Why doesn't this work?
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Why doesn't this work?
Okay, this is my first attempt at coding out a scenario by hand, using some of the default ones as a reference, and I can't figure out what is wrong with it. The map appears as it should, as far as I can explore it, but as soon as I end my first turn the game ends with "You have been defeated!"
Any clue what I did wrong?
(Yes, this is somewhat incomplete, as you can see I haven't put in the "death of 3 or more henchmen" condition yet, but that's not the issue, and I don't see what's in here that's making it break.)
Any clue what I did wrong?
(Yes, this is somewhat incomplete, as you can see I haven't put in the "death of 3 or more henchmen" condition yet, but that's not the issue, and I don't see what's in here that's making it break.)
Code: Select all
[scenario]
id=1_VladimirsTomb
name=_"Vladimir's Tomb"
map_data="{@campaigns/Jaeger/maps/1_VladimirsTomb}"
next_scenario=dont_know
[music]
name=underground.ogg
ms_before=500
[/music]
{UNDERGROUND}
victory_when_enemies_defeated=no
{TURNS 24 24 24}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Search the tomb for loot"
condition=win
[/objective]
[objective]
description= _ "Death of Jaeger"
condition=lose
[/objective]
[objective]
description= _ "Death of 3 or more henchmen"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[side]
side=1
type=Rogue
description=Jaeger
user_description=_"Jaeger"
unrenamable=yes
{IS_HERO}
team_name=a
controller=human
fog=no
shroud=yes
{GOLD 125 100 80}
canrecruit=0
[unit]
description=Ralph
user_description=_"Ralph"
type=Thug
side=1
x=4
y=15
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Gunnar
user_description=_"Gunnar"
type=Footpad
side=1
x=5
y=15
[modifications]
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Bruno
user_description=_"Bruno"
type=Footpad
side=1
x=6
y=15
[modifications]
{TRAIT_RESILIENT}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Ian
user_description=_"Ian"
type=Footpad
side=1
x=7
y=15
[modifications]
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Sven
user_description=_"Sven"
type=Thug
side=1
x=6
y=16
[modifications]
{TRAIT_RESILIENT}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[/side]
[side]
side=2
#ifdef EASY
type=Skeleton Archer
#endif
#ifdef NORMAL
type=Bone Shooter
#endif
#ifdef HARD
type=Bone Shooter
#endif
description=Vladimir
user_description=_"Vladimir"
unrenamable=yes
team_name=b
fog=yes
shroud=yes
canrecruit=0
[unit]
type=Vampire Bat
side=2
x=9
y=19
[/unit]
[unit]
type=Vampire Bat
side=2
x=14
y=12
[/unit]
[unit]
type=Vampire Bat
side=2
x=10
y=5
[/unit]
[/side]
[item]
x=18
y=2
image=items/ankh_necklace.png
[/item]
[event]
name=moveto
[filter]
x=18
y=2
side=1
description=Jaeger
[/filter]
[message]
speaker=unit
message= _ "What a strange looking amulet..."
[/message]
[message]
speaker=narrator
message= _ "Jaeger pockets the mysterious amulet."
[/message]
[message]
speaker=unit
message= _ "Okay men, let's leave this place."
[/message]
[removeitem]
x=18
y=2
[/removeitem]
[endlevel]
result=continue
[/endlevel]
[/event]
[item]
x=2
y=5
image=items/chest_plain_closed.png
[/item]
[event]
name=moveto
[filter]
x=2
y=5
side=1
[/filter]
[message]
speaker=unit
message= _ "I found 100 pieces of gold in this box!"
[/message]
[gold]
side=1
amount=100
[/gold]
[removeitem]
x=2
y=5
[/removeitem]
[/event]
[item]
x=6
y=18
image=items/chest_plain_closed.png
[/item]
[event]
name=moveto
[filter]
x=6
y=18
side=1
[/filter]
[message]
speaker=unit
message= _ "I found 100 pieces of gold in this box!"
[/message]
[gold]
side=1
amount=100
[/gold]
[removeitem]
x=6
y=18
[/removeitem]
[/event]
[item]
x=18
y=17
image=items/chest_plain_closed.png
[/item]
[event]
name=moveto
[filter]
x=18
y=17
side=1
[/filter]
[message]
speaker=unit
message= _ "I found 100 pieces of gold in this box!"
[/message]
[gold]
side=1
amount=100
[/gold]
[removeitem]
x=18
y=17
[/removeitem]
[/event]
[event]
name=die
[filter]
description=Vladimir
[/filter]
[message]
speaker=second_unit
message= _ "Die again wretch, and stay dead!"
[/message]
[/event]
[event]
name=die
[filter]
description=Jaeger
[/filter]
[message]
description=Jaeger
message= _ "Unh... I don't think I can make it... Save yourselves, my comrades, and leave me behind..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=time over
[message]
description=Jaeger
message= _ "I think we've got all we're going to find. Let's get out of this place."
[/message]
[/event]
[/scenario]
My guess is that it's because of the canrecruit=0 of side 1. Change it to canrecruit=1 to see if it was really the cause. You can have an empty recruit list, so there's really no great drawbacks to setting it to 1, even if you don't want the player to be able to recruit anything in the scenario.
You probably also want to add controller=ai to the definition of side 2.
You probably also want to add controller=ai to the definition of side 2.