Graziani WML Questions
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Re: Graziani WML Questions
first_scenario="01_Un_nouveau_chef"
should be first_scenario="01_A_New_Chieftain"
(or something else if you translated it differently), you simply forgot to change the name of the first scenario in the [campaign] tag.Re: Graziani WML Questions
The ID Was wrong, my fault, thanks again.
Hmmm..
I have an event that i don't really know how to finish it properly.
In a last breath event, the second_unit can gain more hp imediatly.
But, how identify the second_unit in an event?
In the same problem, if i want that the second_unit move to somewhere, how can i do that?
Thx!
Hmmm..
I have an event that i don't really know how to finish it properly.
In a last breath event, the second_unit can gain more hp imediatly.
But, how identify the second_unit in an event?
In the same problem, if i want that the second_unit move to somewhere, how can i do that?
Thx!
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: Graziani WML Questions
Code: Select all
### question 1:
[store_unit]
[filter]
id=$second_unit.id
[/filter]
variable=temp_second_unit
kill=no
[/store_unit]
[set_variable]
name=temp_second_unit.hitpoints
add= # add what you want here
[/set_variable]
[unstore_unit]
variable=temp_second_unit
[/unstore_unit]
{CLEAR_VARIABLE temp_second_unit}
### question 2:
# moves second unit to x,y=10,10
{MOVE_UNIT $second_unit.id 10 10}
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Graziani WML Questions
Why temp_second_unit?
Code: Select all
### question 1:
[set_variable]
name=second_unit.hitpoints
add= # add what you want here
[/set_variable]
[unstore_unit]
variable=second_unit
[/unstore_unit]
Re: Graziani WML Questions
Code: Select all
[event]
name=last breath
[filter]
id=ghost
[/filter]
[store_unit]
[filter]
id=$second_unit.id
[/filter]
variable=second_unit
kill=no
[/store_unit]
[message]
speaker=unit
message= _ "Ouuuuuuuuuh! Je reviendrais!"
[/message]
[message]
speaker=second_unit
message= _ "Brrr... Sale fantome va!"
[/message]
[remove_shroud]
side=1
x=8-16
y=18-23
[/remove_shroud]
[unit]
x,y=11,22
side=4
id=elve
type=Elvish Shaman
[/unit]
[message]
type=Elvish Shaman
message= _ "blabla"
[/message]
[message]
speaker=second_unit
message= _ "bla?"
[/message]
{MOVE_UNIT $second_unit.id 12 21}
[message]
speaker=second_unit
message= _ "bla"
[option]
message= _ "bl"
[command]
[message]
type=Elvish Shaman
message= _ "Nooooon!"
[/message]
[kill]
id=elve
animate=yes
[/kill]
[message]
speaker=second_unit
message= _ "Bwahahahaha!"
[/message]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=second_unit
message= _ "150!"
[/message]
[message]
speaker=Kark
message= _ "bla"
[/message]
[gold]
side=1
amount=100
[/gold]
[/command]
[/option]
[option]
message= _ "bla."
