please be more specific?
The extra [filter] tag. When the wiki says that you can put a StandardUnitFilter somewhere, then it means you can put the stuff listed on the StandardUnitFilter page there. If you need to wrap said StandardUnitFilter stuff in a [filter] tag, then the wiki will say so.
well, the thing is, when i put the additional [filter], the ability triggers no matter how much hp the unit has, but if i remove the filter, the ability doesn't trigger at all
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Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
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Re: ForestDragon's WML questions

Post by ForestDragon » February 25th, 2017, 8:46 am

hello everyone! well, i got another filter issue: i want the [store_unit]'s filter not store units who have at least 2 enemies adjacent to them, but I have done something wrong with the filter, not quite sure what though

Code: Select all

                  [option]
               message=  {MENU_IMG_TXT "items/holy-water.png~BLIT(halo/elven/shaman-heal-halo-4.png)" "Deposit All"}
               [command]
                  [store_unit]
                     [filter]
                        side=$side_number
             [not]
             [filter_adjacent]	
                [filter_side]
                    [enemy_of]
                        side=$side_number
                    [/enemy_of]
                [/filter_side]
                count=2-6
             [/filter_adjacent]
             [/not]
                     [/filter]
                     variable=exp_drained_unit
                  [/store_unit]
                  {FOREACH exp_drained_unit i}
                  [set_variable]
                      name=exp_stored_[$side_number]
                      add="$exp_drained_unit[$i].experience"
                  [/set_variable]
                  {VARIABLE exp_drained_unit[$i].experience 0}
                  [unstore_unit]
                     variable=exp_drained_unit[$i]
                     find_vacant=no
                  [/unstore_unit]
                  {NEXT i}
                  {CLEAR_VARIABLE exp_drained_unit}
               [/command]
            [/option]
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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zookeeper
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Re: ForestDragon's WML questions

Post by zookeeper » February 25th, 2017, 10:08 am

Looks correct to me.

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Re: ForestDragon's WML questions

Post by beetlenaut » February 25th, 2017, 10:14 am

ForestDragon wrote:well, the thing is, when i put the additional [filter], the ability triggers no matter how much hp the unit has, but if i remove the filter, the ability doesn't trigger at all
Since [filter] is not allowed here, everything inside it is ignored when you use it. When you take it out, the formula is evaluated, but it must not equal what you think it does. I have never used formula, but from the wiki, it looks like you should be using the variable "self" instead of "$this_unit".
ForestDragon wrote:I have done something wrong with the filter, not quite sure what though
Maybe the filter is not the problem. You should always try your code without CLEAR_VARIABLE the first time so you can use :inspect to see what your variables actually equal--in this case, what units did get stored, if any. You may have a problem because you are treating your variable as an array, but it might not be one.
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zookeeper
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Re: ForestDragon's WML questions

Post by zookeeper » February 25th, 2017, 10:52 am

Oh, yeah, this is definitely a case where you're trying to treat a container as a variable:

Code: Select all

                  [set_variable]
                      name=exp_stored_[$side_number]
                      add="$exp_drained_unit[$i].experience"
                  [/set_variable]

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ForestDragon
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Re: ForestDragon's WML questions

Post by ForestDragon » February 25th, 2017, 11:07 am

zookeeper wrote:Oh, yeah, this is definitely a case where you're trying to treat a container as a variable:

Code: Select all

                  [set_variable]
                      name=exp_stored_[$side_number]
                      add="$exp_drained_unit[$i].experience"
                  [/set_variable]
well, sorry for not understanding, but what exactly should i fix?
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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