Avian Era WML thread
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Re: [animate_unit] in right click menu
In case you meant me, I didn't write any [effect], I just used [transform_unit] and the unit that was transformed had the resilient trait (others had strong etc, it always seemed to get full HP if the last trait was quick though).tekelili wrote: hum, ignore me if I am wrong, but just in case... could be you forgot use heal_full=yesCode: Select all
[effect] apply_to=hitpoints increase_total={HP} heal_full=yes [/effect]
I will get on writing some simpler test cases then.
Edit: I reported the bugs, it seems that object with duration=turn behaves like I thought it would though, I don't know what I changed but it suddenly works.
Re: Avian Era WML thread
I'm seeing the same issue of animations from a set_menu_item command being really accelerated. Have you filed a bug already for this?
Seems that adding a simple delay tag in the menu item is a work-around for the issue.
Seems that adding a simple delay tag in the menu item is a work-around for the issue.
Code: Select all
... [/show_if]
[command]
[delay]
time=100
[/delay]
... (now animate the unit)...
Running Wesnoth 1.12.4 on Mac OSX 10.10
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