[command]
{PLACE_IMAGE "items/potion-red.png" 11 22}
{MOVE_UNIT id=elve 1 1}
[kill]
id=elve
animate=no
[/kill]
[message]
speaker=Kark
message= _ "blabla"
[/message]
[remove_item]
x=11
y=22
[/remove_item]
[set_variable]
name=second_unit.hitpoints
add=30
[/set_variable]
[sound]
name=gold.ogg
[/sound]
[gold]
side=1
amount=40
[/gold]
[message]
speaker=second_unit
message= _ "blabla"
[/message]
[unstore_unit]
variable=second_unit
[/unstore_unit]
{CLEAR_VARIABLE second_unit}
[/command]
[/option]
[/message]
[/event]
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: Graziani WML Questions
It is id=$second_unit.idGraziani wrote:I've got an error... Wesnoth told we that a "$" in uncorrectCode: Select all
{MOVE_UNIT $second_unit.id 12 21}
Re: Graziani WML Questions
Think about what this snippet is doing. The [filter] part says to find the unit that had been stored in the variable called "second_unit". Then the rest of the [store_unit] causes that unit (that is still stored in "second_unit") to be stored in "second_unit". Which it already is. So this is just busy work for the game and accomplishes nothing. Get rid of it.Graziani wrote:Code: Select all
[store_unit] [filter] id=$second_unit.id [/filter] variable=second_unit kill=no [/store_unit]
No. Do not clear automatically-stored variables. It's a recipe for disaster waiting to happen. Or at least bad style. Get rid of this line.Graziani wrote:Code: Select all
{CLEAR_VARIABLE second_unit}
(In my previous post, I included a complete solution for part 1, not something to be merged into what was posted before it. That's why I included the label "### question 1:". I had both changed and removed lines. Omissions were intentional and in fact were kind of the point.)
PS In case you missed trewe's intent:
{MOVE_UNIT id=$second_unit.id 12 21}
Or perhaps
{MOVE_UNIT (id=$second_unit.id) 12 21}
, to make it easier to see the extent of the first parameter.Re: Graziani WML Questions
Sorry for the mess.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Graziani WML Questions
I deleted the macro, but this event isn't working (command and hit points...)
Code: Select all
[event]
name=last breath
[filter]
id=ghost
[/filter]
[store_unit]
[filter]
id=$second_unit.id
[/filter]
variable=second_unit
kill=no
[/store_unit]
[message]
speaker=unit
message= _ "Ouuuuuuuuuh! Je reviendrais!"
[/message]
[message]
speaker=second_unit
message= _ "Brrr... Sale fantome va!"
[/message]
[remove_shroud]
side=1
x=8-16
y=18-23
[/remove_shroud]
[unit]
x,y=11,22
side=4
id=elve
type=Elvish Shaman
[/unit]
[message]
type=Elvish Shaman
message= _ "blabla"
[/message]
[message]
speaker=second_unit
message= _ "bla?"
[/message]
{MOVE_UNIT $second_unit.id 12 21}
[message]
speaker=second_unit
message= _ "bla"
[option]
message= _ "bl"
[command]
[message]
type=Elvish Shaman
message= _ "Nooooon!"
[/message]
[kill]
id=elve
animate=yes
[/kill]
[message]
speaker=second_unit
message= _ "Bwahahahaha!"
[/message]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=second_unit
message= _ "150!"
[/message]
[message]
speaker=Kark
message= _ "bla"
[/message]
[gold]
side=1
amount=100
[/gold]
[/command]
[/option]
[option]
message= _ "bla."
[command]
{PLACE_IMAGE "items/potion-red.png" 11 22}
{MOVE_UNIT id=elve 1 1}
[kill]
id=elve
animate=no
[/kill]
[message]
speaker=Kark
message= _ "blabla"
[/message]
[remove_item]
x=11
y=22
[/remove_item]
[set_variable]
name=second_unit.hitpoints
add=30
[/set_variable]
[sound]
name=gold.ogg
[/sound]
[gold]
side=1
amount=40
[/gold]
[message]
speaker=second_unit
message= _ "blabla"
[/message]
[unstore_unit]
variable=second_unit
[/unstore_unit]
[/command]
[/option]
[/message]
[/event]
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: Graziani WML Questions
I think that
EDIT: Fixed the typo James_the_Invisible noticed. Thanks man.
{MOVE_UNIT $second_unit.id 12 21}
should be {MOVE_UNIT id=$second_unit.id 12 21}
.
Side note:
Last edited by Dugi on January 21st, 2014, 12:39 pm, edited 1 time in total.
