Can't find error

The place to post your WML questions and answers.

Moderator: Forum Moderators

Forum rules
  • Please use [code] BBCode tags in your posts for embedding WML snippets.
  • To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
Post Reply
User avatar
DEATH_is_undead
Posts: 960
Joined: March 4th, 2007, 3:00 pm
Location: Northern United States

Can't find error

Post by DEATH_is_undead »

Code: Select all

	[multiplayer]
	id=multiplayer_unforgiven
	name=_ "The Unforgiven Survival"
	map_data="border_size
	usage=map
Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg
Gg          , Kv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Wo          , Wo          , Gg
Gg          , Cv          , Ai          , Ai          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Ai          , Cud         , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Gg          , Gg          , Gg          , Gs^Fp       , Ce          , Ce          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Cud         , Gs^Fp       , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ww          , Rp          , Gg          , Gs^Fp       , 4 Ke        , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Aa          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Rp          , Hh          , Rp          , Gg^Fet      , Gs^Fp       , Gg^Vh       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Aa          , Aa          , Xu          , Gg          , Gg          , Xu          , Gg          , Xu          , Xu          , Xu          , Qlf         , Gg^Vh       , Gg^Vh       , Rp          , Rp          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Xu          , Kud         , Xu          , Gg          , Gg          , Xu          , Gg          , Xu          , Xu          , Xu          , Qlf         , Mm          , Qlf         , Hh          , Rp          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Gg          , Xu          , Xu          , Gg          , Gg          , Xu          , Gg          , Xu          , Xu          , Xu          , Hh          , Qlf         , Rp          , Rp          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Gg          , Gg          , Gg          , Xu          , Xu          , Xu          , Gg          , Gg          , Dd^Dr       , Xu          , Rp          , Rp          , Hh          , Hh          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Hh          , Xu          , Md          , Dd^Dc       , Xu          , Xu          , Hh          , Hh          , Gg          , Gg          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Gg          , Gg          , Hh          , Hh          , Xu          , Xu          , Dd^Dc       , Md          , Xu          , Hh          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Hh          , Hh          , Rp          , Rp          , Xu          , Dd^Dr       , Gg          , Gg          , Xu          , Xu          , Xu          , Gg          , Gg          , Gg          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Rp          , Rp          , Qlf         , Hh          , Xu          , Xu          , Xu          , Gg          , Xu          , Ggf         , Gg          , Xu          , Xu          , Gg          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Rp          , Hh          , Qlf         , Mm          , Qlf         , Xu          , Xu          , Xu          , Gg          , Xu          , Ggf         , Gg          , Xu          , Kud         , Xu          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Rp          , Rp          , Gg^Vh       , Gg^Vh       , Qlf         , Xu          , Xu          , Xu          , Gg          , Xu          , Ggf         , Gg          , Xu          , Aa          , Aa          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gg^Vh       , Gs^Fp       , Gg^Fet      , Rp          , Hh          , Rp          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Aa          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , 3 Ke        , Gs^Fp       , Gg          , Rp          , Ww          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Gs^Fp       , Cud         , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Ce          , Ce          , Gs^Fp       , Gg          , Gg          , Gg          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Cud         , Ai          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ai          , Ai          , Cv          , Gg
Gg          , Wo          , Wo          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Kv          , Gg
Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg"
	description=_"Basically a regular survival, but a little secret inside it... Why? DEATH's RETURN!"
	{DEFAULT_SCHEDULE}
		[side]
		side=1
		canrecruit=yes
		allow_player=no
		controller=ai
		no_leader=yes
		team_name=evils
		recruit=Orcish Archer,Orcish Grunt,Orcish Assassin
		[/side]
		[side]
		side=2
		canrecruit=yes
		allow_player=no
		controller=ai
		no_leader=yes
		team_name=evils
		recruit=Orcish Archer,Orcish Grunt,Orcish Assassin
		[/side]
		[side]
		side=3
		controller=human
		canrecruit=1
		canrecruit=yes
		team_name=_"Humans"
		gold=25
		income=2
		[/side]
		[side]
		side=4
		controller=human
		canrecruit=1
		canrecruit=yes
		team_name=_"Humans"
		gold=25
		income=2
		[/side]
		[event]
		name=moveto
			[filter]
			side=4
			canrecruit=no
			canrecruit=0
			x,y=11,10
			[/filter]
			[object]
			silent=yes
				[effect]
				apply_to=hitpoints
				increase=50
				increase_total=50
				[/effect]
				[effect]
				range=melee
				apply_to=attack
				increase_attack=20
				[/effect]
				[effect]
				range=melee
				apply_to=attack
				increase_damage=18
				[/effect]
				[effect]
					[hitpoints]
					increase_total=100%
					full_heal=yes
					[/hitpoints]
				[/effect]
				[effect]
					[movement]
					increase=13
					[/movement]
				[/effect]
				[effect]
				apply_to=resistance
				replace=no
					[resistance]
					blade=20
					pierce=20
					impact=20
					fire=20
					cold=20
					holy=20
					[/resistance]
				[/effect]
				[effect]
					[movement_costs]
					replace=true
					forest=99
					[/movement_costs]
				[/effect]
			[/object]
			[message]
			speaker=narrator
			message=_"Looks like you found a ball. It seems to help your powers, yet you feel unable to move in certain places..."
			[/message]
		[/event]
		[event]
		name=moveto
			[filter]
			side=3
			canrecruit=no
			canrecruit=0
			x,y=10,11
			[/filter]
			[object]
			silent=yes
				[effect]
				apply_to=hitpoints
				increase=50
				increase_total=50
				[/effect]
				[effect]
				range=melee
				apply_to=attack
				increase_attack=20
				[/effect]
				[effect]
				range=melee
				apply_to=attack
				increase_damage=18
				[/effect]
				[effect]
					[hitpoints]
					increase_total=100%
					full_heal=yes
					[/hitpoints]
				[/effect]
				[effect]
					[movement]
					increase=13
					[/movement]
				[/effect]
				[effect]
				apply_to=resistance
				replace=no
					[resistance]
					blade=20
					pierce=20
					impact=20
					fire=20
					cold=20
					holy=20
					[/resistance]
				[/effect]
				[effect]
					[movement_costs]
					replace=true
					forest=99
					[/movement_costs]
				[/effect]
			[/object]
			[message]
			speaker=narrator
			message=_"Looks like you found a ball. It seems to help your powers, yet you feel unable to move in certain places..."
			[/message]
		[/event]
		[event]
		name=start
			[unit]
			canrecruit=1
			canrecruit=yes
			type=Orcish Sovereign
			side=1
			x,y=1,1
			[/unit]
			[unit]
			canrecruit=1
			canrecruit=yes
			type=Orcish Sovereign
			side=2
			x,y=20,20
			[/unit]
		[/event]
	[/multiplayer]
The error i took a screen shot of, because if i was to explain it, I'd mess it up :-P


