random start time OOS in MP Campaigns?
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random start time OOS in MP Campaigns?
I am finding that in a networked multiplayer campaign, transitioning to a scenario with random start time causes all networked players to have a *different* random start time, and thus OOS. This is in 1.10.6 stable. I see that 6 years ago this was a bug in regular mp, which was fixed here: https://gna.org/bugs/index.php?11056
Is this a known bug? If not I will make a proper test case and report.
Is this a known bug? If not I will make a proper test case and report.
Re: random start time OOS in MP Campaigns?
Bug #15948 [Gna.org]
(Searched the bug tracker for "random TOD OOS". Another successful search would be this topic's subject, minus "start time".)
(Searched the bug tracker for "random TOD OOS". Another successful search would be this topic's subject, minus "start time".)
Re: random start time OOS in MP Campaigns?
Thanks.
I guess that this is also mentioned in the "non MP-safe WML" sticky thread: http://forums.wesnoth.org/viewtopic.php?f=21&t=35677
I guess that this is also mentioned in the "non MP-safe WML" sticky thread: http://forums.wesnoth.org/viewtopic.php?f=21&t=35677
But I think I was confused by this, asAnonymissimus wrote: -[multiplayer]random_start_time= causes OOS as well: https://gna.org/bugs/?func=detailitem&item_id=15948
random_start_time=yes
is used successfully in MP games in some of the most commonly played scenarios, e.g. Isar's Cross, Creep War. So maybe a note should be made that the OOS applies only when transitioning as part of an MP campaign.