- James_The_Invisible
- Posts: 534
- Joined: October 28th, 2012, 1:58 pm
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Re: Graziani WML Questions
I believe that you meant
Code: Select all
{MOVE_UNIT id=$second_unit.id 12 21}
My content: For Power series
Ports: Danse Macabre Story of the Wose
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Guides: How to translate your UMC
Re: Graziani WML Questions
Strangely the movement is working even with that {MOVE_UNIT $second_unit.id 12 21}!
But anyway, i correct it, thanks!
But the command function doesn't works at all, this event is a mystery to me...
Actually, almost all the scenario isn't working, the ennemies leaders don't recruit etc...
Ps: Thx Dugi
But anyway, i correct it, thanks!
But the command function doesn't works at all, this event is a mystery to me...
Actually, almost all the scenario isn't working, the ennemies leaders don't recruit etc...
Ps: Thx Dugi
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: Graziani WML Questions
I tried to fix the problems but i can't see what is wrong...
The ennemies leaders don't recruit (and don't have crown above their heads), ghosts don't stay on place even with ai guardian, and the event with [command] tag don't work, except the famous movement {MOVE_UNIT id=$second_unit.id 12 21}
Here is a version of my scenario with no dialogs, if you have time thanks in advance because i'm totally stuck
The ennemies leaders don't recruit (and don't have crown above their heads), ghosts don't stay on place even with ai guardian, and the event with [command] tag don't work, except the famous movement {MOVE_UNIT id=$second_unit.id 12 21}
Here is a version of my scenario with no dialogs, if you have time thanks in advance because i'm totally stuck
Code: Select all
#textdomain wesnoth-aga
[scenario]
id=03_Necromancien
next_scenario=04_Retour
name=La necromancienne de la foret
map_data="{~add-ons/A_goblin_adventure/maps/03_Necromancien.map}"
{TURNS 55 50 45}
victory_when_enemies_defeated=no
{INTRO_AND_SCENARIO_MUSIC "northerners.ogg" "revelation.ogg"}
{EXTRA_SCENARIO_MUSIC "northeners.ogg"}
{EXTRA_SCENARIO_MUSIC "legends_of_the_north.ogg"}
{EXTRA_SCENARIO_MUSIC "battle.ogg"}
{DEFAULT_SCHEDULE}
{STORY_NECROMANCIEN}
[side]
type=Goblin Rouser
id=Kark
x,y=4,39
name=Kark
facing=se
side=1
team_name=goblins
user_team_name=_"Goblins"
canrecruit=yes
controller=human
recruit=Goblin Impaler,Goblin Spearman,AGA Goblin Bladesman,AGA Goblin Swordsman,AGA Goblin Archer
gold=100
shroud=yes
[/side]
[side]
no_leader=yes
controller=ai
team_name=Humans
canrecruit=yes
user_team_name=_"Undead"
side=2
recruit=Walking Corpse,Ghoul,Blood Bat,Soulless,Ghost,Vampire Bat,AGA Rabid Hound
gold=0
[/side]
[side]
no_leader=yes
controller=ai
team_name=Humans
canrecruit=yes
user_team_name=_"Undead"
side=3
recruit=Walking Corpse,Ghoul,Vampire Bat
gold=0
[/side]
[side]
no_leader=yes
controller=ai
team_name=other
user_team_name=_"Other"
side=4
gold=0
[/side]
[event]
name=prestart
[recall]
id=Forx
x,y=5,39
{IS_HERO}
[/recall]
[recall]
id=Spid6
[/recall]
[unit]
x,y=2,40
side=1
type=Goblin Spearman
