Trouble with map made with 1.3.x on 1.4.x version
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Trouble with map made with 1.3.x on 1.4.x version
Hi !
Long time I haven't play wesnoth and work on my campaign !
I have got a little trouble with all my map...
I have made them with the editor from the svn 1.3.2 version, and now, I have downloaded the last stable release (1.4.2) and all my map don't work anymore...
First when I have tried to launch my campaign, I get the error : "map with no header".
So I tried to load them with wesnoth_editor, same error... So I have simply create a new empty map with wesnoth_editor, save it, and open the map with a simple text editor, to see what is this missing "header".
I saw this :
I copy/paste this to all my map, then launch the game...
New error : some of my unit created with things like that
seems to be out of the map... Oo
Of course it wasn't the case on 1.3.2 version.
Fixing it... And... Noooooooooooooo !
Just notice that all my map tiles are misaligned !!!
So, have the hex coord system changed ??? Looks like it is not the same row that are move up or down than before...
Is there a way of importing old map and export them to 1.4.2 ?
Long time I haven't play wesnoth and work on my campaign !
I have got a little trouble with all my map...
I have made them with the editor from the svn 1.3.2 version, and now, I have downloaded the last stable release (1.4.2) and all my map don't work anymore...
First when I have tried to launch my campaign, I get the error : "map with no header".
So I tried to load them with wesnoth_editor, same error... So I have simply create a new empty map with wesnoth_editor, save it, and open the map with a simple text editor, to see what is this missing "header".
I saw this :
Code: Select all
border_size=1
usage=map
New error : some of my unit created with things like that
Code: Select all
{ADD_UNIT 5 "Orcish Warrior" 3 35}
Of course it wasn't the case on 1.3.2 version.
Fixing it... And... Noooooooooooooo !
Just notice that all my map tiles are misaligned !!!
So, have the hex coord system changed ??? Looks like it is not the same row that are move up or down than before...
Is there a way of importing old map and export them to 1.4.2 ?
-- please don't blame me about my bad english spoken ! --
Re: Trouble with map made with 1.3.x on 1.4.x version
Are you sure they are disaligned?
Could be that you are using word wrap in your text editor?
By the way, I would say this
Could be that you are using word wrap in your text editor?
By the way, I would say this
Goes like{ADD_UNIT 5 "Orcish Warrior" 3 35}
I passed from 1.3 to 1.4 with my maps and had a couple strange problem until I deleted the cache.{ADD_UNIT 5 (Orcish Warrior) 3 35}
That's ridiculous, dragons have no windows...
Re: Trouble with map made with 1.3.x on 1.4.x version
Hi !
Sorry, it's not related to word wrap...
Anyway, I have found a way to fix it : open the map with wesnoth_editor, and resize the map with +2 width and height, and an offset of -1 for x and y.
For example, I have got a map with a size of 40x40 in the former 1.3.x, but in 1.4.x its size is 38x38 with wrong terrain hex alignement. Performing this little trick restore back a 40x40 map with the right terrain hex alignement.
Now I have to do it for all my map... ... ...
I think it's related with "bordersize", but it looks like I'm the only one concerned...
No one else have noticed this ?
If I'm not wrong, in 1.3.x, the border wasn't specify by user, but extrapolate by wesnoth, so I guess there is no longer extrapolation in 1.4.x, and that the first and the last row/column go to border...
Sorry, it's not related to word wrap...
Anyway, I have found a way to fix it : open the map with wesnoth_editor, and resize the map with +2 width and height, and an offset of -1 for x and y.
For example, I have got a map with a size of 40x40 in the former 1.3.x, but in 1.4.x its size is 38x38 with wrong terrain hex alignement. Performing this little trick restore back a 40x40 map with the right terrain hex alignement.
Now I have to do it for all my map... ... ...
I think it's related with "bordersize", but it looks like I'm the only one concerned...
No one else have noticed this ?
If I'm not wrong, in 1.3.x, the border wasn't specify by user, but extrapolate by wesnoth, so I guess there is no longer extrapolation in 1.4.x, and that the first and the last row/column go to border...
-- please don't blame me about my bad english spoken ! --
Re: Trouble with map made with 1.3.x on 1.4.x version
Sorry about the word wrap, but dumb errors is something that happens to all of us.
Sorry I can't help you more, but I had no problem like that.
If you want to attach 1.3 and 1.4 versions of a Map I could take a look at it
Sorry I can't help you more, but I had no problem like that.
If you want to attach 1.3 and 1.4 versions of a Map I could take a look at it
That's ridiculous, dragons have no windows...
Re: Trouble with map made with 1.3.x on 1.4.x version
There is more easier way: copy your campaign to some directory and run '/data/tools/wmllint.py' with this directory name as an argument. It should convert your maps and scenarios.ced_ne wrote:Anyway, I have found a way to fix it : open the map with wesnoth_editor, and resize the map with +2 width and height, and an offset of -1 for x and y.
Re: Trouble with map made with 1.3.x on 1.4.x version
Thanks a lot, but I have already fixed it for all my map.
But I'll think about it for the next time I update wesnoth
But I'll think about it for the next time I update wesnoth
-- please don't blame me about my bad english spoken ! --