Edit: had to do smiley, and yes, i do have a lot of time on my hands :-P
Attachments
Error when loading
Error when loading
The Error I get
The Error I get
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
CIB
Code Contributor
Posts: 625
Joined: November 24th, 2006, 11:26 pm

Re: Can't find error

Post by CIB »

My guess would be that you forgot the empty line between the map header and map data.

Code: Select all

 map_data="border_size
   usage=map

Gg          , Gg 
User avatar
DEATH_is_undead
Posts: 960
Joined: March 4th, 2007, 3:00 pm
Location: Northern United States

Re: Can't find error

Post by DEATH_is_undead »

CIB wrote:My guess would be that you forgot the empty line between the map header and map data.
Tried it...
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
User avatar
pauxlo
Posts: 1047
Joined: September 19th, 2006, 8:54 pm

Re: Can't find error

Post by pauxlo »

DEATH_is_undead wrote:

Code: Select all

	[multiplayer]
	id=multiplayer_unforgiven
	name=_ "The Unforgiven Survival"
	map_data="border_size
	usage=map
Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg
[...][/multiplayer]
Additional to what CIB wrote, try

Code: Select all

map_data="border_size=1
or

Code: Select all

map_data="border_size=0
there.
AI
Developer
Posts: 2394
Joined: January 31st, 2008, 8:38 pm

Re: Can't find error

Post by AI »

first:

border_size=1

second:

canrecruit=1 or canrecruit=0, not canrecruit=yes
User avatar
governor
Posts: 267
Joined: December 8th, 2006, 12:32 am

Re: Can't find error

Post by governor »

AI wrote:first:

border_size=1

second:

canrecruit=1 or canrecruit=0, not canrecruit=yes
Wiki:

* canrecruit: a special key for leaders.
o no: default. Unit cannot recruit.
o yes: unit can recruit.

