How to make scenario playable?(in single player atleast)
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Re: How to make scenario playable?(in single player atleast)
Okay.alluton wrote:these 3 i didnt get yet.( i fexed the others tought.)SkyOne wrote: 7. Missing {~add-ons/Rebellion/scenarios} on the main file inside of #ifdef and #endif. It is very important to define your scenario.
9. As I said, you need "type=any unit-type" in the both [side] tags. (you might need "id" and "name" also.)
If you fix those 1-9 correctly and install your campaign folder with the right folder name in the right folder, it will probably work, but what boru said is also important to recruit units. You ought to install the objectives for the game-play in the prestart [event] that you have had already, but missing it does not make any errors.
Hopefully, those will help you.
7. For the future of your campaign, writing like this is wise on the main file:
Code: Select all
#ifdef CAMPAIGN_REBELLION
[binary_path]
path=data/add-ons/Rebellion
[/binary_path]
{~add-ons/Rebellion/utils}
[+units]
{~add-ons/Rebellion/units}
[/units]
{~add-ons/Rebellion/scenarios} #you really need this one at this moment.
#endif
Code: Select all
[side]
[ai]
villages_per_scout=12
[/ai]
side=1
type=Spearman # This is just an example.
id=Alluton # missing id does not make an error on your current edition, but it had better be here because it's your leader unit.
name= _ "Alluton" # if you do not plan to translate the name, write just name=Alluton. This is just an example, so you can change it to any name.
canrecruit=yes
controller=human
team_name=north
user_team_name= _ "teamname^North"
fog=no
recruit= # list the unit types to be recruited. Then you will probably need some amount of GOLD and INCOME in the same tag.
[/side]
And the last one:
I meant to make sure your campaign (add-on) folder-name which is Rebellion, and to install it in the add-on folder of BfW 1.8 on your computer.
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Re: How to make scenario playable?(in single player atleast)
thnx for 7.
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