Yeah, it doesn't seem to happen with normal result=victory/defeat code. I got SkyOne to send me his campaign to use as an example of the alleged bug (mine's too big to post on the forum/gna); here's the offending code from his second scenario:
- Code: Select all • Expand
[endlevel]
result=continue
next_scenario=3_Over_the_River
[/endlevel]
I'm pretty sure the code is correct; he said it worked fine in 1.4. My best guess is that result=continue is somehow conflicting with the new key values, although however I put things together, I still get that annoying "Game Over" dialogue (which doesn't actually end the game ;-)
One thing that should probably be noted is that in both Sky's code and my own, the [endlevel] is being placed inside of a start event; i.e. they're both all-speaking scenarios. I don't know if that's pertinent, but I figured I'd mention it.
I've attached Sky's campaign, cued to the scenario with the offending code, in case anyone wants to see what we're talking about. If the error's on our end, please feel free to set us straight :-).
--OSJ
what if the Bible's claims about Christ depicted accurate, verifiable history? given some research, you might be surprised at the evidence...