Normally when a team controls no units with canrecruit=yes, that team loses. However, even if your team has lost you continue to play with whatever units you still have until the scenario is over. Usually scenarios end when only one team is left with a leader that can recruit, but special victory conditions can be set up in campaigns. Normally you want to set the leader of a side with canrecruit=yes. If you don't want the leader to recruit, it is usually better to just not give him any unit types to recruit, than to make a special victory condition. Units with canrecruit=yes are exempt from upkeep costs. So that leaders do not need to be given the loyal trait.

OP:

Do yourself a favor and use an external map.
AI
Developer
Posts: 2394
Joined: January 31st, 2008, 8:38 pm

Re: Can't find error

Post by AI »

Oops, that must be a recent change then, because it was still =1 in late 1.3 versions. I see the new version of wmllint does indeed change that.
User avatar
DEATH_is_undead
Posts: 960
Joined: March 4th, 2007, 3:00 pm
Location: Northern United States

Re: Can't find error

Post by DEATH_is_undead »

Code: Select all

	[multiplayer]
	id=multiplayer_unforgiven
	name=_ "The Unforgiven Survival"
	map_data="border_size=1
	usage=map
Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg
Gg          , Kv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Wo          , Wo          , Gg
Gg          , Cv          , Ai          , Ai          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Ai          , Cud         , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Gg          , Gg          , Gg          , Gs^Fp       , Ce          , Ce          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Cud         , Gs^Fp       , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ww          , Rp          , Gg          , Gs^Fp       , 4 Ke        , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Aa          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Rp          , Hh          , Rp          , Gg^Fet      , Gs^Fp       , Gg^Vh       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Aa          , Aa          , Xu          , Gg          , Gg          , Xu          , Gg          , Xu          , Xu          , Xu          , Qlf         , Gg^Vh       , Gg^Vh       , Rp          , Rp          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Xu          , Kud         , Xu          , Gg          , Gg          , Xu          , Gg          , Xu          , Xu          , Xu          , Qlf         , Mm          , Qlf         , Hh          , Rp          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Gg          , Xu          , Xu          , Gg          , Gg          , Xu          , Gg          , Xu          , Xu          , Xu          , Hh          , Qlf         , Rp          , Rp          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Gg          , Gg          , Gg          , Xu          , Xu          , Xu          , Gg          , Gg          , Dd^Dr       , Xu          , Rp          , Rp          , Hh          , Hh          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Hh          , Xu          , Md          , Dd^Dc       , Xu          , Xu          , Hh          , Hh          , Gg          , Gg          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Gg          , Gg          , Hh          , Hh          , Xu          , Xu          , Dd^Dc       , Md          , Xu          , Hh          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Hh          , Hh          , Rp          , Rp          , Xu          , Dd^Dr       , Gg          , Gg          , Xu          , Xu          , Xu          , Gg          , Gg          , Gg          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , Rp          , Rp          , Qlf         , Hh          , Xu          , Xu          , Xu          , Gg          , Xu          , Ggf         , Gg          , Xu          , Xu          , Gg          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Rp          , Hh          , Qlf         , Mm          , Qlf         , Xu          , Xu          , Xu          , Gg          , Xu          , Ggf         , Gg          , Xu          , Kud         , Xu          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Rp          , Rp          , Gg^Vh       , Gg^Vh       , Qlf         , Xu          , Xu          , Xu          , Gg          , Xu          , Ggf         , Gg          , Xu          , Aa          , Aa          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gg^Vh       , Gs^Fp       , Gg^Fet      , Rp          , Hh          , Rp          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Aa          , Gs^Fp       , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Gs^Fp       , 3 Ke        , Gs^Fp       , Gg          , Rp          , Ww          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Ds          , Gs^Fp       , Cud         , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Ce          , Ce          , Gs^Fp       , Gg          , Gg          , Gg          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Cud         , Ai          , Xu          , Cv          , Gg
Gg          , Cv          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ai          , Ai          , Cv          , Gg
Gg          , Wo          , Wo          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Cv          , Kv          , Gg
Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg"
	description=_"Basically a regular survival, but a little secret inside it... Why? DEATH's RETURN!"
	{DEFAULT_SCHEDULE}
		[side]
		side=1
		canrecruit=yes
		allow_player=no
		controller=ai
		no_leader=yes
		team_name=evils
		recruit=Orcish Archer,Orcish Grunt,Orcish Assassin
		[/side]
		[side]
		side=2
		canrecruit=yes
		allow_player=no
		controller=ai
		no_leader=yes
		team_name=evils
		recruit=Orcish Archer,Orcish Grunt,Orcish Assassin
		[/side]
		[side]
		side=3
		controller=human
		canrecruit=1
		canrecruit=yes
		team_name=_"Humans"
		gold=25
		income=2
		[/side]
		[side]
		side=4
		controller=human
		canrecruit=1
		canrecruit=yes
		team_name=_"Humans"
		gold=25
		income=2
		[/side]
		[event]
		name=moveto
			[filter]
			side=4
			canrecruit=no
			canrecruit=0
			x,y=11,10
			[/filter]
			[object]
			silent=yes
				[effect]
				apply_to=hitpoints
				increase=50
				increase_total=50
				[/effect]
				[effect]
				range=melee
				apply_to=attack
				increase_attack=20
				[/effect]
				[effect]
				range=melee
				apply_to=attack
				increase_damage=18
				[/effect]
				[effect]
					[hitpoints]
					increase_total=100%
					full_heal=yes
					[/hitpoints]
				[/effect]
				[effect]
					[movement]
					increase=13
					[/movement]
				[/effect]
				[effect]
				apply_to=resistance
				replace=no
					[resistance]
					blade=20
					pierce=20
					impact=20
					fire=20
					cold=20
					holy=20
					[/resistance]
				[/effect]
				[effect]
					[movement_costs]
					replace=true
					forest=99
					[/movement_costs]
				[/effect]
			[/object]
			[message]
			speaker=narrator
			message=_"Looks like you found a ball. It seems to help your powers, yet you feel unable to move in certain places..."
			[/message]
		[/event]
		[event]
		name=moveto
			[filter]
			side=3
			canrecruit=no
			canrecruit=0
			x,y=10,11
			[/filter]
			[object]
			silent=yes
				[effect]
				apply_to=hitpoints
				increase=50
				increase_total=50
				[/effect]
				[effect]
				range=melee
				apply_to=attack
				increase_attack=20
				[/effect]
				[effect]
				range=melee
				apply_to=attack
				increase_damage=18
				[/effect]
				[effect]
					[hitpoints]
					increase_total=100%
					full_heal=yes
					[/hitpoints]
				[/effect]
				[effect]
					[movement]
					increase=13
					[/movement]
				[/effect]
				[effect]
				apply_to=resistance
				replace=no
					[resistance]
					blade=20
					pierce=20
					impact=20
					fire=20
					cold=20
					holy=20
					[/resistance]
				[/effect]
				[effect]
					[movement_costs]
					replace=true
					forest=99
					[/movement_costs]
				[/effect]
			[/object]
			[message]
			speaker=narrator
			message=_"Looks like you found a ball. It seems to help your powers, yet you feel unable to move in certain places..."
			[/message]
		[/event]
		[event]
		name=start
			[unit]
			canrecruit=1
			canrecruit=yes
			type=Orcish Sovereign
			side=1
			x,y=1,1
			[/unit]
			[unit]
			canrecruit=1
			canrecruit=yes
			type=Orcish Sovereign
			side=2
			x,y=20,20
			[/unit]
		[/event]
	[/multiplayer]
doesn't work still, it copied and pasted wrong, sorry