[/unit]
[unit]
x,y=1,40
side=1
id=Goblin Spearman2
type=Goblin Impaler
[/unit]
[unit]
x,y=4,40
side=1
type=Goblin Spearman
[/unit]
[unit]
x,y=5,40
side=1
id=Goblin Spearman1
type=Goblin Spearman
[/unit]
[unit]
x,y=3,38
side=1
type=Goblin Impaler
[/unit]
[unit]
x,y=7,40
side=1
type=Goblin Spearman
[/unit]
[/event]
[event]
name=start
#dialogue starts
[objectives]
side=1
[objective]
description= _ "Retrouver les loups"
condition=win
[/objective]
[objective]
description= _ "Mort de Kark ou Forx"
condition=lose
[/objective]
[objective]
description= _ "Fin du decompte des tours"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[/event]
[event]
name=moveto
first_time_only=yes
[filter]
side=1
x=20,21
y=36,36
[/filter]
{PLACE_IMAGE "items/wolf.png" 44 28}
{PLACE_IMAGE "items/wolf.png" 45 28}
{PLACE_IMAGE "items/wolf.png" 46 28}
{PLACE_IMAGE "items/wolf.png" 44 27}
[remove_shroud]
side=1
x=38-49
y=25-31
[/remove_shroud]
[objectives]
side=1
[objective]
description= _ "Tuer le serviteur de la necromante pour liberer les loups"
condition=win
[/objective]
[objective]
description= _ "Mort de Kark ou Forx"
condition=lose
[/objective]
[objective]
description= _ "Fin du decompte des tours"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[/event]
[event]
name=moveto
first_time_only=yes
[filter]
side=1
x=10-18
y=34-38
[/filter]
[unit]
x,y=18,37
side=2
type=Ghost
id=ghost2
ai_special=guardian
[/unit]
[unit]
x,y=12,34
side=2
id=ghost
type=Ghost
ai_special=guardian
[/unit]
[unit]
x,y=31,33
side=2
type=Ghost
ai_special=guardian
[/unit]
[remove_shroud]
side=1
x=9-20
y=34-40
[/remove_shroud]
{MOVE_UNIT id=ghost2 42 36}
{MOVE_UNIT id=ghost 14 22}
[unit]
x,y=42,27
side=3
id=zombie
type=Necrophage
can_recruit=yes
[/unit]
[modify_side]
side=2
{GOLD 60 85 110}
{INCOME 5 7 9}
[/modify_side]
[/event]
[event]
name=last breath
[filter]
id=zombie
[/filter]
[if]
[have_unit]
side=2
id=necromante
[/have_unit]
[then]
{MOVE_UNIT id=Forx 42 29}
{MOVE_UNIT id=Kark 42 28}
[unit]
x,y=44,28
side=1
type=Wolf Rider
[/unit]
[unit]
x,y=45,28
side=1
type=Wolf Rider
[/unit]
[unit]
x,y=46,28
side=1
type=Wolf Rider
[/unit]
[unit]
x,y=47,28
side=1
type=Wolf Rider
[/unit]
[modify_unit]
[filter]
id=Kark
[/filter]
type=Goblin Knight
[/modify_unit]
[modify_unit]
[filter]
id=Forx
[/filter]
type=Goblin Pillager
[/modify_unit]
[remove_item]
x=44,45,45,44
y=28,28,28,27
[/remove_item]
[allow_recruit]
type=Goblin Impaler,Goblin Spearman,AGA Goblin Bladesman,AGA Goblin Swordsman,AGA Goblin Archer,Wolf Rider
side=1
[/allow_recruit]
[/then]
[else]
{MOVE_UNIT id=Forx 42 29}
{MOVE_UNIT id=Kark 42 28}
[unit]
x,y=44,28
side=1
type=Wolf Rider
[/unit]
[unit]
x,y=45,28
side=1
type=Wolf Rider
[/unit]
[unit]
x,y=46,28
side=1
type=Wolf Rider
[/unit]
[unit]
x,y=47,28
side=1
type=Wolf Rider
[/unit]
[modify_unit]
[filter]
id=Kark
[/filter]
type=Goblin Knight
[/modify_unit]
[modify_unit]
[filter]
id=Forx
[/filter]
type=Goblin Pillager
[/modify_unit]
[remove_item]
x=44,45,45,44
y=28,28,28,27
[/remove_item]
[remove_shroud]
side=1
x=45-49
y=2-3
[/remove_shroud]
[unit]
x,y=46,3
side=2
id=necromante
type=Necromancer
