Noob with loads of questions :O

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Magical_Noob
Posts: 50
Joined: May 24th, 2009, 2:46 pm
Location: UK

Re: Noob with loads of questions :O

Post by Magical_Noob »

8680 wrote:
Magical_Noob wrote:

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advances_to=null
There’s your problem. Change null to the id= of the [unit_type] to which you want your Zombies to advance.
The thing is; I don't want it to advance to anything, but I do want them to get full hp and have some more hp every time they hit exp cap like other max lvl units would.
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8680
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Re: Noob with loads of questions :O

Post by 8680 »

Add {AMLA_DEFAULT} after advances_to=null. This gives the unit the default After Maximum Level Advancement, which is what you describe.
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Magical_Noob
Posts: 50
Joined: May 24th, 2009, 2:46 pm
Location: UK

Re: Noob with loads of questions :O

Post by Magical_Noob »

8680 wrote:Add {AMLA_DEFAULT} after advances_to=null. This gives the unit the default After Maximum Level Advancement, which is what you describe.
It works, thank you :)
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