EDIT: Found the error!

Code: Select all

 map_data=_""
I had that underscore in there, i guess they changed that rule?
Last edited by DEATH_is_undead on March 17th, 2008, 9:38 pm, edited 1 time in total.
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
AI
Developer
Posts: 2394
Joined: January 31st, 2008, 8:38 pm

Re: Can't find error

Post by AI »

Can you remove the spaces before 'usage=map'? that might help.
User avatar
DEATH_is_undead
Posts: 960
Joined: March 4th, 2007, 3:00 pm
Location: Northern United States

Re: Can't find error

Post by DEATH_is_undead »

Its a tab, the map editer put it in, but i'll try...
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
User avatar
DEATH_is_undead
Posts: 960
Joined: March 4th, 2007, 3:00 pm
Location: Northern United States

Re: Can't find error

Post by DEATH_is_undead »

Nope, still errors, i'm going to make it into a mappack and put the file folder instead of the actual map in the WML...

Edit: STILL errors, i'll try redownloading Wesnoth...
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
User avatar
DEATH_is_undead
Posts: 960
Joined: March 4th, 2007, 3:00 pm
Location: Northern United States

Re: Can't find error

Post by DEATH_is_undead »

Still errors...



EDIT: Found the error

Code: Select all

map_data=_""
you changed the rule of the underscored before it.
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
Post Reply