gender=female
can_recruit=yes
[/unit]
[place_shroud]
side=1
x=45-49
y=2-3
[/place_shroud]
[allow_recruit]
type=Goblin Impaler,Goblin Spearman,AGA Goblin Bladesman,AGA Goblin Swordsman,AGA Goblin Archer,Wolf Rider
side=1
[/allow_recruit]
[objectives]
side=1
[objective]
description= _ "Tuer la Necromante"
condition=win
[/objective]
[objective]
description= _ "Mort de Kark ou Forx"
condition=lose
[/objective]
[objective]
description= _ "Fin du decompte des tours"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[/else]
[/if]
[/event]
[event]
name=last breath
[filter]
id=ghost
[/filter]
[store_unit]
[filter]
id=$second_unit.id
[/filter]
variable=second_unit
kill=no
[/store_unit]
[kill]
id=ghost
animate=yes
[/kill]
[remove_shroud]
side=1
x=8-16
y=18-23
[/remove_shroud]
[unit]
x,y=11,22
side=4
id=elve
type=Elvish Shaman
[/unit]
{MOVE_UNIT id=$second_unit.id 12 21}
[message]
speaker=second_unit
message= _ "Je la massacre cette naze!"
[option]
message= _ "C'est fini pour toi!"
[command]
[message]
type=Elvish Shaman
message= _ "Nooooon!"
[/message]
[kill]
id=elve
animate=yes
[/kill]
[sound]
name=gold.ogg
[/sound]
[gold]
side=1
amount=100
[/gold]
[/command]
[/option]
[option]
message= _ "Ok ok... Je te laisse la vie sauve petite elfe..."
[command]
{PLACE_IMAGE "items/potion-red.png" 11 22}
{MOVE_UNIT id=elve 1 1}
[kill]
id=elve
animate=no
[/kill]
[remove_item]
x=11
y=22
[/remove_item]
[set_variable]
name=second_unit.hitpoints
add=30
[/set_variable]
[sound]
name=gold.ogg
[/sound]
[gold]
side=1
amount=40
[/gold]
[unstore_unit]
variable=second_unit
[/unstore_unit]
[/command]
[/option]
[/message]
[/event]
[event]
name=moveto
first_time_only=yes
[filter]
side=1
x=12-60
y=1-26
[/filter]
[if]
[have_unit]
side=2
id=necromante
[/have_unit]
[then]
[/then]
[else]
[remove_shroud]
side=1
x=45-49
y=2-3
[/remove_shroud]
[unit]
x,y=46,3
side=2
id=necromante
type=Necromancer
gender=female
can_recruit=yes
[/unit]
[place_shroud]
side=1
x=45-49
y=2-3
[/place_shroud]
[objectives]
side=1
[objective]
description= _ "Tuer la Necromante"
condition=win
[/objective]
[objective]
description= _ "Mort de Kark ou Forx"
condition=lose
[/objective]
[objective]
description= _ "Fin du decompte des tours"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[/else]
[/if]
[/event]
[event]
name=last breath
[filter]
id=ghost2
[/filter]
[/event]
[event]
name=victory
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=time over
[/event]
[event]
name=last breath
[filter]
id=necromante
[/filter]
[kill]
id=necromante
animate=yes
[/kill]
[kill]
side=2
animate=yes
[/kill]
[kill]
side=3
animate=yes
[/kill]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Kark
[/filter]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Forx
[/filter]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: Graziani WML Questions
It's "canrecruit", not "can_recruit".
Re: Graziani WML Questions
I correct it thanks,
for the [command] tag in the event, do i miss something? It's not working
for the [command] tag in the event, do i miss something? It's not working
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"