Wesnoth User Made Content IDE [2.0.3]
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
Re: Wesnoth User Made Content IDE [2.0.1]
Thank you for the tip.
It runs now, exept the WML tools.
Here are the error messages for all three tools:
My path to Python is:
It runs now, exept the WML tools.
Here are the error messages for all three tools:
Code: Select all
File "C:\Users\MyName\AppData\Local\Battle for Wesnoth 1.10.3\data\tools\wmlindent", line 260
except bailout, e:
^
SyntaxError: invalid syntax
Code: Select all
File "C:\Users\MyName\AppData\Local\Battle for Wesnoth 1.10.3\data\tools\wmlscope", line 145
print "%s: %s macro %s is unused" % (defn, type, name)
^
SyntaxError: invalid syntax
Code: Select all
File "C:\Users\MyName\AppData\Local\Battle for Wesnoth 1.10.3\data\tools\wmllint", line 530
Code: Select all
C:\Program Files (x86)\Python\python.exe
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Wesnoth User Made Content IDE [2.0.1]
I am sorry, but I can't help with that. It seems it's a wml* tools related problem. Are you using by chance Python 3?
You could try to invoke manually from the command line the wmltool to see if you still get those errors.
You could try to invoke manually from the command line the wmltool to see if you still get those errors.
Wesnoth User Made Content IDE/Plugin - an easier way of developing new content for Wesnoth.
Re: Wesnoth User Made Content IDE [2.0.1]
Yes,I used Python 3. (seems that was the problem)timotei wrote:Are you using by chance Python 3?
I de-installed it, and installed Python 2.7 ... and now everything works perfect.
You are great.
Thank you for your help.
And thank you for this great program.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Wesnoth User Made Content IDE [2.0.1]
You are welcome.
Btw, it is worth to read the user's manual before using/installing the plugin, there are some things you'd like to know before - This Python "issue" was written in there.
Anyway, hope you'll find the program useful.
Btw, it is worth to read the user's manual before using/installing the plugin, there are some things you'd like to know before - This Python "issue" was written in there.
Anyway, hope you'll find the program useful.
Wesnoth User Made Content IDE/Plugin - an easier way of developing new content for Wesnoth.
Re: Wesnoth User Made Content IDE [2.0.1]
Thanks again for this great tool! After almost 9 months I just uploaded my first campaign made exclusively with this IDE!
Here is the thread.
Here is the thread.
-
- Posts: 64
- Joined: August 27th, 2012, 10:26 am
Re: Wesnoth User Made Content IDE [2.0.1]
I am trying this tool, as it looks potentially really useful.
However, the main functionality I want from it is the WML tools integration. I can't seem to find this anywhere. Am I missing something?
However, the main functionality I want from it is the WML tools integration. I can't seem to find this anywhere. Am I missing something?
Re: Wesnoth User Made Content IDE [2.0.1]
You can find the menu after you right-click a project inside the IDE. There is the "WML Tools" menu.
Wesnoth User Made Content IDE/Plugin - an easier way of developing new content for Wesnoth.
Re: Wesnoth User Made Content IDE [2.0.1]
This may be a silly question, but i can't find any view option for automatic word wrapping as notepad++ provides for instances. Am i missing the obvious or doesn't the umc plugin provide an option to do so?
Re: Wesnoth User Made Content IDE [2.0.1]
It is not a silly question. Unfortunately, no, it's not available.
See: http://forums.wesnoth.org/viewtopic.php ... ap#p481539
See: http://forums.wesnoth.org/viewtopic.php ... ap#p481539
Wesnoth User Made Content IDE/Plugin - an easier way of developing new content for Wesnoth.
Re: Wesnoth User Made Content IDE [2.0.1]
Is Ecplipse needed to follow your steps as described in the link? Since i installed the standalone version of the umc plugin, i can't open Ecplipse.
Re: Wesnoth User Made Content IDE [2.0.1]
Technically, the standalone versio contains bits of Eclipse
Wesnoth User Made Content IDE/Plugin - an easier way of developing new content for Wesnoth.
Re: Wesnoth User Made Content IDE [2.0.1]
Is there a way to set up and use multiple workspaces with the stand alone version? I made my campaign for Wesnoth 1.10, and now I'm having all kinds of issues with 1.11.2 and I'd like to maintain two versions. When I go to 'Setup Workspace' it won't let me make another one, it just tells me everything is set up!
Re: Wesnoth User Made Content IDE [2.0.1]
Hi,
You can set up multiple wesnoth installs. Go to the preferences, 'Wesnoth UMC' menu, and 'Wesnoth installs' subsection.
Then, go to the project properties, 'Wesnoth' section and select the install you want to use.
PS: If you want the normal eclipse-ish workspace behaviour, I am sorry, but it's not implemented. The default: 'file', 'switch workspace', 'other' workflow doesn't seem to work for me, though you could try and see what happens. If it doesn't work, you can just use two different standalone folders for launching the separate workspaces.
You can set up multiple wesnoth installs. Go to the preferences, 'Wesnoth UMC' menu, and 'Wesnoth installs' subsection.
Then, go to the project properties, 'Wesnoth' section and select the install you want to use.
PS: If you want the normal eclipse-ish workspace behaviour, I am sorry, but it's not implemented. The default: 'file', 'switch workspace', 'other' workflow doesn't seem to work for me, though you could try and see what happens. If it doesn't work, you can just use two different standalone folders for launching the separate workspaces.
Wesnoth User Made Content IDE/Plugin - an easier way of developing new content for Wesnoth.
Re: Wesnoth User Made Content IDE [2.0.1]
I tried to try this program. It gives error. Here is the error log.
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
Re: Wesnoth User Made Content IDE [2.0.1]
you don't have write permissions in this folder. you could change the permissions or move the UMC_DEV_IDE to e.g. your wesnoth userdata folder.java.lang.IllegalStateException: The platform metadata area could not be written: C:\Program Files (x86)\Battle for Wesnoth 1.10.6\UMC_DEV_IDE\wesnoth_umc_dev\workspace\.metadata. By default the platform writes its content
under the current working directory when the platform is launched. Use the -data parameter to
specify a different content area for the platform.